280°

UNCHARTED 3 Patch 1.11 Notes: The Lab Returns, Elimination Mode and more

Eric Monacelli writes "It’s back! We are very excited to unveil patch 1.11 for UNCHARTED 3, which will be live for download by the end of May. First of all, we can hail the long anticipated return of the Lab. However if your memory is fuzzy about what the Lab is, we first introduced it in UNCHARTED 2 multiplayer. The Lab is a playlist featuring a unique series of multiplayer game types that our designers have concocted that focus on, above all, being fun. We’re kicking things off with a T-bolt and Pistole only map. So once the patch drops later this month, log onto UNCHARTED 3 multiplayer and give it a whirl. Let the experiments begin!"

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blog.us.playstation.com
InactiveUser4782d ago (Edited 4782d ago )

"If you leave a game, disconnect, or turn off your PS3 mid-game, it will be counted as a loss."

That's the main reason I stopped playing Uncharted 2. I'm on wireless and get disconnected not a ton, but a decent amount of times. I was playing to win..

Games: W-136 L-19
(much closer to the 145-10 range without the d/cs)
(also split a few matches vs my partner with the party disbanding during matchmaking and putting us on opposite sides a couple times)

Still over 7-1, but my partner and I could have easily gone 50-1 W/L if we continued and LEGITIMATE DISCONNECTS [Network Errors, etc.] didn't count as losses. I never quit matches on games I'm actually putting any sort of effort into.

"Kills and deaths no longer count towards your career stats in Plunder and Team Objective modes"

Not that great of an idea. Yea, some just play for K/D, but if they want to lose doing it, then good for them. UC3's "Objectives" have TDM rounds built into it anyway, so that makes no sense.

-I have all 3 UC plats and obviously skilled at Objs as seen above, so disagree, whatever, don't care; but those are my thoughts on a couple of the changes or comments in the article.-

Another quick note - Never used Situational Awareness. Lame. Elena Fisher isn't a Chimera.

Ducky4782d ago

Stats are meaningless anyways.

I actually want disconnects/leave to be counted as loss. I run into so many games where I'd have people on my team with ridiculous stats, but they'll all leave the game if they feel like they're going to lose.

InactiveUser4782d ago (Edited 4782d ago )

Then they should add a Disconnects stat instead of automatically counting them as losses when they're not.

Some people get legitimate disconnects and it's not fair to give them losses just because their router or whatever decides to lose connection for a couple seconds or whatever leads to a disconnect.

And if they're that much of a loser that they need to quit for stats and can't take a bad match, then anyone that matters or cares will eventually notice that they're phony. No self respecting clan or party would allow them. Let them be losers and play with their other phony loser friends, but don't penalize legitimate players by delegitimizing their W/L ratios with unearned losses.

Anyone playing with a phony can easily see if there's a difference between their stats and their gameplay. If you're against a quitter, take your easier win. If you're with one, tell them they're a loser and take on the challenge of trying to win without them.

Stats aren't meaningless either, they just don't always tell the whole story. That's why if you're building a clan or winning party, you'd be smart to focus more of their gameplay. A legitimate 3-1 k/d is plenty meaningful vs. a 0.4-1 k/d, even in objectives. A great killer as a role player on an objectives team usually doesn't hurt if they're at least somewhat near the main action. Also, there's a big difference if your goal is to win, you know you're playing at a 20-1 or higher level, but you know even if you go undefeated you can never get beyond an 8-1 or so, because the game hands you unearned losses.

InactiveUser4782d ago

Another thing I was never sure of is if being kicked in UC2 also counted as a loss. It seemed like it did, but I didn't track each match to know for sure. You could accidentally kill a teammate and they kick you, again more unearned losses (assuming kicks were losses). Or you could have a teammate kill you while you're capping a treasure, you get a little revenge the next time, they kick you and another unearned loss if that's how it worked.

Plunder was one of my favorite game modes, but I play to win and can't stand being given losses that have nothing to do with the final scoreboard.

MidnytRain4782d ago

"'Kills and deaths no longer count towards your career stats in Plunder and Team Objective modes'

Not that great of an idea. Yea, some just play for K/D, but if they want to lose doing it, then good for them."

It's not good for the players on their team, though. This is good for the people unfortunate enough to get stuck with those guys.

Craftiii44782d ago

"If you leave a game, disconnect, or turn off your PS3 mid-game, it will be counted as a loss."

"Some people get legitimate disconnects and it's not fair to give them losses just because their router or whatever decides to lose connection for a couple seconds or whatever leads to a disconnect."

O wow..... you lost a game....

Losing a game does not make you bad, it means nothing. Stop taking it so seriously, you should play a game to have fun.

Ducky4781d ago (Edited 4781d ago )

"Some people get legitimate disconnects and it's not fair to give them losses just because their router or whatever decides to lose connection for a couple seconds or whatever leads to a disconnect."

... and is it fair that your team has to sit through a disadvantage because they're down one player? A disconnect effects both you and the players in the game.

