Beautiful graphics, destructible environments and simple core mechanics make Soul Calibur V a title that’s easy to pick up and play. The amount character creation and customisation options is great too. Sadly, the shallow story mode coupled with gameplay that lacks any real depth, makes it a title that is also very hard to recommend to anyone who is serious about their fighters.
If you’re looking for a fighting game that you can easily dip in and out of, then look no further than Soul Calibur V. However, if you like a fighter with some depth, then you’ll be probably be better off looking elsewhere.
Soulcalibur official Twitter: "Valiant Warriors - Soul Calibur V is taking its final curtain call on the stage of history and will be sunset on the PlayStation 3 and Xbox 360 on June 19, 2023. The base game and all associated DLC will no longer be available for purchase. Thank you for your continued support."
This is why guest characters shouldn't be on the base roster. Im sure Ezio and the whole Assassin's Creed stuff license expired and that is why it is being removed. The same thing is probably going to happen to Soul Calibur 6 in 10 years.
Bandai Namco's other premier fighting game series, Soulcalibur, has been around for over 25 years, but what game is the best?
Really loved Soulcalibur on Dreamcast. Truly blew all competition away back then when it came to graphics and fluidity, and I liked the roster and arenas.
Haven’t bothered with the newest release because sadly fighting games these days have become too expensive. They’ll release a base-game, then add all the interesting characters through expensive season passes, so unless there’s a Complete Edition released (and if I’m still interested in the game by then), I’m better off just shrugging my shoulders and skipping it completely.
The direction the fighting game genre has picked for itself means it will now only appeal and sell to the hardcore fans of the genre, while the mainstream gamers will spend their money elsewhere.
I prefer SC VI to the SC III. SC II had a really fast pace for a fighting game, when new SC III bursted into the scene it felt sluggish when compared to the second one. On SC VI they brought back the quicker pace of the game, but not as much on SC II, though I think it was a good decision. I wish they would go the MK11 route with their games, but we all know that Bandai Namco is not interested, they hardly gave the devs time and money to support SC VI.
KeenGamer: ''Fighting games have had a long history of wild and iconic characters. But for every Scorpion and Chun-Li, there are groups of Bo Rai Cho's and Lizardmen. This list takes a look at five of the worst fighting game characters to ever exist."
Repeating multiple times that the gameplay lacks depth , without actually advancing an actual argument , wont necessarily make it true .
SC's depth and gameplay is just different and unlike its gameplay usually seen in 2d fighters or stuff like Tekken .
It's less about learning sequences of combos and inputting them in a tight and timely fashion , and more about space positioning , pace and strategizing round it and your character .
Attention , all those other fighting games uses pacing and space too , and arent some dumb rythm game . but far less than emphase on it than SoulCalibur .
SC is accessible but dont kid yourselves , going all bullish and spammy , will only warrant frustation about chars like Mitsurugi being "overpowered" , when outsmarted . When in fact he's mid tier at best
Or Siegfried being too bullish and easy , when the best of them are quite the strategists . Siegfried usually require mastery of his whole moveset , and as a slow and very punishable fighter , is all about building up momentum after some heavy pressure
In short , i dont see how it could be counted as a minus or negative . it just is a different game .
Just like it would be silly to claims that Quake would lack the depth of some MW game .
Thanks for the comment, Baka-akaB.
Our reviewer stated that the core mechanics are quite simple, making the game easy enough to pick up and play (which is both a positive and negative in this case), but beyond that the gameplay lacks depth when compared to other fighters (Street Fighter IV, Tekken 6, BlazBlue and so on).
This, for him, his backed up by simple controls (which he mentions) and the fact that there is no real tutorial mode for the game either. Couple that with the fact that he got a little bored, and only versus kept him going (fun, but not great) we think he adequately backed up his point.
It's obvious that you don't agree, and that is fine, but our reviewer just shared his opinion.
Again, thanks for your comment though, much appreciated.