The director of InZOI claims that major viral glitches like kidnapping are very problematic but they're the cause of freedom.
Star Wars Battlefront 3 was in development at Pandemic Studios, but LucasArts wanted the team to make the game in just one year.
Need at least a few years for a bigger game like that and that’s probably not enough.
Sounds about right. They were rushed while making the second game. Not hard to imagine that trend continued with it's ill fated follow-up.
I actually really liked the first Battlefront. Its charm was that it was so simple and basic. It felt like a really well made modernised old school shooter. Ignoring all the COD style BS that took over all other games.
I absolutely loved Battlefront 2 as well but I enjoyed Battlefront 1 for its simplicity.
Carrie Patel, ex-Game Director for Avowed, takes her expertise to Netflix's Night School after 12 impressive years at Obsidian.
Randy writes: "A) Not my call. B) If you’re a real fan, you’ll find a way to make it happen. My local game store had Starflight for Sega Genesis for $80 in 1991 when I was just out of high school working minimum wage at an ice cream parlor in Pismo Beach and I found a way to make it happen."
Real fan? What the actual f*** man
Does he actually read back what he writes before he posts
herez a little magic trick Randy boy i wont buy it if its 80 dollars.
cause that means its gonna be more expensive for euro land.
i am a fan, but i like my money more. ha
Hitting kids with cars is hilarious? school shooting logic, incels.smh
Everyone’s always complaining all of the time. It’s exhausting