GameZone's Alex Osborn writes, "Am I missing something or is the gaming community at large misinterpreting the recent letter released by BioWare co-founder Dr. Ray Muzyka? Ever since his response to the outcry against the ending of Mass Effect 3 hit the web, the internet has been ablaze with reports that BioWare has agreed to change the ending. Nowhere in Muzkya's response to the fans does he ever use the word "change", "alter", or anything else along those lines."
One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
This Canada Day, explore our homeland with the best video games that have adapted or reimagined the Great White North in digital form.
I think it's really important that gamers understand the difference between "changing" and "clarifying".
As far as I can see, it doesn't look like BioWare will be changing the ending, but rather building upon it with additional content.
Interactive epilogue anyone?
At last, some perspective. It is not in any creative body's interest to cave in to negative reactions to their own intellectual property. That will be self-defeating in the long run for not only this franchise, but for anything else they turn to next. Bioware will have to ride the storm out. Learn from it, address concerns now for ME3 through whatever appropriately expansive media they have at their disposal, be it a DLC or whatever. But should not change the present ending. Let it stand, as is, for good or ill.
It will be interesting to see what expansive gameplay DLC they will bring to the table, considering the narrative constraints in force within ME3 i.e. the war. Hence the easy go-fetch sidequests. They don't have the latitude they allowed themselves in ME2- "Suicide mission? Don't think I'll rush into that. Thank God EDI has found an anomaly! "
At this point I'd be happy with them just plugging up the plot holes.