DSOGaming writes: "So, Skyrim is out now and you can expect lots of news and tweaks about it. This weekend, we’ll discuss about our most anticipated mods that might get released in the following days. But for now, let’s see how to enable ambient occlusion. Contrary to some games, Skyrim doesn’t provide any in-game option to enable it. Thankfully though, we can use the compatibility bit of Fallout 3/New Vegas to force it via Nvidia’s Inspector Tool. Oh, and in case you didn’t catch it, this is another hint that Skyrim’s engine is basically an upgraded version of Gamebryo."
That judicious lack of oversight permeated everything in Bethesda's RPGs, in a positive fashion.
I much prefer a left alone Obsidian and Larian Studios. Bethesda's formula has grown old for me.
Skyrim blew my mind when it released. That game took me to the gaming, promisedland. Going back to it when it was updated for the PS5, it felt slightly rough around the edges, but great for its time
We should leave Obsidian alone. Bethesda on the other hand should be kept under constant psychiatric observation.
Big Bethesda Nintendo Switch eShop sale now live with lowest prices ever for The Elder Scrolls V: Skyrim, Doom (2016), and more.
The Elder Scrolls V: Skyrim has been updated to support true Physically Based Rendering thanks to the release of Community Shaders 1.0.
Awesome, gonna do this when I get my copy (damn you, college classes!)
Also, upgraded version of Gamebryo? Well at least Gamebryo was absurdly moddable...