50°
4.0

GiantBomb- Ridge Racer Vita Review

GiantBomb- The best thing you can say about Ridge Racer on the Vita is that if you buy it digitally, it's $25. But even at that lower-than-average price, Namco's latest feels like a con. It has a criminally low number of courses that have all appeared in previous Ridge Racer games, no interesting career structure whatsoever, a new car customizing feature that somehow manages to make the "machines" feel less unique, and a bunch of music that also appeared in the old games. You'd have to be extremely hard up for any form of ridge racing for this to add up to something worth purchasing.

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Aclay4824d ago
70°

Where's Our Ridge Racer Launch Title?

PlayStation Beat: Since the original PlayStation, Namco has always put out a Ridge Racer title at launch. There’s no PlayStation 4 game to be seen. Don’t we need one?

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Community4380d ago
FrigidDARKNESS4381d ago

This is one racer that has been overdone time to put it out in the pature.

Software_Lover4380d ago

He missed a hooked on phonics vid. Can't skip a single one or you're screwed.

Donnieboi4380d ago

Namco saw DriveClub, and realized that ridge racer wouldn't stand a chance.

chadwarden4380d ago (Edited 4380d ago )

Don't be shy.

RIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRR!!!!!!!!!

lucaskeller14380d ago

RIDGEE RACERRRRRRRRRRRRRRRRRR

andibandit4380d ago (Edited 4380d ago )

no no no, you're doing it all wrong, let me show you:

"It's Ridge Racer!.."
(awkward silence)
"RIIIIIIIDGEEEEEEE RAAAAACERRRRR..."
(even more awkward silence)

-Gespenst-4381d ago

Unbounded 2!! I actually bought Unbounded the other week on the cheap, haven't played it but it looks like the most fun ever. They should continue in that direction.

ssbains4380d ago

Rrrrrrrriddddddge Racerrrrrrrrrr, Rrrrrrrriddddddge Racerrrrrrrrrr

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10°

VG Music Spotlight: Departure Lounge (Ridge Racer)

GamingUnion.net: "Rrrridge Rrracer! That's what we tend to think whenever a new Ridge Racer title is announced - all thanks to Kaz Hirai's famous line. It may not be the best way to remember, but it puts a smile on our faces. Known for its beautiful scenery, original car designs, and, of course, its music, Ridge Racer has been on the scene in our living rooms since the days of the PSOne."

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Seraphemz4543d ago

Wasnt that War Z game out in 2012? I would say that it had to make the list of worst games..

StrongMan4543d ago

Definitely Steel Battalion: Heavy Armor is the worst game of 2012. It got a 38 on metacritic and sold only a measly 60k copies. It doesn't get any worse than that.

from the beach4543d ago

Yeah, for me and the dozen other dudes who figured out how to play it, it was one of 2012's gems.

memots4543d ago (Edited 4543d ago )

from the beach.

I agree its definitely an interesting game and this shows how gamers are unwilling to adjust to new ways of playing, Challenges for the new generation is not something they are willing to face.
This is Lair all over again, No one was willing to learn the control and flagged it as broken but yet i finished it in one sitting learning the control and had a blast.

porkChop4542d ago

Having played the game, I can safely say that it had nothing to do with people not being able to "learn" the controls. The problem was that the controls don't work. They make it look so effortless in the bullshit trailers, but in the actual game nothing ever works right. So the two of you can consider yourselves VERY lucky.

Now when it comes to Lair, I will agree. The controls in Lair actually did work, you just had to get used to it. But Steel Battalion isn't like that, the game is just fucking broken.

When your consumer spends more time fighting with the controls, rather than playing the game itself, that's just bad design. It has nothing to do with learning anything.

from the beach4542d ago (Edited 4542d ago )

Yeah, well having beaten the game I can safely say the controls did work, but it takes patience to learn and composure and skill to pull off.

I think assuming it is "effortless" was your mistake, you need to take a bit of time with the set up and make your movements deliberate and consistent or Kinect doesn't know what you're doing.

Remember that this was a completely unprecedented control system - you can't expect to go straight in and kick ass, you have to feel your way in. The actual game was tough as balls too so I've no doubt that's part of why people gave up.

I didn't play Lair so I can't comment, but I can imagine it being the same sort of thing.

Also, I have to pull you up on "very lucky" - obviously there's no such thing when it comes to a game, it either WORKS or DOES NOT WORK. The fact is that I could play it.

4543d ago