250°

Shoving Skyrim on PS3 was a “Herculean Effort” for Bethesda as devs worked tirelessly

Skyrim lead designer Bruce Nesmith looks back at the game's often unplayable PlayStation 3 port and its difficult development.

Read Full Story >>
videogamer.com
jjb1981216d ago

I remember having to save every time I found something or every minute, whichever came first.

OtterX216d ago (Edited 216d ago )

I Platinumed the game on the PS3 within the first few months of release. That was a Herculean Effort in and of itself. I do remember straightup freezes, crashes in addition to just glitches, but I kept at it bc I had a holy mission-like determination to Plat it.

meatnormous216d ago

I did as well. Proud of that one.

franwex216d ago

One of my trophies glitched. Otherwise I would’ve platinum it too :(

just_looken216d ago

Remember fallout 3?

For me it was always back/forth skyrim or fallout 3 for the most crashes/freezes and dat fallout 3 dlc framerate

Popsicle215d ago (Edited 215d ago )

Same. Not only do I remember all you just mentioned, but the long loading screens also made an impression. The further I made it in the game, the less I wanted to move shift any objects out of there place for fear it would add to the loading time. I don’t think I could sit and stare at a single movable object in 2024 for as long as I did, and as many times as I did in 2012.

+ Show (1) more replyLast reply 215d ago
Friendlygamer216d ago

Both fallouts were also absolutely horrible on the ps3

walken7216d ago

I actually played the hell out of Fallout 3 on PS3. I must've been lucky because I didn't have too many issues. Platinumed it even.
Bought Skyrim for my gf at the time, and yeah that was a disaster.

JEECE216d ago

I seem to remember there being a bug in New Vegas on PS3 where you could basically break the game by wearing a particular piece of gear in a certain location but I don't remember the exact details.

I actually didn't have too much trouble with Fallout 3 on PS3. I mean it was janky but no more so than a lot of games with more ambitious worlds were on console during that generation.

ZeekQuattro216d ago

To this day I'm sure FO3 GOTY killed my fat 80gb PS3. After playing it and NV on a modern console I don't know how younger me put up with that shit.

just_looken216d ago

Dat flashing yellow light sucked so much

franwex216d ago (Edited 216d ago )

Found it for like $10 on PS3 and put 180 hours (probably 1/2 of that time loading). I had to stop due to it becoming a slideshow.

SlothLordPootus216d ago

Honestly didn't have that many issues with it on PS3 and i played 150+ hours. I know thats not the norm though.

franwex215d ago

Go back and try your old save file if you still have it. Haha.

Show all comments (27)
110°

‘I was so tired’: Behind Clair Obscur: Expedition 33’s beloved ‘whee whoo’ scene

Jennifer Svedberg-Yen: ‘That was me at three in the morning trying to come up with something’

230°

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

Read Full Story >>
gamesindustry.biz
darthv725d ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit4d ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox4d ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga4d ago (Edited 4d ago )

Remember Star Wars Kinect announcement? Biggest laughable acting seen

4d ago
4d ago
rlow14d ago (Edited 4d ago )

Do you mean about project Milo?

+ Show (2) more repliesLast reply 4d ago
-Foxtrot5d ago

It was built on lies Peter...you know this.

isarai5d ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt5d ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai5d ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude4d ago (Edited 4d ago )

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

Show all comments (22)
150°

OG Star Wars Battlefront devs were asked to make Battlefront 3 in just one year

Star Wars Battlefront 3 was in development at Pandemic Studios, but LucasArts wanted the team to make the game in just one year.

Read Full Story >>
videogamer.com
jznrpg6d ago

Need at least a few years for a bigger game like that and that’s probably not enough.

anast6d ago

They wanted something cheap.

RaidenBlack5d ago

Now you can get, what Obsidian went thru,
Had to create New Vegas within 1.5 years.
They had to scrap some ideas + there was limitations of console hardware as well (the strip area in the game, etc).
Hence, I say, we better get a New Vegas Redone than just a straight remaster, as was leaked.

Christopher5d ago

Todd ego too big for that, IMHO.

Azurite6d ago

Remasters can take longer than that.

Dandizzle6d ago

not true, look up star wars first assault.

ZeekQuattro6d ago

Sounds about right. They were rushed while making the second game. Not hard to imagine that trend continued with it's ill fated follow-up.

1nsomniac5d ago (Edited 5d ago )

I actually really liked the first Battlefront. Its charm was that it was so simple and basic. It felt like a really well made modernised old school shooter. Ignoring all the COD style BS that took over all other games.

I absolutely loved Battlefront 2 as well but I enjoyed Battlefront 1 for its simplicity.

Show all comments (10)