Digital Foundry: "We're looking at Xbox first, with a small PS5 preview - the Microsoft console has received a perf-boosting patch that has yet to arrive on the Sony machine. Still, the Oblivion Remaster is a delight to look at compared to the 2006 original - with Unreal Engine 5's features getting a great workout through lumen GI and reflections. However, it's also clear that Xbox Series X and S each struggle with the game's open world nature, with hitches affecting play. A new patch version 0.411.141.0 (233550) released on Friday 25th April to improve matters, and it salvages some performance for Series X's 60fps mode - but it's still not good enough. "
Bethesda has executed the launch of Oblivion Remastered masterfully, said analyst firm Newzoo, delivering outstanding revenue performance.
Bethesda is better than ever under Xbox.
Here´s hoping they will transition from Creation Engine to UE5 or UE6 for TES VI and Fallout 5 the same way they did with Oblivion Remastered
Also the Skyblivion team invited to Bethesda Studios, now that is a dev I can respect.
https://www.pcgamer.com/gam...
Unlike some other studios who are pieces of shit along with Nintendo.
Oblivion has been given new life thinks to the Virtuos-led remaster. Is it worth picking up?
A modder unhappy with how the first-person camera view was implemented in Oblivion Remastered decided to make a better one (with a few bugs).
Before this on SX, I was playing the 360 version with fps boost. I'd say this I a nice upgrade overall.
UE5 runs like ass on every platform.
hitches affecting play this is the same on all platforms - it is actually holding 60 FPS nice in performance mode... not a representative headline...
Bethesda's rpg games always did get a free pass from reviewers when it came to their technical short comings, seems nowt has changed in this regard even when development is handed off to a 3rd party.
It's bad. Too bad really. They had a chance to do something special. The talent just isn't there anymore.