140°

More hats: rewarding players for playing

The POW Block writes: "Multiplayer modes in video games are normally hit or miss with its fan base. However, I have been seeing a recurring trend in games that tend to do multiplayer ‘right’. These games implement a reward system that hooks its users with something that they actually care about."

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thepowblock.com
NosoleeToxin4830d ago

I agree with most of this article. I was worried about multiplayer in mass effect but they pulled it off. Though I don't ever seem Microsoft giving you anything for achievements.

Andrew Wiggin4830d ago

Mass Effect's multiplayer is really good. I hope that more games emulate its style in the console space.

Fragger2k84829d ago

I'd rather not have every multiplayer game consist solely of a "horde mode". =P While it can be fun, it doesn't take too long for it to get old, and should pretty much only be used alongside other game types. At least, that's what I think.

Whenever I purchase Mass Effect 3, yea, I'll probably play the heck out of the multiplayer, but with that being the only online game type, it's pretty limiting. They definitely did a good job with what is there, but I would have rather had an extended development time and had them at least include a full co-op mode in addition to it. Even just a simple drop-in drop-out co-op in the campaign would have been awesome.

antz11044829d ago

^ Wait a minute, have you even played it yet? I think it compliments the single player extremely well and if you have a few friends playing it can be a great time.

Hitster4830d ago

Exactly, and that's why I don't really care about achievements.

dedicatedtogamers4829d ago

The game itself should be fun enough to "reward" you with its fun. Achievements/Trophies, to me, are best in a game that you already love because they give you some unique distractions to pass the time, but Achievements/Trophies never make a bad game good.

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused12d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer199212d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon12d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

70°

BioWare Co-Founder’s Dream: Transforming EA from Within Through SWTOR Success

BioWare co-founder Greg Zeschuk reveals his unrealized dream of transforming EA from within, with hopes pinned on SWTOR’s success.

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swtorstrategies.com
LordoftheCritics120d ago (Edited 120d ago )

for us gamers

Dragon Age 4: A Dream Unrealized

SWTOR was a great game on a bad engine.

JunonZanon119d ago

Agreed, SWTOR still has some of the best dialogue from any Star Wars work. I think we all miss this old Bioware the most.

210°

Mark Darrah: stop harassing devs because you don't know what caused "the thing that you're mad at"

Former BioWare executive Mark Darrah says "be a human being, have some empathy."
Fans don't know who is actually to blame.
Darrah throws up a hypothetical that someone might not like how an actor delivered a line. Sure, it could well be down to the actor, but it also might be down to who was directing them, how the writer asked their work to be delivered, or maybe that was the only take they got.

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gamesradar.com
-Foxtrot125d ago

This line from the video though

"Maybe the CEO of the entire company really wanted his nephew to be hired as a script consultant and this guy with literally zero experience was coming in and pushing for mandatory changes"

Like others have said that seems far too specific to just be an example...

Eonjay124d ago

Exactly. And the crazy part about this is that the people there just doing their job and trying to make a living are the one's getting hurt and losing their jobs. I am also not a fan of targeting specific individuals. Its poor form. These are video games.

RiseNShine124d ago

If only there was a single problem with this game, it was a train wreck waiting to crash and burn.

thorstein124d ago (Edited 124d ago )

As usual, common sense falls on deaf ears. I mean, he thinks this article is about Dragon Age Veilguard. He rejects logic and evidence.

What possible logic or evidence can you provide to convince him otherwise.

Notellin123d ago

The community has spoken and would like for you to stop instead.

Armaggedon123d ago (Edited 123d ago )

@Thorstein

Cant expect people to see reason now a days.

@Notellin
Sure. Go ahead and bury yourselves beneath your own ignorance.

+ Show (1) more replyLast reply 123d ago
thorstein124d ago

This article isn't about that game.

Gamingsince1981123d ago

Veilguard was complete trash though anyway.

Notellin123d ago

Then don't use it for the thumbnail. It's misleading on purpose to draw this reaction.

thorstein123d ago

Or...I don't know... read the article.

staticall124d ago

Personally, i think we should always blame and criticize the management (especially top management; like with EA - every screw up should be blamed on Andrew Wilson and his goons). They're the ones with the power, the ones who have the last say in the matter - whatever is the plot details, gameplay, microtransactions, budget and «It's ok that it's buggy and crashes constantly, release the game ASAP, we'll fix it later».

Harrasement is not ok in my book, although, nowadays, many people paint every type of criticism (whatever warranted or not) as harrasement. Which is a very narrowminded and waters down actual harrasement problems. But, i guess, it makes it easier to ignore everything bad you see aimed towards yourself.

I would also like to add, that this topic is a double-edged sword, some developers are being mean to their customers, calling them names or any sort of -isms, that happens. In that case, don't be surprised, that, when you're «firing shots», customers are «shooting back» at you.

SimpleDad124d ago

We do want better games, and we get them by criticizing bad ones.

Eonjay124d ago

No you don't. Everything is criticized by somebody these days. By that logic everything is bad. Thats just more fuel for the echo chamber. The way you get games you want is by supporting the types of games you want by buying them. You want more games like Astrobot? Buy Astrobot. Recommend it to others. Its not about bashing what you don't like. its about supporting what you do like. Money talks.

SimpleDad124d ago

Absolutely, I buy my games cause subscriptions are also part of the problem. I don't criticize myself personally, but by observing criticism by others, I avoid purchasing games with problems.

TheColbertinator124d ago

No we don't. FIFA and Madden get criticized every year and the games get worse and more overpriced.

Christopher124d ago

Lack of profit is the only way to do it, but people are fine buying shit games every day, just not the shit games we talk about regularly here. We distract ourselves with this stupid 'social mirage' issue and the corporations get to keep doing less and less but selling it for more and more.

Armaggedon124d ago

“Better game” with big air quotes. What you like more, makes more sense.

Gamingsince1981123d ago

Says the only guy in the world that likes vanguard, I bet you like avowed aswell huh

+ Show (1) more replyLast reply 123d ago
leahcim124d ago

Empathy has no value when it comes to killing a franchise loved by thousands.

Eonjay124d ago

Empathy always has value when dealing with other human beings. This includes empathy towards the fans who feel scorned and the devs who worked their asses off.

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