"Change the world. An enthusiastic follower of all things Molyneuxian might have had his early warning system beep furiously at such a hyperbolic statement. After all, his other games, like Fable, Black & White, The Movies and Milo and Kate were, at some stage in their development, all earmarked to revolutionise this, or fundamentally alter that, but ultimately failed to deliver to the level close to what was promised, or never left the ground at all. These broken promises have come back to haunt a designer whose carefree talk of reinventing the wheel is now continuously met with rolled eyes and unwavering disbelief. Do gamers have any reason to believe him now? What has changed?"
The BNBGAMING Friday Roundtable discuss Peter Molyneux and his new studio, 22Cans.