TGE:
This past week we told you about the appearance of Scarygirl on XBox Live Arcade and PlayStation Network at the price of $14.99. Since then, we were able to get our hands on the title, expecting a goth-flavored platforming romp that takes more than a few pages from Bionic Commando. What we found was an unresponsive, poorly thought-out, frustrating game with more focus on style than substance. While the visuals of Scarygirl are charming, the title's value quickly dwindles below the surface.
Sure, there was online gaming back in the day but the modern age of online video gaming began almost twenty years ago with Xbox Live 1.0.
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Daizoren from VVGtv Writes: Sega makes another attempt to bring classic Sonic back from the dead after many failed installments in the franchise (with an exceptional entry in Sonic Generations) but does this sequel episode make improvements from that last? We’ve been promised a new “Momentum based engine” that is supposed to make the game feel more like the Genesis titles. Does Sega deliver on their promise? Or does Sonic live through yet another nightmare of a title?
the best sonic game ever IMO was sonic adventure for dreamcast. i havent played EVERY sonic game, but that one goes the hardest to me. lots of memories there lol
jeeze. the reviews for this game are quite polarizing.
Some people see charm in it's old established concepts, and others find that said concepts make for an uninspired romp through tired game mechanics.