Everything has its positives and negatives, and in this case, I believe the positive outweigh the negatives. Maybe now people will actually try to put an effort to win instead of just quitting to save their stats.

... and for clans, you're better off actually playing a few rounds with someone rather than looking at their stats.

+ Show (3) more repliesLast reply 4781d ago
Welshy4782d ago

Good update, but i've always felt the disconnection penalties were too harsh.

When i had a wireless router with AOL (i know, schoolboy error), i got disconnected quite regularly, which after 2 or more "quits" as they see it, costs you $10,000, an average round is only about $7-8,000!

I'm not sure what they did to the retail version of the multiplayer, but for whatever reason, me and my mates enjoyed and done alot better on the beta and found that Uncharted 2's online was a more unique, enjoyable experience!

JoGam4782d ago

I could careless if I get a disconnect lost. I just hate playing with stupid players. I rather lose on a team who tried to win and lose against a team who was just skillful and not because my team are retards. I just hate playing with people who appear to just run around doing their own thing. If Im going lose anyway I rather quit now and go find a game with players who wants to play the game and not just roam around.

Joegrine204781d ago

NERF THAT M9 AND ILL BE HAPPY!!!!!

GodHandDee4781d ago

But it isn't overpowered?

Joegrine204781d ago

u realize every1 is using it. also the gun hardly has recoil, all they need to do is drop the rate of fire. M9 has no recoil whatsoever u shud check it out and compare it with the other guns. and u will see why every1 uses it

+ Show (1) more replyLast reply 4781d ago
Furesis4782d ago

i have never gotten "The Long Ranger Medal" i have tried couple times but never got even one maybe now it's easier? i hope

Nikobaxton4782d ago

Agreed. I don't remember getting Long Ranger inspite of pulling of sniper kills in maps like museum and syria.

DFresh4782d ago

I've got (1) Long Ranger and I didn't even knew I had one until I checked my Medal stats.

wenaldy4782d ago

"If you leave a game, disconnect, or turn off your PS3 mid-game, it will be counted as a loss."

THIS.

Y_51504782d ago

Naughty Dog knows how to draw me back to the mulitplayer!

Redempteur4782d ago

Very good patch ..i dunno who can say otherwise ...
except ragequitters

Welshy4782d ago

Or people like me who have iffy connections and/or my squad gets split up and have to leave to join other side.

Uncharted 2 was straight up draconian on leaving an uncomplete game too.

Battlefield 3 does it best for me, save your stats/XP as of that time but doesnt record as a win or loss as they cant predict that obviously.

Redempteur4781d ago

Well this will get exploited too if they do that ..ND was lenient on quits but the fact is that there is a bunch of guys that don't even play porperly because there was no penality given ..

People with legit bad connexion will have a problem but that's the price to pay for a global healty multiplayer without quitters that messes up entire games

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50°

Uncharted Cast Doesn’t Take the Games’ Success For Granted at MCM Comic-Con

During MCM Comic Con London X EGX, CGM got the chance to be part of a press group interview with the stars of the Uncharted titles, namely the legendary Nolan North, who played protagonist Nathan Drake, Emily Rose, who portrayed Elena Fisher and Richard McGonagle, who took on the role of Victor ‘Sully’ Sullivan,

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cgmagonline.com
160°

Analyzing 'Uncharted: Drake’s Deception' – Wait, What is The Game About?

Uncharted 3: Drake’s Deception has a lot to live up to as Uncharted 2: Among Thieves is an incredible and near-perfect game.

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goombastomp.com
Profchaos1320d ago

It's about retirement...oh wait

UNCHARTED2FANATIC1320d ago (Edited 1320d ago )

I cant even say what the point was its easily the worst story in the series. The online was a whole lot of fun though but overall doesn't come even close to 2

porkChop1320d ago (Edited 1320d ago )

It was a step back for sure. Personally, I thought even the MP was way better in U2. Solid game, glad I played it. I just think they didn't push as hard as they did with U2.

UNCHARTED2FANATIC1315d ago

Yes both the online and story was better in 2 no doubt

Flewid6381320d ago

The "young Drake" portion was pretty top notch, story-wise. But yeah, everything outside of that I felt was inferior.

DanielEndurance1320d ago

Villains were all over the place in this… one second they wanted Drake dead, the next they needed him, then they want him dead again, then they coulda killed him, but poisoned his friend instead, then coulda shot him again, but had brunch with him, then needed him alive, then coulda mowed him down, but decided to kill him by fire and let him escape… Uncharted 2 was way better. 😅😅

slowgamer1320d ago

=D Sounds crazy. I don't remember any of that. Played it on ps3 and I remember thinking that why was this game so bashed compared to second one. I liked it.

Chocoburger1319d ago (Edited 1319d ago )

Another thing that annoyed me about UC3 events was the agent Talbot teleporting around Turkey. It just felt off to me, and made no sense.

Also, for about one third of the game, you go on a wild goose chase to rescue Sully, who wasn't even there to be rescued, and you end up back where you started again. There was simply no pay off for all the events you go through, so it fell flat in that regard as if they couldn't figure out how to make the game longer, so they decided to side-track you to do something with no pay off, hoping you wouldn't notice due to all the incredible action set pieces they made.

