340°

OnLive is a red herring, says industry expert

Tech Radar: GamesBrief's Nicholas Lovell has suggested that streaming gaming service OnLive is a "red herring that won't be around in five year's time."

Lovell, an influential figure in UK gaming, compared OnLive to satellite giant Sky, but struggled to come up with the gaming equivalent to Premiership football.

"I think [OnLive] are red herrings and I don't think they will be around in five year's time," Lovell told a Westminster eForum event.

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Amazingmrbrock4827d ago

Onlive is more of an unpredictable wild card than anything else, Sure on it's own it could bomb, but just it's being around it's making ripples.

They use pretty sophisticated video compression techniques which only they have the patents too.

I think what will probably happen is some company will buy them. Ea, activision, maybe even sony or microsoft, or nintendo even. Any big game publisher would benefit from buying up onlive and integrating them.

They really do need some good exclusives but what would really get them going for a lot of people is casual games and netflix. You have a combined onlive box, app market, and netflix viewer I think that would be some win.

gamingdroid4827d ago

I don't think OnLive will take off primarily because the things that are important to core gamers isn't there. When core gamers discuss 30 vs. 60 fps and accuracy of response, it is in direct opposite of what OnLive can offer.

However, I think as an alternative there is some place for it, but not likely with the core.

I can see for example that MS (or Sony) allow OnLive technology for current Xbox 360 owners when next generation is out. Low up-front cost to existing owners, that pay a monthly service fee. To those gamers they might be willing to put up with "lower quality" experience for a much lower cost up front. The appeal of course to MS is that over time you end up spending more.

Bottom line, OnLive doesn't seem successful to me and even with their crazy promotions, where I bought Deus EX super edition for a $1, I still haven't bothered to use it. Instead I bought Deus EX for my Xbox 360 instead.

Point being, it ain't good enough for me yet and doesn't offer an experience and advantage that I'm willing to submit to the disadvantages. That said this is in consumers hand.

However, it seems their remote virtualized desktop environment might be possible assuming they can get over the licensing issue with MS on Windows/Office.

SilentNegotiator4826d ago (Edited 4826d ago )

Response time issues and ugly video aside (in comparison with non-streamed, at least), Onlive's biggest roadblock is its business model.

They charged for the service for a while before realizing that it kept them from having a sizable userbase. So now the dropped it. Okay....so now they're running expensive servers for free and selling games at very similar prices to the other markets.

And after that, you have internet issues. Not everyone has access to the speed.

After funneling potential Onlive users through connection speeds, people that enjoy quality responsive gaming, lack of ownership, unreliability, etc......plus the poor business model.....you simply don't have the formula to take a seat in the same room as the big three.

Will it die? Probably not.
Will it compete with the big boys? Not a chance. Not in 5 years, not in 20.

Saladfax4826d ago (Edited 4826d ago )

Not in 20 is pretty silly to suggest. I like the notion of getting away from exclusive content and forming an open platform for development (all games made with a single architecture and receiving widespread distribution instead of people having to own 6 different devices), but in honesty I don't think OnLive has the chops to succeed at it. However...

Following Moore's Law, in twenty years, we'll be looking at processing power roughly 1000x greater than we have now. Take it in the other direction; does/would OnLive have trouble running software products from 1992?

Now, they say Moore's Law might slow down a little in something like 2013, but... the point is speculating about technology 20 years from now is pointless because in 1992, the processors were around the 33-66mhz.

Yeah.

SilentNegotiator4826d ago (Edited 4826d ago )

@salad

It could increase by a zillion times every second and the dedicated machine would still trounce the stream service. And they would still have to either charge for servers and have less customers for it, or not charge and have a detrimental business model. Again, with that business model issue itself, it doesn't have a chance to hang with the big boys, unless they could convince publishers/developers to completely change the way they make income....look at Netflix and its limited library.

ATi_Elite4827d ago

Onlive does have a chance to survive.

1. They need games developed STRICTLY for Onlive's capabilities. Just taking console games and sticking them on Onlive is not working to well.

2. Change your business model. F2p is working rather well for the PC and it's moving to the consoles so Onlive may wanna look at micro transactions to boost revenue.

3. Get with major ISP providers to offer a package deal that would include faster broadband bundled with Onlive.

4. Just call me and i can save your product.

sikbeta4826d ago

They're probably taking hits already with so many promotions trying to drive people in, don't see them stablishing exclusive IPs for it and even then, those said franchises need to prove that can bring people to the platform, it's not that easy...

