260°

Cutscenes ruin story-driven games - BioShock's Ken Levine

BioShock creator Ken Levine has detailed his distaste for cutscenes in story-driven games, saying he wants to interact with a game’s plot, not just watch it unfold.

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Theo11304907d ago (Edited 4907d ago )

Yes they do, Cutscenes are the boring-est parts of video games, it's the laziest way of trying to convey a story to the player instead of trying to tell it in the world.

Games that pulled it off: Half-life, Portal, Bioshock, Skyrim. They are very rare, but those games are many times more memorable and create a splash in gaming that gives them a certain status.

LastDance4907d ago (Edited 4907d ago )

Cutscenes are boring if they arent good. I play games with fantastic cutscenes.

Show me the best stories in games and most will have cutscenes. the ones you listed are pretty much the only ones that do it well without cutscenes.

Look at SOTC without cutscenes. It would be far more monotonous. How are you suppose to see the horseman coming without cutscenes? read it on a piece of note paper like skyrim?
In fact, how is ANYTHING suppose to be conveyed beyond the player character without cutscenes.

Devs would have to contrive the most retarded reasons to convey information if cutscenes were shunned from gaming entirely.

Tanir4907d ago

wtf theo? how is it lazy to put a cutscene? they take more choreography, more thought than just pulling a bethsdeda and having some guy standing still talking to you looking bored out of his mind.

games like MGS, Uncharted, Final fantasy, Devil may cry, god of war etc make the story progress with cutscenes. it is very near impossible to make a ridiculous Bayonetta style cutscene with out it being a cutscene, so stop whining. and out of the games you mentioned that did it right....only bioshock succeeded.

half lifes story was boring to tears imo, and skyrim suffers from the same (stand still) "You must go and kill the dragon....yaaaawwwn....and save the world...yaaawn" they have no emotion, no mannerisms, they are very un life like. game is epic but story fails.

heavy rain is another game that obviously needs cutscenes aswell as halo

PirateThom4907d ago (Edited 4907d ago )

Here's the problem with a game like Half-Life and story.

You can still move around, but, you're still confined to one area while characters talk on as if you're not even there, you can move away and miss the conversation but, ultimately, you often can't leave the area until they're finished, it still takes control away from you and you're basically waiting for the scene to finish so you can move on.

It's not a better way to do things, just a different way.

Captain Qwark 94907d ago

@theo1130....

i couldnt disagree more, UC is a perfect example. the cutscenes in that game are fantastic and are often times better than half the movies coming out. with that in mind, its those cut scenes that make me want to play from scene to scene without putting the controller down becuase im pumped to see whats next. add in fantastic gameplay in between those scenes and imo you have the best and most exciting way to tell a story in a game. this guy is talking out of his *ss, if bioshock had cutscenes like UC i may have stuck around to the end. another good example is batman, your going to tell me that batman would have been better if you just sat there and watched from a first person perspective lol?

also cutscenes add to the immersion if anything, being able to get a closer look at the characters facial expressions helps you really get to know the characters far better.

now the way Bioshock and elder scrolls tell there storeis is not bad, just different. i prefer cut scenes though. kinda funny when you think about it though becuase SKyrim is my fav game ever and before that it was morrowind, still cutscenes forever!!!!

GraveLord4907d ago

Have you ever played a Final Fantasy game? Particularly the ones on the PS1?

Cutscenes are only boring if the game is boring. I love cutscenes.

TheGameFoxJTV4907d ago (Edited 4907d ago )

IT TAKES MORE EFFORT TO DO A CUTSCENE THAN IN GAME! lmao! So lazy is the wrong word! Even arguing this is stupid, it comes down to what the devs want for their game, and the design they envision for it. Saying on way is better than another is just slow. Not every game needs to be the same.

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vickers5004907d ago

They ruin it for me a lot of the time. Whenever a cutscene comes on, I put my controller down and just watch, because I'm basically just switching from playing a game to watching a pre-rendered video which looks very little like the game I was just playing (the cutscene looking much better).

It just creates this feeling of separation for me, I feel like I'm swapping between watching a movie and playing a game, when I should only feel like I'm playing a game.

That's just my personal opinion though.

JoeReno4907d ago

The Naughty Dog team do this so well with Uncharted. Its hard to tell when the cut scene ends and the game play kicks back in so you pay attn to the whole thing. They really do a great job with making cutscenes seamless.

FlashBack4907d ago (Edited 4907d ago )

@vickers500 I just played the desert part in U3, your argument is invalid...

vickers5004907d ago

@JoeReno

It's pretty easy for me to tell most of the time. I'd rather have the Uncharted games just use in game cinematics, kind of how the majority of mgs4 did it.

Thatguy-3104907d ago

I think it just depends how good they are. I can say on behalf of most gamers that when it comes to playing uncharted games we never skip the cut scenes. In fact they were so crafted well that i would re run them and pretend i was seeing a movie. IMO the voice acting and the characters have to be top notch in order for it to work well. Another perfect example is heavy rain !

