‘The Science of Skyrim’ may strike you as an oxymoron, and you may therefore find it very oxymoronic of me to try to argue otherwise. Between it’s magic and mages, demons and dragons, potions, poisons and racist lizard men, finding science may seem as likely as finding an adult female in the Pope’s bed.
Bethesda have not crafted this world with intent to keep science at the core; it is a fantasy epic, not a sci-fi game. But as I played Skyrim, there were some delicate touches that are based on real-world science, which added to my feeling of immersion into what’s clearly another world. I’m not saying everything in Skyrim is scientifically accurate; far from it. But I will talk about three things in the game that did cause a bulge in my scientific pants.
As The Elder Scrolls IV: Oblivion Remastered takes up 125GB, original designer Bruce Nesmith recalls fitting Skyrim into a tiny file size.
Skyrim is still my favorite ES game. I’m playing through it again right now since I never finished it.
That judicious lack of oversight permeated everything in Bethesda's RPGs, in a positive fashion.
I much prefer a left alone Obsidian and Larian Studios. Bethesda's formula has grown old for me.
Skyrim blew my mind when it released. That game took me to the gaming, promisedland. Going back to it when it was updated for the PS5, it felt slightly rough around the edges, but great for its time
We should leave Obsidian alone. Bethesda on the other hand should be kept under constant psychiatric observation.
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