Peter Molyneux launches a fierce attack on ‘tedious and boring’ game controllers, revealing how he’s ‘sick to death’ of feeling ‘like a lab rat’ by being forced to use them.
whatever Moolyneux. I`ve been gaming on a controller since the NES days and I would not change that for anything (cept maybe a kb/m) and there is nothing tedious or boring about them.
I find games with abysmal unresponsive basic controls tedious and boring. I find pointless faked tech demos like milo with no real end product tedious and boring. Everyone has an opinion....
sorry to hear you havent experienced the better controls on the better platform belonging to the master elite race of gamers known as PC. Peter will one day go back to this now that he is out of MS and his true potential will shine, unlike in his console era with the fable series.
Well peter gave us "THE HAND" when he made black and white .. so even with a mouse in hand he can manage to make even the simplest of the game design boring so ....
Peter, Peter, Peter. He is good at making average games that add nothing new.
He was great for E3 presentation though. He always left you felling that he was actually going to surprise you. Too bad everyone already read "the boy who cried wolf". His timing was perfect to leave. I think if he did another presentation, there would have been too many tomatoes to clean up and that would ruin E3 this time around. Hopefully M$ gets someone with fresh ideas running Lionhead.
The control pad until technology improves greatly which won't happen for at least 15 to twenty years, then maybe we will have something that can match the control pad for ease of use
am pretty sure keyboard and mouse are just a lot better when it comes to speed and accuracy. Sorry, nothing will replace the master elite controls from the master elite race of gamers known as PC.
The controller is quicker, more accurate and more convenient that either Kinect or Move. Also at the end of the day most folk don't want to stand in front of the tv waving their arms around.
Well, until you can develop precision motion controls with tactile/force feedback and a game that's worth playing with them, I'd concentrate on making a game that's worth playing. Hint: it's not Fable.
We all love dreamers, but the biggest problem with stuff like Kinect/Move/WiiMotes is the lack of genuine tactile feedback from the controller. If your sword collides with something in mid-air, the real you will continue on swinging while the virtual you reacts accordingly. This creates a very problematic disconnection between your actions and the representation of those actions in the game world, i.e. it DESTROYS immersion. Motion controls promise a lot but they rarely deliver.
Another issue comes from the kinds of action players expect from games. Say you're playing Ninja Gaiden or some other action game featuring a super human protagonist. Motion controls seek too immerse players in a game more by seeing their real world actions repeated on-screen, thus allowing them to feel like they're inside the game. The problem is that I'm not Ryu Hayabusa. I can't do an Izuna Drop, much less in my living room. How will a player accomplish this task with motion controls, then?
Motion Controls are far from a panacea. They can't cover all the bases; far from it. Motion controls will be relegated to an almost useless novelty until someone invents the Matrix. Bottom line.
welll obviously he'd rather have us hold hands with a npc while following a glowing light path ... and changing clothes by actually having to physically access the wardrobe instead of a menu .
I dont wanna hear anything he says about the matter , till he releases an actually good action game
"This creates a very problematic disconnection between your actions and the representation of those actions in the game world, i.e. it DESTROYS immersion. Motion controls promise a lot but they rarely deliver. "
i agree The only REAL way to immerse the player is to include rumble that helps a lots in sword fighting for example and even them it's not perfect.
In a kinect world without even that little feedback , the result is just as you say.
His games just aren't worth putting up with...him. For all his squawking about innovation and the sorry state of the industry, he and his team always seem to churn out surprisingly conventional games. Now all of the sudden he's the paragon of "hands-free" gaming?
Whatever, Molyneux. I've enjoyed most of your games (to varying degrees), but in all honesty, I'm not that sad to see you go.
i Found his inane controls schemes in fable even more tedious and boring .
And if you're supposed to makes things smoother interface wise , dont make the player teleport back to a castle to acccess inventory , instead of a simple menu ..
Controllers are fine the way they are I can't really understand what's up with the motion craze other then the fact its a gimmick.
I don't think controllers are gonna change any time soon unless they really want to go that route your "body is the controller" in which case we'll actually need Virtual Reality rooms as seen in Star Ocean 3 and in science fiction.
Xbox 360 pad is horrible for fighting games. It's like it's suited for Platform/Racing/FPS, the plain target audience this pad is designed for, i suppose that goes without saying.. Yet M$ have implemented it into all our PC games, and we've no choice but to live with it.. Playstation 3 controller requires you install some 3rd party plugin to get working on PC, this is M$ easily trying to take a foothold in the PC market. not only that, Xbox pad it's like it's made to mold itself into your hand, it maybe comfortable & sufficient enough, but personally i've always hated it. you can't hold your right palm down comfortably cuz the darned thing is too fat to be held comfortably for serious right handed button input. my right hand isn't lazy enough to always want to use my thumb.
I think he was a little too crazy about Kinect. Something tells me he will still be working on Kinect titles in the future with his new company 22 Cans.
*yawns*
whatever Moolyneux. I`ve been gaming on a controller since the NES days and I would not change that for anything (cept maybe a kb/m) and there is nothing tedious or boring about them.
That's fine, Peter. You show all the mere mortals how it's done... Fable: The Journey... Oh, Ok.
The control pad until technology improves greatly which won't happen for at least 15 to twenty years, then maybe we will have something that can match the control pad for ease of use
Peter Molyneux rather be the controller than use a controller.
Is he talking about controllers or his games?