DSOGaming writes: "Arisu, the author behind the amazing TESV Acceleration Layer tool posted in Bethesda's forum some interesting notes about his tool and how it works. It's really complicated, so we won't go into full details but what caught our eye was the author's claim that Skyrim would probably experience a speed gain of over 100% if it was properly optimized. According to Arisu, this is no exaggeration as the compiled code is simply bad. Don't believe it? Then let us tell you that the TESV Acceleration Layer doesn't modify even nearly 1% of the code, but still manages to cut the cycles per frame by 30-40%. Imagine what would happen with proper optimization."
As The Elder Scrolls IV: Oblivion Remastered takes up 125GB, original designer Bruce Nesmith recalls fitting Skyrim into a tiny file size.
Skyrim is still my favorite ES game. I’m playing through it again right now since I never finished it.
That judicious lack of oversight permeated everything in Bethesda's RPGs, in a positive fashion.
I much prefer a left alone Obsidian and Larian Studios. Bethesda's formula has grown old for me.
Skyrim blew my mind when it released. That game took me to the gaming, promisedland. Going back to it when it was updated for the PS5, it felt slightly rough around the edges, but great for its time
We should leave Obsidian alone. Bethesda on the other hand should be kept under constant psychiatric observation.
Big Bethesda Nintendo Switch eShop sale now live with lowest prices ever for The Elder Scrolls V: Skyrim, Doom (2016), and more.
The effects of a console port.
Glad I waited on purchasing this mess of a game.
With 10 X + more horse power i should bloody hope so =D
:O
interesting, but unless this is actually turned into some actual improvement of the game, this is just frustrating
TESV Acceleration Layer works great. Bumped my average frame rate from 30 to 55 on my laptop on high settings at 1080p. My main rig always ran it at 60fps, but I played it on the laptop while visiting family this past week. Impressive fox.