370°

OnLive would "love" to talk with MS and Sony about getting its tech into the next Xbox and PS4

Eurogamer: Cloud gaming company OnLive would "love" to talk with Microsoft and Sony about incorporating its tech in the next generation of consoles.
OnLive, which has just rolled out on tablets and mobiles with a new app, would work "nicely" with the next Xbox and PlayStation 4, OnLive UK boss Bruce Grove told Eurogamer.

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eurogamer.net
Emilio_Estevez4943d ago

Any why would Sony and MS do that? So more people don't buy their games?

Army_of_Darkness4943d ago (Edited 4943d ago )

Same concept right? Although, I'm sure netflix takes quite a bit of sales away from the Sony video store.... So this might not go to well with games considering how its important to sell games on they're console.

Spitfire_Riggz4943d ago

yeah thats actually a good idea. It would be like a gamefly app, it would be badass to rent games right on your console.

Kind of like the playstation plus hour long demos but longer obviously

TheDareDevil4943d ago

But there's a difference. With netflix you're just watching movies as they stream to you. With OnLive you are actually pressing a button on the controller(say to pick up a gun) which sends the command to the console which uploads it to OnLive's servers and then you download that action onto your console.

The response time with OnLive isn't very good and knowing how people complain about the input lag from controller to console, I doubt that they'd use OnLive because the lag is considerably large.

The good thing about OnLive is that you don't need to upgrade your hardware.Same Hardware can run Battlefield 4 and Crysis 3 on max settings. All the upgrading has to be done to OnLive's servers itself.

TheGameFoxJTV4943d ago

I just beat Arkham City on Onlive no problem, so the "delay" can't be that bad at all. lmao

NiKK_4194943d ago

I have Arkham City for PC, but I tried out the OnLive version. I didn't notice a delay at all, but it looked so bad compared to actually running it on my PC.

BattleAxe4943d ago

There would have to be some sort of limitation to what Onlive would be allowed to offer in terms of game releases. Kind of like how Netflix seems to offer mostly older movies, while the Playstation Store has all the good stuff.

darthv724943d ago

MS has been slowly moving forward with an all digital entertainment platform. Their efforts in streaming media and full releases of current gen games on demand.

Sony has been more focused in supporting their ps3 format more so than the digital direction. Yes there are some digital ps3 games but the vocal presence they have displayed when it comes to the bluray format tells me they would rather pass on this if the opportunity was there.

Sony= all about their format
MS= all about a digital distribution future

Onlive obviously leans to the one side.

+ Show (3) more repliesLast reply 4943d ago
Micro_Sony4943d ago (Edited 4943d ago )

Trust me same time this year we will be seeing an article with the headline "MS buys OnLive for cheap"

OnLive is ok but too ahead of its time. I dont know a single person who uses it and the ones that do can afford high speed internet.

MS will implement the tech they have and a 1 billion advert budget that will make everyone go apes for it.

theonlylolking4943d ago

Sony or M$ could make a deal where they get a certain percentage of each game sold.

@Army_of_Darkness
Sony would not allow netflix on PS3 unless they still get money from it.

Laxman4943d ago (Edited 4943d ago )

$ony*

morkendo4943d ago (Edited 4943d ago )

OnLive would "love" to talk with Microsoft and Sony about incorporating its tech in the next generation of consoles.

HIGHLY DOUBT either sony or MS would allow onlive do that.
if this do happen internet meter would sky rocket!!! internet service would double. (monthly rates)

Heartnet4942d ago

OnLive would have to pay Sony / MS to be on their consoles so they would get money from royalties and shit :)

+ Show (2) more repliesLast reply 4942d ago
joeyisback4943d ago

i wouldnt mind testing some games out on it ive played it on pc its ok but on console it would be good also if sony or microsoft doesnt want to bring onlive they should bring live streaming to their systems like onlive

WildArmed4943d ago

Not particularly fond of the idea of having a solid internet connection to play any games.
w/o internet it basically will make your console a brick..
Thou I don't mind them adding it as an app or something, but i wouldn't want it to be their main medium of bringing us games.

kcuthbertson4943d ago (Edited 4943d ago )

The whole thing about always having an internet connection really isn't that big of a deal nowadays...Well at least if you play any form of multiplayer it isn't.

I mean honestly, about the only time most people aren't connected if they have a high speed connection is when the power goes out and well...the power is out.

Edit: As a second note...Do you really know anyone that connects and disconnects their internet connection? Everyone I know (except for my grandma that still has dial up) is always connected...

mindedone4943d ago

It must be nice to have such a reliable to internet connection, but here in the real world there are many people that don't.

WildArmed4943d ago

Actually, my point was when say the service(Onlive) is down, or PSN/XBL is down (it's been happened b4)

Also, I hook up my ps3/360 often when we go for long road trips. So it's not always a matter of having a stable internet connection at home.

Convas4943d ago

Dunno about you, but I don't want to be required to be connected to the internet in order to play my single player games.

Sorry, but that's how it is. I'll gladly take full-on Digital Distribution before I take EverConnected Gaming.