MariaHelFutura4907d ago (Edited 4907d ago )

Team Ico is the best at story driven games by far IMO. They dont use cutscenes, CGI ones atleast. Come to think of it most good story games dont use any CGI cutscenes, asides from JRPGs.

trouble_bubble4906d ago

I've loved good cutscenes in good games ever since Ninja Gaiden in '89/90 on the NES.

What I hate are BioShock's out of order, missable, often negligible audio diaries. Fragmented storytelling aside, Mr Levine, who in the hell walks around all day talking into a tapedeck and leaving 20 sec blurbs about sea slugs and NewYearsEve Parties all over town, lol?! Hey look, another Suchong secret in an ashtray! Did Einstein leave his theory of relativity fragmented on tapes in cash registers and whiskey barrels too? It's absurd, Levine. Especially when Fontaine records himself turning into you-know-who and apparently left it at an orphanage. Wtf.

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Harelgur4907d ago

Its always better to have in game events where you can still move (like in hl2)

Slugg3r4907d ago

But one thing I have to say about HL2 is that when I had ability to move around while those important parts of story were given, I did something else (like teleporting objects in the beginning) and missed some parts of the story.

ZombieAssassin4907d ago

As much as I like the guy and his games I can't agree, don't get me wrong I don't want a game that has more cutscenes that gameplay but I like them.

Crazyglues4907d ago (Edited 4907d ago )

Yeah it depends... Are we talking God Of War , uncharted which I really enjoyed -or- are we talking Metal Gear Solid 4 OMG this could have been in a movie cut-scene's LoL...

it just depends on how it's done - if you start getting much more cut-scene's then game time, then something is seriously wrong.. IMO

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kevnb4907d ago (Edited 4907d ago )

I would of liked uncharted much better if they dropped some of the cutscenes and let us play through stuff. God they are always talking about stuff during gameplay anyway, why not just flesh it out more? But I suppose people want the cutscenes... Uncharted games also look much better in cutscenes for the most part...

FlashBack4907d ago

In cutscenes they can use cinematic techinques impossible during gameplay....in cutscenes for example you get familiar with the characters' faces, now imagine it without cutscenes...at least I would have a much different image of Elena....

LightofDarkness4907d ago

I agree, in a medium like ours where interaction is the key to immersion and thus success in many cases (particularly story and setting focussed games), taking the player out of the game to watch some exposition every few minutes is not the best way to accomplish your goal.

I can appreciate and enjoy cinematics/cutscenes to a degree, but they do often have the effect of removing me from the experience, often just when you were really getting into it. It's like they're drawing you further and further in, asking you to do things and be a part of the story, until a larger plot development comes along and they basically wrestle control from your hands and say "STOP, put that controller down, it's our turn, you'll ruin it with your interaction, our way is better", like a bratty child who has to have it their way.

I can also appreciate that certain game directors fancy themselves as film directors for a modern age, but they're not doing it in a way that specifically targets the strengths of their medium; they're trying to direct the game like it's a movie. Except it's not a movie, it's a game.

I can say I definitely prefer the approach that companies like Valve, Bethesda and some others (too few, IMO) use when telling a story. They have more impact on me because I feel more like it's MY story, like I'm involved in it somehow. It's like the game extends a hand to you and says "come with me, we're going to do something great together." Whereas a game that is heavily laden with cutscenes and is more cinematically presented says "come with me to the next bit, then STAND THERE AND DON'T TOUCH ANYTHING, JUST LOOK."

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70°

Prime Gaming February Content Update: BioShock Infinite Complete Edition, Wolfenstein: Youngblood

This February, Prime members can claim a fresh lineup of free games, including BioShock Infinite Complete Edition, Surf World Series, AK-xolotl: Together, Sands of Aura, The Talos Principle: Gold Edition, Stunt Kite Party, The Smurfs 2 — The Prisoner of the Green Stone, Hardspace: Shipbreaker, Lysfanga: The Time Shift Warrior, Dark Sky, Wolfenstein: Youngblood, El Hijo — A Wild West Tale, Colt Canyon, Republic of Jungle, Royal Romances: Cursed Hearts Collector’s Edition, Deus Ex: Human Revolution — Director’s Cut, Night Reverie, Sine Mora EX, Redemption Reapers and Yes, Your Grace.

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primegaming.blog
300°

Top 10 Rarest Xbox 360 Games That Are Worth a Fortune

Twinfinite: “War may never change, but the prices of rare games do!”

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twinfinite.net
Christopher639d ago

"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"

1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.

Soy639d ago

I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.

gamerz638d ago

Me too. Here's the best I can do:

El Chavo Kart $90.14
NCAA Football 14 $87.72
Spiderman: Edge of Time $75.94
Spiderman Web of Shadows $75.09
Spiderman: Shattered Dimensions $67.76

Christopher638d ago

Wow, El Chavo Kart is not at all what I expected by the name. 100% looks like a Sackboy Kart game.

Soy638d ago

It's so odd that so many Spider-Man games are seemingly given lower print runs, even if they're not the best games.

jznrpg638d ago (Edited 638d ago )

Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.

sadraiden638d ago

Fallout 3 and Bioshock Infinite are the rarest games of all time.

100°

8 Best Games Set In A Multiverse

One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.

However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.

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thegamer.com
Christopher658d ago

While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.