180°

BioWare, give yourself a chance, explain Mass Effect 3's ending, not change it

"An otherwise decision on the developer’s part may send the gaming industry reeling back as a storytelling medium."

Chuk54837d ago

I really don't want them to change the ending because of the precedent that would set.
That indoctrination theory, should it be canonized, (as fans had created) would actually make me mad because that would literally mean the game wasn't complete.

Just explain the ending more and add closure BW. That'd be good enough for me. No matter what you do, a portion of your fan base (as evident in the BSN forums) will hate you. But to be honest, there is now way you can please everyone and some people need to be more willing to compromise. But clearly, that is a hard concept for some gamers.

Charmers4837d ago

Well firstly it does NOT set a precedent. This is NOT the first game to have an ending changed because of customer feedback. It will NOT lead to the collapse of the gaming industry and lack of "artistic creativity" (not that there is a hell of a lot of that in this industry anyway).

The ending of ME 3 is absolutely awful, it's gibberish, full of plotholes and craps all over the Mass Effect lore that was established in the last two games. The Mass Effect series deserves a proper, fleshed out, coherent ending not the crap rush job that was dished up.

Imalwaysright4837d ago

What precedent? The fact that the game, would actually work as it was advertised by Bioware?

SilentNegotiator4837d ago (Edited 4837d ago )

How horrible it would be to see a precedent set of costumer feedback (regarding unfulfilled promises, even) being taken in.

That would ruin their "artistic vision" of having a self-destructive ending with 3 different colors as variables.

/s

DeadlyFire4837d ago (Edited 4837d ago )

An explanation is not possible. Unless everything after getting smacked with laser was all a dream. Since well. The whole Living scenario shows N7 + Rubble. Which wouldn't exist on the Citadel. Since well the Citadel kinda sorta went .......

I still believe this is a massive troll effect that Bioware/EA have unleashed on the community. Just to sell the first ever Expansion pack as DLC for higher price to a multiplatform game.

Chuk54837d ago

If they totally redo the ending, and charge for it, (of course they would charge because of all the stuff they had to do) and make it downloadable, that is poisonous. Fallout 3 didn't even change the ending, so I have no idea why people are white knighting broken steel. they just allowed you play after the endgame.
Kotor II isn't the same either.

Charmers4837d ago

Yes they did change the ending to Fallout 3. The original ending had you DYING at the end of Fallout 3. The ending was then CHANGED so that you were just "unconscious" and you were "rescued".

In other words the original "artistic vision" for Fallout 3 was for you to be dead at the end. They received significant feedback from gamers that basically said "the ending sucks change it" and they changed it.

Now my memory may be a bit fuzzy but I don't remember the collapse of the gaming industry happening. So Bioware changing the god forsaken sorry excuse of an ending is NOT a precedent because it has been done before and it will not lead to dogs and cats living together and mass hysteria.

RedDead4837d ago (Edited 4837d ago )

See again this indoctrination thing:

A: is not changing anything, it's simply adding to it, the hints are already there, even the 'easter egg' pf shepard living is only in the 'correct' choice of the indoc theory

B: It will actually boost my respect for Bioware a crapload. For having the balls to do something like that if it was planned...also it must release free or there will be backlash not known since the realization that Osama had no nukes!

emekcrash4837d ago (Edited 4837d ago )

If the ending goes according to the indoctrination theory, then in my opinion it is a very solid and thought out ending, yet EA are still making me pay extra money to play something that should have been in the game.

If not, well. I a very disappoint. But ALL of the evidence makes the indoctrination theory nearly 90% accurate so I doubt it. In other words, there will be ending DLC. So I'm disappoint either way.

+ Show (2) more repliesLast reply 4837d ago
The Meerkat4837d ago

The only bit I didn't get was how in my story Tali died, yet somehow showed up near the end for a quickie.

BI0RAPTOR4837d ago

Yeah I also lost tali in the Geth and Quarian battle choice although I had a girl on girl romance with the woman who informs you when you have new mail.(for got her name)
Strange this should happen to you although the romance I had she did come and see me in my quarters just before we were to attack Earth so may be it was a glitch that Tali came to you,did you romance Tali?

BI0RAPTOR4837d ago (Edited 4837d ago )

I feel like the time I put into ME 1 and 2 was for nothing and belive you me I put in a lot of time.

And to play the game and see nothing happen on thoes choices you made is the issue why most of us are upset at not because it was a bad ending.
Although with this said the ending to ME III was poor at most.

Imalwaysright4837d ago

That was exactly what i thought! When the credits started rolling i scratched my head confused as to why they made a trilogy! Why did we played and paid the price of 3 games when in the end we only needed to play one game?

Pintheshadows4837d ago (Edited 4837d ago )

I like it that during the synthesis explanation Shepard looks confused and says 'I.......I don't know'. You and me both Shepard. I haven't got a bloody clue what he's talking about either.

