TSA goes hands on with Rogue Factor's new 90's set mystery, Hell Is Us. What exactly is going on the war town country of Hadea?
Game Informer visited developer Rogue Factor to play a few hours of its promising debut title, Hell is Us.
Sitting down with Yves Bordeleau, founder and Head of Rogue Factor, we discuss how Hell is Us is a sustainably developed AA game. The game owned its visual identity. The cutscenes were beautifully rendered, and the world I explored felt curated. I was swept up in combat scenarios and engaged with the numerous hands-off puzzles and exploration incentives.
Console Creatures writes, "Hell is Us is a uniquely robust AA game, ripe with a hands-off approach to exploration and puzzle solving that tested me in a lot of ways."
Is that even an accomplishment nowadays? I mean, good for them I guess, but that's not saying much.
I don’t care about comparisons of AA to AAA. There are good and bad in both spaces. The label of AA or AAA has nothing to do with the outcome of the game.
If they make a good game I’ll buy it.
Article says it has a feeling like Death Stranding. I hope it can have the same effect on me as the atmosphere in Death Stranding. We will see