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150°

Resident Evil: Finding the Fear

An in depth look at how horror elements are used to create fear in the series and how that use has evolved along with the series

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Community4612d ago
Rayko4612d ago

I only want to play the horror RE. action RE is just boring and horrible. Give us the REAL Resident Evil!

LOGICWINS4612d ago (Edited 4612d ago )

"action RE is just boring and horrible."

When RE4 came out, it had the least horror of ANY RE game...yet its widely regarded by many critics and publications as the best game of all time when it released.

When RE5 came out, it had even LESS horror than RE4..yet it became the best selling RE game of all time.

Do you see the pattern here? Capcom has had more critical acclaim and financial success with the action/survival hybrid REs than the all out horror REs.

You can say that action oriented REs are "boring" and "horrible" all you want...won't change the fact that the majority of RE fans disagree with you.

bennyace4612d ago

Personnaly I liked more the "old" RE. More atmopheric oriented then action. Still RE 4 was great and different... but 5 I felt it has less horror then 4. I would love to see a new RE like yhe old ones. Like when the remade it GC. Or I'm pretty sure there is a way to mix a little of both styles.

To me the RE and silent hill games are still head and shoulders above the horror games of this gen like, Dead Rising, Dead Island, Left for Dead. Where they only throw hordes of zombies at you and you shoot going backwards until everybody's down! Just action no atmosphere! I hope they go more down the atmospheric road then the action one with RE....

On a side note... I really like what the new silent hill looks like so far. Seems to have kept the "old" feeling... Good horror games are lacking this gen imo. All action grrrr!

yokokoroma4612d ago

As a fan of RE since the beginning, I know the series inside out. The misconception between 4 and 5 is asinine, they are both the same thing. RE:5 was just an improved version of 4 (i.e. better controls, better inventory setup) This is FACT and can be proven, based on a simulation. As for "finding the fear", the fear didn't go anywhere, it just was limited. In RE:4, the fear is the regenerators, in 5 it's the reaper.

There's a way to balance action and horror, Romero did it for his entire (official) dead series. RE will never be what it's been again because control limitations (RE 1, 2) don't work this gen. We need range of motion, besides the story is progress and the characters are as well. It's up to fans of the series to either accept that, and play, or do the opposite.

LOGICWINS4612d ago

People like you need more bubbles. Your absolutely right. The SCARIEST thing about the old REs were the control limitations. You could easily be outrun by lickers/other monsters and you moved like a tank. This made your character vulnerable which made the game more scary.

Kyosuke_Sanada4612d ago (Edited 4612d ago )

It was not just the range of motion that made the game scary but the lack of ammunition which usually forced you to think on which enemies are actually worth taking out. When every enemy randomly drops ammo or money to buy ammo, there is no worry of you making careless mistakes so the sense of tension in each single battle is minimized dramatically.

Next there was the damage system where as the closest you are to an enemy, the more damage you are able to do. This factor compounded with the lack of ammo made each encounter with a creature a high risk/high reward feeling which adds to the survival modus operandi of the game.

Another factor was limited saves which played a very big role in adding to the fear. Once the player knows there there is a high chance of him/her screwing themselves over in recording data, more tension fuel is added to keep player away from a comfort zone even if they were armed to the teeth.

Finally, there was the clever use of fixed camera angles. I'll use an example of this;

-A player's character opens a door rendering the camera viewing the front of him/her at the end of a hallway. The slight bit of fear of the unknown kicks in because of the obvious limits in area view but add an event that rattles them for abit. Maybe a zombie ambling right in front of the camera to look at the actual player's television screen followed by him turning to the character he/she is playing as (all of this is gameplay not a cutscene....). Have the camera change immediately to a good targeting view of the monster so it can properly be disposed of.

That brief encounter will have the person volatile every time a fixed camera angle is used because of the anticipation of a similar or worse encounter happening again giving freedom to the developer to experiment in balancing free roam camera with fixed..

You are right LIMITS were the fear of the RE genre but not in just the way you expected.......

200°

No space for Dino Crisis when Monster Hunter exists, says Shinji Mikami

Resident Evil and Dino Crisis creator Shinji Mikami said he doesn't "feel like there's a whole lot of space" for a new Dino Crisis game.

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Neonridr23d ago

why are we comparing Dino Crisis with Monster Hunter?

exputers22d ago (Edited 22d ago )

Ikr. Very vague comparison by Shinji, but that guy knows better than any of us, so ... it's really surprising.

MehmetAlperTR21d ago (Edited 21d ago )

He says peoples are not affraid from zombies anymore.. Also he says he doesnt wanna do a Survival Horror game and he wanna do a flower, rainbow game... You still think " He knows better ?!?!?!?!? " If you ask me " He is just stubborn and old Japaneese guy. "

just_looken22d ago

You think they just toss out the first as a remaster re1-3 style test the waters

Then make correct squeals i might be alone but i do not want to go back to dinos in space.

CosmicTurtle21d ago

What are the correct squeals to make?

just_looken21d ago

@CosmicTurtle

It went from a island to 2d/3d weird game then straight to space
https://www.youtube.com/wat...
https://www.youtube.com/wat...

They never to my knowledge fleshed out were they came from were they went who is going to fight them so i would go back to the original keep that then flesh out a story make it resident evil but with dinos instead. Will the new fast breeding dinos take over the world or a ___ team that knows how they were made and want to either control or kill them all.

I mean think of a war elephant then take out the elephant and replace it with a trex and or trex hybrid then you ride that in a game like gta against other's doing the same or fighting against that. This would be the third game the second would be the dinos breaching containment survivors of the first showing up trying to stop the tide then the third is the outcome are the weapons controlled or are they here to kill us all like i explained above.

Star ship troops style would also work but no bugs just a shitton of raptor's and you are low on ammo and humans run!!

Relientk7723d ago (Edited 23d ago )

They are different games and genres... lol like you couldn't even say Resident Evil which is closer.

Make it make sense.

just_looken22d ago

$$ only reason sense monster hunter ip has microtransactions now
https://www.dexerto.com/mon...

So DC was not setup like this unless they toss out the lore start over

XiNatsuDragnel22d ago

Dino crisis can exist still I disagree

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100°

Shinji Mikami Wants to Bring Back God Hand Over Any Other Franchise

During a Gamescom 2024 interview with Wccftech, Shinji Mikami confirmed he would bring back the God Hand series over other franchises he worked on

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isarai24d ago

MAKE IT HAPPEN PLEASE!! 🙏🥺

Cacabunga23d ago

strange choice.. game was good but not great.
i'd prefer to hear him say Vanquish 2.

CrimsonWing6923d ago

If they do, you know it’ll be censored.

isarai23d ago

Half the script would not fly today 😅

CrimsonWing6923d ago

lol it’s so true. Man, I miss the days when people could just joke around and not have a care in the world. Nobody took any of this stuff seriously… where did we go astray?

Venoxn4g23d ago

That would be my dream come true: God Hand remake and a sequel

MehmetAlperTR23d ago

Just make a zombie game... Stubborn man.. Do it. Because you are very good at it.

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200°

Capcom Summer humble bundle offers $349 worth of Steam Deck games for $30

Humble Bundle offers a new summer deal with classic Capcom games and additional charity support - you won't want to miss it.

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Chryzz2343d ago

They the reason my steam library is growing, the bundles are crazy

__y2jb42d ago (Edited 42d ago )

As if that pile of old ass games is worth $350. I mean there’s some good titles there for sure but there’s no way most gamers haven’t already got or played most of them already. Lots of them haven’t aged well too.

It’s basically $30 for a bunch of games you’ll never play.