VGW: Continuing along our line of The Elder Scrolls V: Skyrim guides, I present to you our third entry, which will lead you through the basics and tips of smithing, enchanting and alchemy. I've received numerous questions through various outlets, and this guide attempts to answer most of them.
That judicious lack of oversight permeated everything in Bethesda's RPGs, in a positive fashion.
I much prefer a left alone Obsidian and Larian Studios. Bethesda's formula has grown old for me.
Skyrim blew my mind when it released. That game took me to the gaming, promisedland. Going back to it when it was updated for the PS5, it felt slightly rough around the edges, but great for its time
We should leave Obsidian alone. Bethesda on the other hand should be kept under constant psychiatric observation.
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The Elder Scrolls V: Skyrim has been updated to support true Physically Based Rendering thanks to the release of Community Shaders 1.0.
Best tip I can give anyone in Skyrim, regardless of class, is to have smithing and enchanting maxed to 100 and the usefull perks for you in each tree taken. Then enchant a fortify smithing set of armor (well actually just hands chest rings and necklace. Then when you improve equipment it will improve even more powerfull (damage or defense wise) than it would just based on your 100 smithing skill. Then hey......why not even swigg a fortify smithing potion on top of your fortify smithing armor. Just sayin'........ lol
Getting smithing to 60 and using smithing enchanted jewelry is working amazingly well for me. Epic blade of woe and Shrouded armour.
I think I will pass on those ideas as it sounds like it would make the game too easy.... just cos it can be done, doesn't mean it makes the game better!
Do people seriously need a guide for this? Iron daggers and hide bracers, then just enchant them with whatever crap you want and sell them.