As Journey opens, a traveler with no identity wearing flowing robes is dropped into the desert. Far in the distance is a mountain with a cleft down the middle and light flowing out. The traveler begins walking. If this premise sounds basic, you may be correct, but thatgamecompany’s Journey is a master class in how to turn a simple premise into a stunningly great and absolutely essential downloadable game, proving to be more rewarding than packaged games costing four times as much.
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
Today, veteran game developers with experience on games like Journey, Skyrim, Spider-Man, Edith Finch, Ratchet & Clank and more, have come together to announce a brand new game studio, Gardens.
Concept artist has a very distinct style and if they can translate that into the game well this studio will be making some visually stunning games.
Wow. This makes me wish I had a PS3.
It's 2012. What's your excuse?
No spoilers here, but I will say that at the start of the fourth level I was absolutely dumbstruck by both the simplicity and attention to detail. That description almost seems like a oxymoron, but it's absolutely why this game is magical.