UGO - Sewer levels. Why oh why are they in almost every game? What is it about these dank subterranean cesspits that draws video game designers to them like dung-beetles? The answer is simple: A bad sewer level is easy to make. The tunnels are repetitive, the textures are repetitive, and the whole thing is just plain boring. When a game developer begins running low on resources, they go to the sewers for help. But what happens when an actually competent game company makes a sewer level? Let's take a look at The Best Sewer Levels In Video Games.
Assassin's Creed Animus is a brand-new board game from Mantic Games, the team behind the incredible Halo Flashpoint game.
Will we ever get a good Superman game? Here's how to make the perfect Superman game.
For those times when you’d rather watch than play — these games are as binge-worthy as your favourite Netflix series.