Toastervision Editor-in-Chief Dylan Sabin writes, "At this point, this review feels a little unnecessary. A month after launch, The Elder Scrolls V: Skyrim has blown past everyone’s expectations, shattered sales records (even beating out Modern Warfare 3 in the UK) and done a pretty bang-up job of scooping up award after award. Five long years after the middling-to-pretty-good Oblivion, Todd Howard and his army of world-building wunderkinds have managed to deliver a sequel that improves vastly on everything its predecessor got wrong. It’s immersive, incredibly in-depth, and one of the finest games to come out this year."
That judicious lack of oversight permeated everything in Bethesda's RPGs, in a positive fashion.
I much prefer a left alone Obsidian and Larian Studios. Bethesda's formula has grown old for me.
Skyrim blew my mind when it released. That game took me to the gaming, promisedland. Going back to it when it was updated for the PS5, it felt slightly rough around the edges, but great for its time
We should leave Obsidian alone. Bethesda on the other hand should be kept under constant psychiatric observation.
Big Bethesda Nintendo Switch eShop sale now live with lowest prices ever for The Elder Scrolls V: Skyrim, Doom (2016), and more.
The Elder Scrolls V: Skyrim has been updated to support true Physically Based Rendering thanks to the release of Community Shaders 1.0.