Saladfax4826d ago

It's not even exclusive content. They could waste a lot of money pursuing that avenue, and they still might have a poorly received end result.

They just need more content overall (their game list is still pretty pathetic), and more reasons to use their service over others. Price is a big one, ease of use. They need to find their market; probably not people with PCs (who more than likely use Steam), and probably not people with multiple consoles.

Rowland4827d ago

the gaming world is already full of 'casual' this that and the other - and it's getting worse !

3GenGames4827d ago

Yeah, it's only a matter of time until they file for bankruptcy. No chance they do anything except lose money. Bad service that others offer with a real product. (PC games damn cheap/full game consoles for cheap)

I call 6 months and it's out of anything.

turnerdc4827d ago

The thing is people have been saying that they'll die off in 6 months ever since they released their product around 2 years ago. Say what you want about OnLive but I really love the service and find it has features you can't find on any other service or platform.

3GenGames4827d ago

Okay, it might not die, but it's not making money either. In any situation, this won't improve, it won't take over anything, and it won't succeed in the end. Period.

Ravenor4827d ago

Features like delayed inputs and a slightly blurry look to everything. Awesome. I just can't fathom why anyone would want to use the OnLive service instead of a dedicated console or PC.

Ares84HU4827d ago

@turnerdc

Did you purchase games on OnLive?? Do you think that once OnLive tanks you get anything back or get a copy of that game on a platform of your choosing? Are you confident that OnLive will never go out of business? Just by looking at facts and using logical thinking, you think that OnLive will last as long as....say, Playstation or Xbox??

turnerdc4827d ago (Edited 4827d ago )

@Ravenor
I will concede that the service is obviously not perfect but the "blurry" and "delayed inputs" is really not bad. For me, most of the time, it's so minuscule that it's unnoticeable. Actually I was talking more so about the arena, brag clips, instant gaming, trials for almost every game, ,free online, playing your games across a multitude of platforms (tablets, notebooks, TV, cell phones), and having your entire library delivered seamlessly and instantly. And yes, I do own a 360, PS3, and gaming PC.

@3GenGames
How do you know they're not making any money? Any proof to back this claim up? As an OnLive user for over a year I'd have to disagree with you about things not improving. Things have improved drastically over the year I've been a user. I don't think it's trying to replace anything, but rather instead offer an alternate platform to those already offered. As far as not succeeding, no one knows. Software is heading towards a more cloud based service; if it'll be completely cloud based like OnLive no one can tell.

@Ares84HU
These are the same arguments I've heard from everyone who opposes OnLive. Yes I have purchased games from OnLive. Have I spent over 17 dollars on any one game? Nope, most of my game purchases on OnLive are $3.00 to $7.00 with the most being $17 I spent on Saints Row the 3rd on launch day. That's another thing I love about OnLive, they always have some really good deals. Do I care if I get anything back? No, for the price I paid and the enjoyment I got out of using the service and games I feel I got my moneys worth. As far as lasting; never say never. No one thought the Xbox would last, or the MP3 player would last, or the Wii would last, or the original Playstation would last, or Steam would last, or...you get the point. The market is a very unpredictable place and the next big thing is always around the corner.

IHateYouFanboys4827d ago

@Ravenor: "Features like delayed inputs and a slightly blurry look to everything. "

so its Killzone 2, basically? well thats ok, cause 90% of N4PS3G absolutely loved Killzone 2. they should love OnLive then.

Saladfax4826d ago (Edited 4826d ago )

Plus, it might even outlast recent physical media. Backwards compatibility disappears behind releasing HD or digital versions of old games for cheap. Your old consoles won't last forever, and before you know it, all of those old games aren't much more than crappy little frisbees.

Unless, of course, you want to be like those people who meticulously care for the VCR so you can watch maybe one video tape a year.

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multipayer4827d ago

I'd like to see steam buy them, it'd be a nice addition to offering PC + MAC support, some games could be streamed aswell supporting virtually any other device.

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90°

The Cloud Gaming Graveyard: Dead Cloud Gaming Services

We take a walk around the Cloud Gaming Graveyard - listing all the failed cloud gaming services over the last decade.

We discuss the ups, the downs, and overall history of this technology. Turns out running a successful cloud gaming service that addresses the various technical hurdles and actually makes money is a real challenge.

