Eurogamer writes: "History repeats itself with this week's brand-new remaster - and it's perhaps one of the worst-running games I've ever tested for Digital Foundry."
Like a Mythic Dawn cultist popping out of a secret room to stab the Emperor in the back, a remaster of The Elder Scrolls IV: Oblivion has shown up out of nowhere, and it’s a dagger I’ve gladly thrown myself onto for over 80 hours (and counting) in less than a week. This Unreal-tinted glasses nostalgia trip modestly modernizes one of my all-time favorite open-world RPGs and had me teaming up with Sean Bean to close shut the jaws of Oblivion, helping the God of Madness with his, um, complicated mental health issues, rising to the top of every faction like I was angling to become Cyrodiil’s Valedictorian, and violating every single person’s personal space by getting way too close to them while talking.
This is the score I would give it too. A few QoL improvements and some much needed combat enhancements particularly for the camera allow it to be appreciated in the modern era. However the performance issues persist even on performance mode.
Are we just going to admit that bugs are a gameplay feature required for all Bethesda games, and therefore they won't get docked points for it?
Original designer Bruce Nesmith has admitted that The Elder Scrolls IV: Oblivion Remastered's level scaling was a "mistake"
I do appreciate the changes to the levelling system in the remaster which lessens the hassle of min/max with regards to effects class skills have on attributes(missed these in Skyrim).
The level scaling is still a problem though as you end up with crappy uniques if you find them low level. They did fix this with regards to items from one of the DLCs but it should be across the board.
With its heavy emphasis on environmental storytelling, Oblivion Remastered proves the original game's world is just as much a character as its NPCs.
Thankfully playing on pro isn't quite as bad tbh. Curious to see how it compares.
They’re releasing this on the Switch 2… I genuinely wonder how that’s going to turn out?..
I was enjoying it, but im gonna shelf it while i catch up on my backlog and see what gets patched in the meantime. Hopefully better optimized and maybe a classic color filter by then 🤞
As long as that archaic engine is still in play, this issue won't be resolved for Bethesda's games