160°

RetakeME3 Organizer Answers Questions

Player Affinity writes: "I had the great pleasure to speak with Eric, the creator of the RetakeME3 facebook page and the overall organizer of the movement. I asked the BioWare Forum Community what they would like to find out about where the movement is heading and who is organizing it and these were the questions everyone wanted to know:"

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playeraffinity.com
OC_MurphysLaw4834d ago

Who f*cking cares... Good God, let it go... the end is what it is. Even if you get Bioware to change it...the original ending will always be in the back of your mind as "how it really ended".

VanillaBear4833d ago (Edited 4833d ago )

"the original ending will always be in the back of your mind as "how it really ended"

Not really....

If they go with what it's seemed to be built up on then Shepard will wake up after being hit by Harbingers laser and continue the fight

The ending will just be continued...not changed

But hey if you want to believe that the game finished with a ending full of plotholes and decisons which made no sense and that scene with him still alive is nothing then fair enough....go ahead and keep that in the back of your mind as the "real" ending.

Me....it's obvious the ending wasn't finished in time so I welcome the "new" ending because I know it's really just the rest of it.

Canary4833d ago

I don't see why the problem with ME3's ending is so hard for so many people to articulate. It's very simple:

The Mass Effect series revolves around the concept of a player making choices that effect the narrative. The concept of player choice is central to the very idea of mass effect. ME3's ending completely ignores this aspect, locking players into the same ending no matter their decisions, and failing even to offer an epilogue--something that, by way of text, could reinforce the notion that the player's choices did, indeed, have an effect on the narrative.

This is something the first two games did phenomenally well--hence their success. This is something the third title failed at completely--hence the outrage.

An outrage compounded by the outright lies told to consumers prior to release, and the harsh backlash against the critics perpetuated by EA and EA's shills--both witting and unwitting.

Pintheshadows4833d ago

You forget to mention the horrible writing and gaping plotholes.

Regent_of_the_Mask4833d ago

Bioware should just cancel any future mass effect projects and focus on Dragon Age. The Dragon Age fanbase is more mature and won't cry over canon endings.

snowman21494833d ago

Right. They're more mature but when DA2 was released they whined and cried because of the lazy dungeons and the simplistic design, not only that but they also bombarded the metacritic page with unfairly low reviews.

JaredH4833d ago (Edited 4833d ago )

It seems to me that both fanbases are just the Bioware fanbase and they finally got pushed over the edge with ME3's ending after DA2's unwanted change and over simplification.

Pintheshadows4833d ago

Hahaha, what about the fan response to Dragon Age 2?

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused5d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19925d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon4d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

70°

BioWare Co-Founder’s Dream: Transforming EA from Within Through SWTOR Success

BioWare co-founder Greg Zeschuk reveals his unrealized dream of transforming EA from within, with hopes pinned on SWTOR’s success.

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swtorstrategies.com
LordoftheCritics113d ago (Edited 113d ago )

for us gamers

Dragon Age 4: A Dream Unrealized

SWTOR was a great game on a bad engine.

JunonZanon112d ago

Agreed, SWTOR still has some of the best dialogue from any Star Wars work. I think we all miss this old Bioware the most.

210°

Mark Darrah: stop harassing devs because you don't know what caused "the thing that you're mad at"

Former BioWare executive Mark Darrah says "be a human being, have some empathy."
Fans don't know who is actually to blame.
Darrah throws up a hypothetical that someone might not like how an actor delivered a line. Sure, it could well be down to the actor, but it also might be down to who was directing them, how the writer asked their work to be delivered, or maybe that was the only take they got.

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gamesradar.com
-Foxtrot118d ago

This line from the video though

"Maybe the CEO of the entire company really wanted his nephew to be hired as a script consultant and this guy with literally zero experience was coming in and pushing for mandatory changes"

Like others have said that seems far too specific to just be an example...

Eonjay117d ago

Exactly. And the crazy part about this is that the people there just doing their job and trying to make a living are the one's getting hurt and losing their jobs. I am also not a fan of targeting specific individuals. Its poor form. These are video games.

RiseNShine117d ago

If only there was a single problem with this game, it was a train wreck waiting to crash and burn.

thorstein117d ago (Edited 117d ago )

As usual, common sense falls on deaf ears. I mean, he thinks this article is about Dragon Age Veilguard. He rejects logic and evidence.

What possible logic or evidence can you provide to convince him otherwise.

Notellin116d ago

The community has spoken and would like for you to stop instead.

Armaggedon116d ago (Edited 116d ago )

@Thorstein

Cant expect people to see reason now a days.

@Notellin
Sure. Go ahead and bury yourselves beneath your own ignorance.

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thorstein117d ago

This article isn't about that game.

Gamingsince1981116d ago

Veilguard was complete trash though anyway.

Notellin116d ago

Then don't use it for the thumbnail. It's misleading on purpose to draw this reaction.

thorstein116d ago

Or...I don't know... read the article.

staticall117d ago

Personally, i think we should always blame and criticize the management (especially top management; like with EA - every screw up should be blamed on Andrew Wilson and his goons). They're the ones with the power, the ones who have the last say in the matter - whatever is the plot details, gameplay, microtransactions, budget and «It's ok that it's buggy and crashes constantly, release the game ASAP, we'll fix it later».

Harrasement is not ok in my book, although, nowadays, many people paint every type of criticism (whatever warranted or not) as harrasement. Which is a very narrowminded and waters down actual harrasement problems. But, i guess, it makes it easier to ignore everything bad you see aimed towards yourself.

I would also like to add, that this topic is a double-edged sword, some developers are being mean to their customers, calling them names or any sort of -isms, that happens. In that case, don't be surprised, that, when you're «firing shots», customers are «shooting back» at you.

SimpleDad117d ago

We do want better games, and we get them by criticizing bad ones.

Eonjay117d ago

No you don't. Everything is criticized by somebody these days. By that logic everything is bad. Thats just more fuel for the echo chamber. The way you get games you want is by supporting the types of games you want by buying them. You want more games like Astrobot? Buy Astrobot. Recommend it to others. Its not about bashing what you don't like. its about supporting what you do like. Money talks.

SimpleDad117d ago

Absolutely, I buy my games cause subscriptions are also part of the problem. I don't criticize myself personally, but by observing criticism by others, I avoid purchasing games with problems.

TheColbertinator117d ago

No we don't. FIFA and Madden get criticized every year and the games get worse and more overpriced.

Christopher117d ago

Lack of profit is the only way to do it, but people are fine buying shit games every day, just not the shit games we talk about regularly here. We distract ourselves with this stupid 'social mirage' issue and the corporations get to keep doing less and less but selling it for more and more.

Armaggedon117d ago

“Better game” with big air quotes. What you like more, makes more sense.

Gamingsince1981116d ago

Says the only guy in the world that likes vanguard, I bet you like avowed aswell huh

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leahcim117d ago

Empathy has no value when it comes to killing a franchise loved by thousands.

Eonjay117d ago

Empathy always has value when dealing with other human beings. This includes empathy towards the fans who feel scorned and the devs who worked their asses off.

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