Overall though, even with its flaws, I still enjoy the game.

TheEnigma3131320d ago

This was actually my least favorite in the series. Didn't have that same impact that part 2 set.

Flewid6381320d ago

Uncharted 2 is the pinnacle of the series (to me).

Granted, 4 had the best story in my opinion, but 2 was the overall best game.

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210°

Uncharted 3 Anniversary Retrospective: Shackled By Its Precursor's Legacy

A decade after its release, how does Uncharted 3 fare today? Does its story still work? Was its precursor’s legacy a bedrock or quicksand for its own aspirations?

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techraptor.net
1321d ago Replies(2)
SullysCigar1321d ago

When arguably the weakest game in the series is still awesome and more fun than most games today, you know you're onto a winner!

coolbeans1321d ago

I'd extend "arguably" before awesome too. Many technically demanding scenes were jaw-dropping for the time, but it's tough to ignore the sub-par context propelling the action forward.

SullysCigar1321d ago

Tough for you, perhaps, and that's fine. I enjoyed it very much. Perhaps a little less than the others in the series, but then the bar is extremely high.

I remember being blown away by the water and sand tech in U3 for the time too. It certainly was a visual treat!

LucasRuinedChildhood1320d ago (Edited 1320d ago )

It is very good, but when I originally played Uncharted 3 it was the most disappointed I'd ever been in a video-game because Uncharted 2 was just that good. I enjoyed 3 much more when I replayed it in the Nathan Drake Collection though. I could just enjoy it for what it is and accept that it's not Uncharted 2 - it's not a roller coaster, and it doesn't balance and rotate between action, puzzles, platforming and set-pieces in the same way.

Uncharted 3's gameplay is a bit more compartmentalized and focused on one thing at a time. I'm not surprised the scrapped version of Uncharted 4 was going to have no gunplay for the first half. It's also paced much differently - it takes a long time to get to the notable set-pieces. Uncharted 2 is insane from Nepal onwards which is about an hour into the game. haha.

I did like the introduction of chase sequences, and I love first hour (bar fight, young Drake) and from the airplane sequence onwards but I just think the rest of it just sort of meanders along without as much purpose as 2.

When it comes to the script, you can feel the absence of Neil Druckmann and Josh Scherr (writer on every other console Uncharted game). Drake gets hit in the face, and the game goes on a random side plot for an hour to give you some boat set-pieces. He then washes up on a beach close to where Elena is staying to get you back to the real plot. Drake just says "How convenient" to try make you laugh off how sloppy the plot got.

In retrospect, I'm not sure if Naughty Dog were ready to work on 2 different games at once. 3 clearly had production issues that 1 and 2 didn't have, and Hennig's version of 4 didn't work out. They had to crunch so hard to get the rebooted version done on time that Bruce Straley gave up making video-games.

coolbeans1320d ago

I'll give you some props for the extra analysis. I remember Druckmann climbing his way to a writer spot in UC2, but wasn't aware of Josh Scherr. I didn't know that was the reason for Straley's departure either. That's pretty damn rough.

GhostofHorizon1321d ago

They had to make some weird choices as far as story went because the actor for Cutter had to bail which left a few holes in the story.

Uncharted is one of my favourite series and while the leap from 2 to 3 was not nearly as big as the leap from 1 to 2, I think it was an amazing experience none the less.

coolbeans1320d ago

Graham McTavish's departure wasn't easy, but I don't think that would fix many holes tbh. Because the main issue to consider is the precarious mindset Naughty Dog was operating on: an increased emphasis in set pieces that HAD to go in and worrying about the context later.

Petebloodyonion1320d ago

I really liked part 3 ( Among Thieves is still the best in my opinion) My only complaint was the interactions with the villains and how they were a missed opportunity, Linda MacMahon (Marlowe) was an interesting antagonist due to the history with Sully and Nate but it fails basically flat especially with her ending. And I couldn't care about Navaro 2.0.

What I did love and made me care was Cutter, in the short time he was in the game you could feel that the guy was a good treasure hunter for example when he pulled his own notebook with the clues he founds so the team can escape a room.
It was a small touch that add a lot to the character.

Good-Smurf1320d ago

Marlowe was played by Rosalind Ayres.

MadLad1320d ago (Edited 1320d ago )

I have mixed feelings on the series. I still own all of them on the PS3, and the collection for PS4, but I didn't truly "love" any of the games until 4.

They're good games, but they always stumble on some element.
The first is good, but the climbing mechanics weren't exactly fine tuned with the first showing. Not to mention the spongey enemies if you played on anything past normal; but you're then faced with a fairly unchallenging game experience.
The second mostly fixed the climbing, but added in a pretty clumsy stealth mechanic.
Three was just two with a new story.

Four got it right though.
I don't remember once getting annoyed by any mechanic had in the game.

I know that everyone has a soft spot for 2, and 3 is sort of the black sheep of the series; but they did, overall, get progressively better. Which doesn't always happen.

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