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clouddosage.com
Chocoburger326d ago

I'm sure that there will be more to come in the future.

UltimateOwnage325d ago

Latency and video compression will always make cloud gaming an afterthought.

290°

6 console flops that were actually amazing, from the Sega Dreamcast to the Neo Geo Pocket

DS:
Sometimes life just isn't fair. Vincent Van Gogh went completely unappreciated during his lifetime despite his obvious genius; Jesus - a man who could turn water into wine, don't forget - was nailed to a cross and left for dead; while Steve Brookstein has only ever had one number one single, despite winning the very first series of The X Factor. Now what's that about?

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WilliamSheridan3392d ago

Dreamcast was definitely ahead of its time....

Knushwood Butt3392d ago

Loved my Neo Pocket Colour

Spent hours on card fighters clash games

InTheZoneAC3392d ago

the dreamcast was not amazing:
-It's graphics were in between ps1 and ps2
-the controller felt so narrow and skinny
-no dvd drive

I don't know why people act like it was anything more than another overrated undersold flop of a console. My friend had one because "next gen" and I told him I'm just waiting for PS2.

He always talked about graphics, non stop. Of course when I played it did look better than anything I've seen before, but that was it. The games were ok at best. I didn't like NFL 2K's control scheme compared to Madden's.

Even as a kid I predicted this console would die off in 2 years, well what happened...

filchron3392d ago

You must have hated arcades. Youre probably real fun at parties /s

between PS1 and PS2? no. DC had much better filtering than grainy ass PS2. compare the DOA2 on PS2 and the DC and then revise that wrong statement buddy. and the sad thing is PS2 had TWICE the ram of the DC and the 480p signal from DC still came out WAY cleaner than PS2's.

InTheZoneAC3391d ago (Edited 3391d ago )

arcades are definitely fun. Went to celebration station any time we could :)

"you're" probably real fun at parties...because wtf does that have to do with anything...

if dreamcast was any good it wouldn't have died faster than the wii u has...

don't be so defensive, I'm not the one that controlled everyone else not to buy it lol

DivineAssault 3392d ago (Edited 3392d ago )

DC ran games at 60FPS and was an arcade players "Dream" come true.. For the first time, arcade games were surpassed by a console.. Saturn had it 1:1 if you imported with the 4mb cart.. I wasnt in love with the DC controller but i had a 6 button layout 3rd party i used for all those great fighting games.. PS2 was superior in hardware but why is it games like Grandia 2 played like crap on there? Just like the original that played way better on Saturn than PS1..

Yes they both died but they werent bad machines.. Sega was always a middle gen console.. Genesis was meant to compete with NES, Saturn was meant to 1 up Nintendo again but the PS deal fell through and there it went.. VMUs, online, high res 60fps gameplay, 4 control ports... They were ahead of their time..

FlyingFoxy3392d ago

That's the main reason that DC failed, because people lost faith in Sega after the 32x, MEGA CD & kinda the Saturn. People were hyped for the PS2 and that's a big reason why DC failed to sell, it really didn't have many poor games at all and most were good to great.

Not sure what you're on about with the graphics either, most games were just as good looking as ones on PS2.

The only thing you could say was lacking on the DC was storage on the GD roms and maybe they could've added a second thumb stick. There wasn't really anything wrong with its graphics capability for the time, don't forget it came out way earlier than the PS2.

You kinda lost credibility by saying the DC had grainy graphics.

Godmars2903392d ago

Part of the DC's failure was the loss of faith from the core gaming audience coupled with finical choices which left Sega in bad sorts, but another was the lack of a similar hook to the PS2, namely movie playback. At the time GD roms had the option, remember seeing discs for the format in a few places, and if Sega had included it things might have been different.

People/gamers look at the PS2 and only say/think that the games for it made all the difference, sold well over 100 million of the consoles, but it was DVD movies that tipped the scales as far as the general public was concerned.

InTheZoneAC3391d ago

who said anything about grainy?

Segata3391d ago

I should kick you into outer space for such a ignorant comment.

Picnic3391d ago

Of course the graphics were inbetween PS1 and PS2... because it was released between PS1 and PS2!

The graphics were closer to PS2 level than PS1 level.

In fact, many early PS2 games did not look as good as Dreamcast games. And Jet Set Radio and Shenmue look great for the time to this day.