Optical_Matrix4943d ago (Edited 4943d ago )

My internet connection is 20mbps which is fine for online gaming and movie streaming. never have problems. When I tried out the OnLive box I got free at Eurogamer it was laggy as fuck. Never touched the thing again. I don't; think we're ready for something like this yet.

To add to my point. Imagine having to be on edge as to whether your connection will hold up when playing an engrossing single player game like Batman, Uncharted or Skyrim. Bun that man.

ProjectVulcan4943d ago (Edited 4943d ago )

I have 7mb/s and good ping, but onlive is rubbish. This is enough for good online gaming and some streaming. This is also conveniently exactly the Uk average broadband speed.

I would bet Onlive needs at least 25meg+ to really truly work properly and give top image quality. My area will not get fibre optic and any speed increase until at least late 2013. Screw that.

cstyle4943d ago

MS and sony could provide that without the help of onlive. That tech isn't really patented.

4943d ago
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90°

The Cloud Gaming Graveyard: Dead Cloud Gaming Services

We take a walk around the Cloud Gaming Graveyard - listing all the failed cloud gaming services over the last decade.

We discuss the ups, the downs, and overall history of this technology. Turns out running a successful cloud gaming service that addresses the various technical hurdles and actually makes money is a real challenge.

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clouddosage.com
Chocoburger334d ago

I'm sure that there will be more to come in the future.

UltimateOwnage333d ago

Latency and video compression will always make cloud gaming an afterthought.

290°

6 console flops that were actually amazing, from the Sega Dreamcast to the Neo Geo Pocket

DS:
Sometimes life just isn't fair. Vincent Van Gogh went completely unappreciated during his lifetime despite his obvious genius; Jesus - a man who could turn water into wine, don't forget - was nailed to a cross and left for dead; while Steve Brookstein has only ever had one number one single, despite winning the very first series of The X Factor. Now what's that about?

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digitalspy.com
WilliamSheridan3399d ago

Dreamcast was definitely ahead of its time....

Knushwood Butt3399d ago

Loved my Neo Pocket Colour

Spent hours on card fighters clash games

InTheZoneAC3399d ago

the dreamcast was not amazing:
-It's graphics were in between ps1 and ps2
-the controller felt so narrow and skinny
-no dvd drive

I don't know why people act like it was anything more than another overrated undersold flop of a console. My friend had one because "next gen" and I told him I'm just waiting for PS2.

He always talked about graphics, non stop. Of course when I played it did look better than anything I've seen before, but that was it. The games were ok at best. I didn't like NFL 2K's control scheme compared to Madden's.

Even as a kid I predicted this console would die off in 2 years, well what happened...

filchron3399d ago

You must have hated arcades. Youre probably real fun at parties /s

between PS1 and PS2? no. DC had much better filtering than grainy ass PS2. compare the DOA2 on PS2 and the DC and then revise that wrong statement buddy. and the sad thing is PS2 had TWICE the ram of the DC and the 480p signal from DC still came out WAY cleaner than PS2's.

InTheZoneAC3399d ago (Edited 3399d ago )

arcades are definitely fun. Went to celebration station any time we could :)

"you're" probably real fun at parties...because wtf does that have to do with anything...

if dreamcast was any good it wouldn't have died faster than the wii u has...

don't be so defensive, I'm not the one that controlled everyone else not to buy it lol

DivineAssault 3399d ago (Edited 3399d ago )

DC ran games at 60FPS and was an arcade players "Dream" come true.. For the first time, arcade games were surpassed by a console.. Saturn had it 1:1 if you imported with the 4mb cart.. I wasnt in love with the DC controller but i had a 6 button layout 3rd party i used for all those great fighting games.. PS2 was superior in hardware but why is it games like Grandia 2 played like crap on there? Just like the original that played way better on Saturn than PS1..

Yes they both died but they werent bad machines.. Sega was always a middle gen console.. Genesis was meant to compete with NES, Saturn was meant to 1 up Nintendo again but the PS deal fell through and there it went.. VMUs, online, high res 60fps gameplay, 4 control ports... They were ahead of their time..

FlyingFoxy3399d ago

That's the main reason that DC failed, because people lost faith in Sega after the 32x, MEGA CD & kinda the Saturn. People were hyped for the PS2 and that's a big reason why DC failed to sell, it really didn't have many poor games at all and most were good to great.

Not sure what you're on about with the graphics either, most games were just as good looking as ones on PS2.

The only thing you could say was lacking on the DC was storage on the GD roms and maybe they could've added a second thumb stick. There wasn't really anything wrong with its graphics capability for the time, don't forget it came out way earlier than the PS2.

You kinda lost credibility by saying the DC had grainy graphics.

Godmars2903399d ago

Part of the DC's failure was the loss of faith from the core gaming audience coupled with finical choices which left Sega in bad sorts, but another was the lack of a similar hook to the PS2, namely movie playback. At the time GD roms had the option, remember seeing discs for the format in a few places, and if Sega had included it things might have been different.

