Gamers Nexus: "Not only am I desensitized to the world-threatening drama found in many games by the plethora of films that tackle the subject, but the world surrounding my in-game character simply isn't my world. I haven't assimilated it yet, and without any collateral to save this world I've never learned about, I can't really be bothered to feel attached. Better games will try to establish an emotional connection between the player and the game world before threatening to take it away; most games fail to create any sense of attachment whatsoever."
As The Elder Scrolls IV: Oblivion Remastered takes up 125GB, original designer Bruce Nesmith recalls fitting Skyrim into a tiny file size.
Skyrim is still my favorite ES game. I’m playing through it again right now since I never finished it.
That judicious lack of oversight permeated everything in Bethesda's RPGs, in a positive fashion.
I much prefer a left alone Obsidian and Larian Studios. Bethesda's formula has grown old for me.
Skyrim blew my mind when it released. That game took me to the gaming, promisedland. Going back to it when it was updated for the PS5, it felt slightly rough around the edges, but great for its time
We should leave Obsidian alone. Bethesda on the other hand should be kept under constant psychiatric observation.
Big Bethesda Nintendo Switch eShop sale now live with lowest prices ever for The Elder Scrolls V: Skyrim, Doom (2016), and more.
Mass Effect.
I dun need a storyline, just gimme a gun lol
I like videogame storylines, but I'm hella sick of games thinking "storyline" means "explosion-filled Michael Bay movie". If we had storylines like the ones in Planescape Torment, Half Life, or the old Final Fantasy games, no one would complain, but instead we just watch a bunch of cutscenes while being told "THIS IS YOUR EPIC STORYLINE! ENJOY IT!"
I thought I'd mention this: I think it's hilarious when MMOs say that you're the "chosen one" or the "only hope," and then instantly surround you with 500,000 other players that are equally chosen.
It completely kills the mood.
I'd like to see a game where being the "chosen one" is a total lie, and you eventually find a cave full of the bodies of previous "chosen ones"- better yet, it should have the villain turn out to be a "chosen one" the discovered the truth, became cynical and disillusioned with the idea of heroism and betrayed his village.