TriVerse writes, "By the late 90's, First Person Shooters (FPS) were the defacto reason for many personal computers getting sold, they were definitely the main push for 3D video card upgrades (with racing titles being a distant second). Unreal was heralded as the title to finally dethrone Quake and other FPS titles of the day, that didn't happen but it definitely put Epic Megagames on the map as a competitor to watch."
Warframe is giving away a selection of Unreal Tournament weapon skins to celebrate Warframe: 1999, and you only need login to get them free.
What ever happened to arena shooters? We delve into the rich history of this beloved gaming subgenre, how its survived over the years, and what arena shooters look like in 2022.
Devs stopped innovating on them.
Overwatch is the last innovation that has some of that vibe.
The Outerhaven writes: Did you ever think about why your favorite first-person shooters have an in-game announcer? The one that is screaming on the top of its virtual lungs when you're out there, fragging everyone in sight? Double Kill! Triple Kill! Mega Kill! I'm sure you're familiar with those and much more, but did you ever wonder where it all started?
My favorite is from UT2003/2004, "Holy Shit!" https://www.youtube.com/wat... Not the best quality but it has all the best phrases 😀 I played the shit out of UT2003/04, I always felt those were the real games with skill, along with Quake 3 of course. We need more games like that to make a come back no more hero shooters and battle royale shit. I can only imagine if FATAL1TY had the tech we have now back then with 360hz monitors, 4000hz keyboards, & 8000hz mice, he was already a legend then without any of that, he would certainly be on a whole 'nother level with them 🙃