Nothing says "Happy Valentine's Day from Bioware" like a demo for one of the year's most anticipated titles: Mass Effect 3. Bioware has to deliver over an insane amount of hype and their work is nearly done. For now, its time to dissect the demo and get a glimpse of what lies ahead in three weeks.
One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
This Canada Day, explore our homeland with the best video games that have adapted or reimagined the Great White North in digital form.
Am I the only one? I thought the demo was terrible. I thought Mass Effect 2 was a huge step down from the original, but this seems even worse. Love how it started as a rather robust and complicated RPG, but now Bioware is offering gamers a mode where they can skip all dialogue choices (computer makes them for you) and customization.
I agree that the fix to mass effect 1 's inventory problem wasn't doing away without loot. It was fixing the inventory system. I loved getting gear and weapons for everyone. I would love full customization of every companion etc.
As far as the demo is concerned, it is everything I thought it would b and I'm happy. I agree that the wheel wasn't used much but hopefully that was for the intro. It was better looking, faster, smoother etc. I love the melee, dodging, and vertical play. My one big issue was the running animation and holding the weapon. When u run, u do not float and ur arms should move some. I would like to see him move more like Nathan from uncharted, w some believability. I'm still stoked as ever as no one tells a story like bioware (& some should learn...cmon!)
They were never going to go back and create a true RPG, which appeared to b the original direction. But u can't blame shareholders for wanting to maximize this opportunity.