"Shown off from the PS Vita's early days, Little Deviants had piqued interests from both journalists and consumers, however as the Vita's launch loomed ever closer it faded into the background, instead being pushed aside by Sony in favour of Wipeout 2048 and Uncharted: Golden Abyss. Indeed it seemed that even Sony wasn't confident in this accessible platforming-esque game, so much so they even closed down Bigbig studios before the game had even been released. We now find ourselves in the position where you know before even starting up the game that there is trouble afoot, the thing is we just don't know how much trouble."
VGChartz's Adam Cartwright: "Many would argue – and I wouldn’t really disagree – that the PlayStation Vita never really had a killer app. There wasn’t that one piece of software that helped change the console’s fortunes. The closest we got was arguably Persona 4 Golden, an early release that received huge critical acclaim, but it was part of a niche series and as such its sales impact from a hardware perspective was muted.
There were missed opportunities along the way, as certain titles had the potential to change the Vita’s fortunes, but the way the final product was delivered (if indeed it was delivered at all) left a lot to be desired and so they didn’t reach their full potential. It’s these games I’m aiming to look at this in this article – 10 games that were missed opportunities on Vita. I’m not saying that every release I’ll be talking out here had the potential to be a “killer app”, but if they had been executed a little better they would have undoubtedly been a key factor in helping the console reach a wider audience."
My soul still aches over the idea of making 3D Dot Game Heroes a Vita series never happening after the dev studio expressed interest in doing so. Could've been a flagship for it, or at least carried it a bit further.
The vita contributed to the ps3 having less support from Japanese devs. I hope sony keep focusing on one console at time like they are now in the future
VGChartz's Adam Cartwright: "There are examples out there of games being developed for Vita that truly make the most of its inputs, coming up with unique ways of interacting with the hardware to make for a memorable gaming experience. It’s these titles I’m looking at in this article – what they are and how they worked on Vita, both in terms of what they did right and what they could have done better."
It’s that time of the month again folks. The time where gamers collectively gather all over the internet to criticize what free games they get this month. So, who plundered the other’s fanboys for all their self-worth and gratification in life? Who was the victor in June? Let’s take a look.
Game looks pretty fun, may pick it up once I'm done with my current games.
I never actually tried it on the displays, always was so infatuated with Uncharted. Might give it a look.
i think it's more of a tech demo than anything else. it's been getting reasonable reviews but when i eventual get a Vita i doubt i'll be picking it up.