An in depth look at how horror elements are used to create fear in the series and how that use has evolved along with the series
Resident Evil and Dino Crisis creator Shinji Mikami said he doesn't "feel like there's a whole lot of space" for a new Dino Crisis game.
They are different games and genres... lol like you couldn't even say Resident Evil which is closer.
Make it make sense.
During a Gamescom 2024 interview with Wccftech, Shinji Mikami confirmed he would bring back the God Hand series over other franchises he worked on
strange choice.. game was good but not great.
i'd prefer to hear him say Vanquish 2.
Just make a zombie game... Stubborn man.. Do it. Because you are very good at it.
Humble Bundle offers a new summer deal with classic Capcom games and additional charity support - you won't want to miss it.
As if that pile of old ass games is worth $350. I mean there’s some good titles there for sure but there’s no way most gamers haven’t already got or played most of them already. Lots of them haven’t aged well too.
It’s basically $30 for a bunch of games you’ll never play.
I only want to play the horror RE. action RE is just boring and horrible. Give us the REAL Resident Evil!
As a fan of RE since the beginning, I know the series inside out. The misconception between 4 and 5 is asinine, they are both the same thing. RE:5 was just an improved version of 4 (i.e. better controls, better inventory setup) This is FACT and can be proven, based on a simulation. As for "finding the fear", the fear didn't go anywhere, it just was limited. In RE:4, the fear is the regenerators, in 5 it's the reaper.
There's a way to balance action and horror, Romero did it for his entire (official) dead series. RE will never be what it's been again because control limitations (RE 1, 2) don't work this gen. We need range of motion, besides the story is progress and the characters are as well. It's up to fans of the series to either accept that, and play, or do the opposite.