BNBGAMING:
"Change the world. An enthusiastic follower of all things Molyneuxian might have had his early warning system beep furiously at such a hyperbolic statement. After all, his other games, like Fable, Black & White, The Movies and Milo and Kate were, at some stage in their development, all earmarked to revolutionise this, or fundamentally alter that, but ultimately failed to deliver to the level close to what was promised, or never left the ground at all. These broken promises have come back to haunt a designer whose carefree talk of reinventing the wheel is now continuously met with rolled eyes and unwavering disbelief. Do gamers have any reason to believe him now? What has changed?"
The BNBGAMING Friday Roundtable discuss Peter Molyneux and his new studio, 22Cans.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
Masters of Albion is already promising, but can we trust Peter Molyneux to not let us down again?
I came here to say that I don't want to hear any grand standing or over promises, and I was not left disappointed when I read: "Molyneux has “kept very quiet” about the project as he wanted to “let the game speak for itself”.
Perfect.
No he hasn't done anything to earn it if he actually delivers a fun competent game that's different
No. Too many other developers who HAVEN’T scammed people and lied to our face for two decades. Don’t have time to listen to this dude anymore. If it’s good, good for those people that like that type of game. I still won’t ever trust him.
One of the dumbest questions I've ever heard. Guy hasn't told the truth in over 20 years
Project currently codenamed MOAT.
Imagine a game where Peter Molyneux presents an extraordinary set of ideas that players will enjoy for years to come. Now imagine that this particular game will come out because it will never exist.
I think he's still got a bit of gas in the tank.
Hopefully he makes something like Black and White or Fable 1!
If his diarrhea of the mouth has been properly treated, he might have a chance.
Dude needs to humble himself and stop making false promises
Fable 1 was surprisingly an all time favorite game for me. Maybe because i never read any of the hype or articles with peter back then and just experienced the game for what it was.
HE just needs to shut up and stop making so many promises.