People/gamers look at the PS2 and only say/think that the games for it made all the difference, sold well over 100 million of the consoles, but it was DVD movies that tipped the scales as far as the general public was concerned.

InTheZoneAC3399d ago

who said anything about grainy?

Segata3399d ago

I should kick you into outer space for such a ignorant comment.

Picnic3399d ago

Of course the graphics were inbetween PS1 and PS2... because it was released between PS1 and PS2!

The graphics were closer to PS2 level than PS1 level.

In fact, many early PS2 games did not look as good as Dreamcast games. And Jet Set Radio and Shenmue look great for the time to this day.

Picnic3399d ago (Edited 3399d ago )

Your prediction that it would die off within 2 years was not without basis - the MegaCD, the 32x, the Saturn. Sega's past history of releasing expensive add ons, abandoning some of their previous successes (like no new Sonic game on Saturn!), coupled with a new entrant in the market, Sony, meant that, unfortunately, Sega was like the Ghost of Christmas Past to many people. And if you didn't like arcade games, or arcade-STYLE games, or RPGS, there really wasn't all that much on it. It was a bit like having a new NEO GEO in a way- quite good visually, if a little rough round the edges sometimes, but just not as personal to many people as the competition and not having sufficient sense of depth gameswise apart from Shenmue.

iplay1up23399d ago

Um, when Dreamcast came out it was the most powerful system available. In some ways it was MORE powerful than PS2.

GameCube, had more power than PS2, as well as XBOX. PS2 was the weaker of that gen, but it still won, and went on to be the 1 selling game console o all time.

3399d ago Replies(1)
gangsta_red3399d ago

"-It's graphics were in between ps1 and ps2"

Wow, I was all set to read why the Dreamcast was not amazing and then all credibility became lost with your first point.

InTheZoneAC3399d ago

and I fail to see any of your points why it was great, completely disputing the fact that it died because it did suck

gangsta_red3399d ago

The Dreamcast was great because it did have better graphics than the PS2, they had some of the best looking games at that time. Capcom's fighters played flawlessly on the Dreamcast and was the go to machine to play their games because of how fast the gamer played compared to a much slower PS2.

Dreamcast was also the first system where I played Madden online. Which blew my mind at that time since online was mainly a PC thing.

The system was ahead of it's time, Sega channel and the VMU were just a few examples of what made that system so great along with online and the great Sega games that released with it.

The system failed partly due to lack of third party support. Sega burned many third parties by dropping the Saturn so quickly, many third party devs including Sega of America had games in development for the Saturn. The Saturn architecture was already a nightmare to develop for so imagine these devs having to scrap that work because Sega dropped the Saturn.

Sega also burned a lot of retail stores by not only moving the release date of the Saturn up but exclusively releasing the system in only some retail stores. Because of this some retailers KB Hobbies (i believe) refused to carry Sega products.

"..completely disputing the fact that it died because it did suck.."

You made even less points and more opinions based on nothing really and yet you say "facts"?

+ Show (8) more repliesLast reply 3399d ago
blawren43399d ago

Failure is always relative. How many sales makes something successful? "If your not first, your last", or in this case, you failed. I'll admit, I've never heard of a couple of these.

PhoenixUp3399d ago

GameCube made the most profit in its generation. I don't consider that console a flop.

I consider a flop to be a product that has a negative impact financially for a company.

Picnic3399d ago (Edited 3399d ago )

Have you got proof that the Gamecube made the most profit in its generation as, despite how cost effective Nintendo said it was to make a Gamecube, which had no complicated Emotion engine in it nor DVD drive, I would still highly doubt that the Gamecube overall made more profit for Nintendo than the PS2 did for Sony. The mass popularity of the PS2 meant that it was often sold at (a higher price (sometimes 2-3 times the price) of the Gamecube. For a month or 2, you could get a Gamecube and Resident Evil 4 or Wind Waker for just 40 UK pounds (55.55 dollars). And even if Sony could have made a bit more profit overall on the consoles, surely Sony get a cut on the games. With 155 million owners compared to Gamecube's 21 million, Sony would rake it in.

PhoenixUp3399d ago

Nintendo made profit on every GameCube sold since day one while it took Sony a while before they broke even on PS2.

Picnic3398d ago (Edited 3398d ago )

Please can you provide your source? I can imagine that piracy could have eaten in to Sony's profits whereas piracy was close to impossible on Gamecube. But it would have much more to do with that, I think, than with any minor difference in console manufacturing cost versus console price.

Concertoine3399d ago

Nintendo made the most profit that gen but that was largely due to the GBA and not the GC.

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30°

Gamer Created a Personal Cloud-Gaming Service, and So Can You

OnLive announced that they would be shutting down their streaming service for good at the end of this month, which has unsurprisingly upset some of the streaming service’s supporters. While some took to griping on forums, OnLive user Larry Gadea decided to take action.

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hardcoregamer.com
killatia3716d ago

That pretty cool actually. Glad something cool came out of the demise of Onlive