Beautiful graphics, destructible environments and simple core mechanics make Soul Calibur V a title that’s easy to pick up and play. The amount character creation and customisation options is great too. Sadly, the shallow story mode coupled with gameplay that lacks any real depth, makes it a title that is also very hard to recommend to anyone who is serious about their fighters.
If you’re looking for a fighting game that you can easily dip in and out of, then look no further than Soul Calibur V. However, if you like a fighter with some depth, then you’ll be probably be better off looking elsewhere.
Repeating multiple times that the gameplay lacks depth , without actually advancing an actual argument , wont necessarily make it true .
SC's depth and gameplay is just different and unlike its gameplay usually seen in 2d fighters or stuff like Tekken .
It's less about learning sequences of combos and inputting them in a tight and timely fashion , and more about space positioning , pace and strategizing round it and your character .
Attention , all those other fighting games uses pacing and space too , and arent some dumb rythm game . but far less than emphase on it than SoulCalibur .
SC is accessible but dont kid yourselves , going all bullish and spammy , will only warrant frustation about chars like Mitsurugi being "overpowered" , when outsmarted . When in fact he's mid tier at best
Or Siegfried being too bullish and easy , when the best of them are quite the strategists . Siegfried usually require mastery of his whole moveset , and as a slow and very punishable fighter , is all about building up momentum after some heavy pressure
In short , i dont see how it could be counted as a minus or negative . it just is a different game .
Just like it would be silly to claims that Quake would lack the depth of some MW game .
Thanks for the comment, Baka-akaB.
Our reviewer stated that the core mechanics are quite simple, making the game easy enough to pick up and play (which is both a positive and negative in this case), but beyond that the gameplay lacks depth when compared to other fighters (Street Fighter IV, Tekken 6, BlazBlue and so on).
This, for him, his backed up by simple controls (which he mentions) and the fact that there is no real tutorial mode for the game either. Couple that with the fact that he got a little bored, and only versus kept him going (fun, but not great) we think he adequately backed up his point.
It's obvious that you don't agree, and that is fine, but our reviewer just shared his opinion.
Again, thanks for your comment though, much appreciated.