GR's Daniel Hill writes:
Gamers are an interesting bunch. They bemoan stagnation, but criticize innovation if it does not follow in accordance to the direction they envisioned. Metroid: Other M is a perfect example of this theory, though, unlike some other titles that catch a lot of heat for innovating, they did have somewhat of a case against 2010’s new Metroid title. Though the game technically played like a Metroid game should play, some of the essence that made the series great was lost for a variety of reasons.
With Wo Long: Fallen Dynasty coming soon, it's time to look back at the developer's greatest triumphs...and one oddball favorite.
Former Nintendo of America president Reggie Fils-Aime reflects on Metroid: Other M and his initial high hopes for the game.
Yeah we all loved how you took a stoic badass and turned her into a whiny shrew. All those writers should be sacked.
VGChartz's Paul Broussard: "The early-mid 2000s saw something of a golden age for Metroid games. After an eight year hiatus, Metroid burst back onto the scene in dramatic fashion. Largely buoyed by the critical and financial success of Metroid Prime (at least, relative to other Metroid releases), Metroid saw a whopping six new titles between 2002 and 2007, as well as one rather bizarre pinball spin-off that wound up being much better than it had any right to be. Metroid had never been this popular before."
Never though the day would come where I say this but I’d be fine with having every 2D Metroid remade the way Dread plays.
Going to keep this short because I have been in many debates about this game:
I liked the game, gameplay was there and it felt like a Metroid game. There were some issues with the story and most of the music is forgetful but graphics were really good. I found it short but I liked finding out more about Samus as a character.
I wouldn't mind seeing this kind of Metroid done again but certain things need to be ironed out and I think this would of been better suited to the 3DS