Picnic3391d ago (Edited 3391d ago )

Your prediction that it would die off within 2 years was not without basis - the MegaCD, the 32x, the Saturn. Sega's past history of releasing expensive add ons, abandoning some of their previous successes (like no new Sonic game on Saturn!), coupled with a new entrant in the market, Sony, meant that, unfortunately, Sega was like the Ghost of Christmas Past to many people. And if you didn't like arcade games, or arcade-STYLE games, or RPGS, there really wasn't all that much on it. It was a bit like having a new NEO GEO in a way- quite good visually, if a little rough round the edges sometimes, but just not as personal to many people as the competition and not having sufficient sense of depth gameswise apart from Shenmue.

iplay1up23391d ago

Um, when Dreamcast came out it was the most powerful system available. In some ways it was MORE powerful than PS2.

GameCube, had more power than PS2, as well as XBOX. PS2 was the weaker of that gen, but it still won, and went on to be the 1 selling game console o all time.

3391d ago Replies(1)
gangsta_red3391d ago

"-It's graphics were in between ps1 and ps2"

Wow, I was all set to read why the Dreamcast was not amazing and then all credibility became lost with your first point.

InTheZoneAC3391d ago

and I fail to see any of your points why it was great, completely disputing the fact that it died because it did suck

gangsta_red3391d ago

The Dreamcast was great because it did have better graphics than the PS2, they had some of the best looking games at that time. Capcom's fighters played flawlessly on the Dreamcast and was the go to machine to play their games because of how fast the gamer played compared to a much slower PS2.

Dreamcast was also the first system where I played Madden online. Which blew my mind at that time since online was mainly a PC thing.

The system was ahead of it's time, Sega channel and the VMU were just a few examples of what made that system so great along with online and the great Sega games that released with it.

The system failed partly due to lack of third party support. Sega burned many third parties by dropping the Saturn so quickly, many third party devs including Sega of America had games in development for the Saturn. The Saturn architecture was already a nightmare to develop for so imagine these devs having to scrap that work because Sega dropped the Saturn.

Sega also burned a lot of retail stores by not only moving the release date of the Saturn up but exclusively releasing the system in only some retail stores. Because of this some retailers KB Hobbies (i believe) refused to carry Sega products.

"..completely disputing the fact that it died because it did suck.."

You made even less points and more opinions based on nothing really and yet you say "facts"?

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blawren43392d ago

Failure is always relative. How many sales makes something successful? "If your not first, your last", or in this case, you failed. I'll admit, I've never heard of a couple of these.

PhoenixUp3392d ago

GameCube made the most profit in its generation. I don't consider that console a flop.

I consider a flop to be a product that has a negative impact financially for a company.

Picnic3391d ago (Edited 3391d ago )

Have you got proof that the Gamecube made the most profit in its generation as, despite how cost effective Nintendo said it was to make a Gamecube, which had no complicated Emotion engine in it nor DVD drive, I would still highly doubt that the Gamecube overall made more profit for Nintendo than the PS2 did for Sony. The mass popularity of the PS2 meant that it was often sold at (a higher price (sometimes 2-3 times the price) of the Gamecube. For a month or 2, you could get a Gamecube and Resident Evil 4 or Wind Waker for just 40 UK pounds (55.55 dollars). And even if Sony could have made a bit more profit overall on the consoles, surely Sony get a cut on the games. With 155 million owners compared to Gamecube's 21 million, Sony would rake it in.

PhoenixUp3391d ago

Nintendo made profit on every GameCube sold since day one while it took Sony a while before they broke even on PS2.

Picnic3390d ago (Edited 3390d ago )

Please can you provide your source? I can imagine that piracy could have eaten in to Sony's profits whereas piracy was close to impossible on Gamecube. But it would have much more to do with that, I think, than with any minor difference in console manufacturing cost versus console price.

Concertoine3391d ago

Nintendo made the most profit that gen but that was largely due to the GBA and not the GC.

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30°

Gamer Created a Personal Cloud-Gaming Service, and So Can You

OnLive announced that they would be shutting down their streaming service for good at the end of this month, which has unsurprisingly upset some of the streaming service’s supporters. While some took to griping on forums, OnLive user Larry Gadea decided to take action.

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hardcoregamer.com
killatia3708d ago

That pretty cool actually. Glad something cool came out of the demise of Onlive