Silly writing.

kza4837d ago

I would try but there not alot to explain from the ending we got!!

Baka-akaB4837d ago

If you need to explain it , might as well redo it .

Show all comments (21)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused9d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19929d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon8d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

70°

BioWare Co-Founder’s Dream: Transforming EA from Within Through SWTOR Success

BioWare co-founder Greg Zeschuk reveals his unrealized dream of transforming EA from within, with hopes pinned on SWTOR’s success.

Read Full Story >>
swtorstrategies.com
LordoftheCritics117d ago (Edited 117d ago )

for us gamers

Dragon Age 4: A Dream Unrealized

SWTOR was a great game on a bad engine.

JunonZanon116d ago

Agreed, SWTOR still has some of the best dialogue from any Star Wars work. I think we all miss this old Bioware the most.

210°

Mark Darrah: stop harassing devs because you don't know what caused "the thing that you're mad at"

Former BioWare executive Mark Darrah says "be a human being, have some empathy."
Fans don't know who is actually to blame.
Darrah throws up a hypothetical that someone might not like how an actor delivered a line. Sure, it could well be down to the actor, but it also might be down to who was directing them, how the writer asked their work to be delivered, or maybe that was the only take they got.

Read Full Story >>
gamesradar.com
-Foxtrot122d ago

This line from the video though

"Maybe the CEO of the entire company really wanted his nephew to be hired as a script consultant and this guy with literally zero experience was coming in and pushing for mandatory changes"

Like others have said that seems far too specific to just be an example...

Eonjay121d ago

Exactly. And the crazy part about this is that the people there just doing their job and trying to make a living are the one's getting hurt and losing their jobs. I am also not a fan of targeting specific individuals. Its poor form. These are video games.

RiseNShine121d ago

If only there was a single problem with this game, it was a train wreck waiting to crash and burn.

thorstein121d ago (Edited 121d ago )

As usual, common sense falls on deaf ears. I mean, he thinks this article is about Dragon Age Veilguard. He rejects logic and evidence.

What possible logic or evidence can you provide to convince him otherwise.

Notellin120d ago

The community has spoken and would like for you to stop instead.

Armaggedon120d ago (Edited 120d ago )

@Thorstein

Cant expect people to see reason now a days.

@Notellin
Sure. Go ahead and bury yourselves beneath your own ignorance.

+ Show (1) more replyLast reply 120d ago
thorstein121d ago

This article isn't about that game.

Gamingsince1981120d ago

Veilguard was complete trash though anyway.

Notellin120d ago

Then don't use it for the thumbnail. It's misleading on purpose to draw this reaction.

thorstein120d ago

Or...I don't know... read the article.

staticall121d ago

Personally, i think we should always blame and criticize the management (especially top management; like with EA - every screw up should be blamed on Andrew Wilson and his goons). They're the ones with the power, the ones who have the last say in the matter - whatever is the plot details, gameplay, microtransactions, budget and «It's ok that it's buggy and crashes constantly, release the game ASAP, we'll fix it later».

Harrasement is not ok in my book, although, nowadays, many people paint every type of criticism (whatever warranted or not) as harrasement. Which is a very narrowminded and waters down actual harrasement problems. But, i guess, it makes it easier to ignore everything bad you see aimed towards yourself.

I would also like to add, that this topic is a double-edged sword, some developers are being mean to their customers, calling them names or any sort of -isms, that happens. In that case, don't be surprised, that, when you're «firing shots», customers are «shooting back» at you.

SimpleDad121d ago

We do want better games, and we get them by criticizing bad ones.

Eonjay121d ago

No you don't. Everything is criticized by somebody these days. By that logic everything is bad. Thats just more fuel for the echo chamber. The way you get games you want is by supporting the types of games you want by buying them. You want more games like Astrobot? Buy Astrobot. Recommend it to others. Its not about bashing what you don't like. its about supporting what you do like. Money talks.

SimpleDad121d ago

Absolutely, I buy my games cause subscriptions are also part of the problem. I don't criticize myself personally, but by observing criticism by others, I avoid purchasing games with problems.

TheColbertinator121d ago

No we don't. FIFA and Madden get criticized every year and the games get worse and more overpriced.

Christopher121d ago

Lack of profit is the only way to do it, but people are fine buying shit games every day, just not the shit games we talk about regularly here. We distract ourselves with this stupid 'social mirage' issue and the corporations get to keep doing less and less but selling it for more and more.

Armaggedon121d ago

“Better game” with big air quotes. What you like more, makes more sense.

Gamingsince1981120d ago

Says the only guy in the world that likes vanguard, I bet you like avowed aswell huh

+ Show (1) more replyLast reply 120d ago
leahcim121d ago

Empathy has no value when it comes to killing a franchise loved by thousands.

Eonjay121d ago

Empathy always has value when dealing with other human beings. This includes empathy towards the fans who feel scorned and the devs who worked their asses off.

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