In common with most console titles, Drake's new adventure runs at a capped 30 frames per second - a necessity when you factor in the sheer amount of processing going on behind the scenes in rendering the state-of-the-art visuals. However, Jorge Soares, the editor of Eurogamer Portugal, noticed something rather interesting in a recent Uncharted 3 marketing video - the game was clearly and obviously running at 60 frames per second.
During MCM Comic Con London X EGX, CGM got the chance to be part of a press group interview with the stars of the Uncharted titles, namely the legendary Nolan North, who played protagonist Nathan Drake, Emily Rose, who portrayed Elena Fisher and Richard McGonagle, who took on the role of Victor ‘Sully’ Sullivan,
Uncharted 3: Drake’s Deception has a lot to live up to as Uncharted 2: Among Thieves is an incredible and near-perfect game.
I cant even say what the point was its easily the worst story in the series. The online was a whole lot of fun though but overall doesn't come even close to 2
Villains were all over the place in this… one second they wanted Drake dead, the next they needed him, then they want him dead again, then they coulda killed him, but poisoned his friend instead, then coulda shot him again, but had brunch with him, then needed him alive, then coulda mowed him down, but decided to kill him by fire and let him escape… Uncharted 2 was way better. 😅😅
This was actually my least favorite in the series. Didn't have that same impact that part 2 set.
Uncharted 2 is the pinnacle of the series (to me).
Granted, 4 had the best story in my opinion, but 2 was the overall best game.
A decade after its release, how does Uncharted 3 fare today? Does its story still work? Was its precursor’s legacy a bedrock or quicksand for its own aspirations?
When arguably the weakest game in the series is still awesome and more fun than most games today, you know you're onto a winner!
They had to make some weird choices as far as story went because the actor for Cutter had to bail which left a few holes in the story.
Uncharted is one of my favourite series and while the leap from 2 to 3 was not nearly as big as the leap from 1 to 2, I think it was an amazing experience none the less.
I really liked part 3 ( Among Thieves is still the best in my opinion) My only complaint was the interactions with the villains and how they were a missed opportunity, Linda MacMahon (Marlowe) was an interesting antagonist due to the history with Sully and Nate but it fails basically flat especially with her ending. And I couldn't care about Navaro 2.0.
What I did love and made me care was Cutter, in the short time he was in the game you could feel that the guy was a good treasure hunter for example when he pulled his own notebook with the clues he founds so the team can escape a room.
It was a small touch that add a lot to the character.
I have mixed feelings on the series. I still own all of them on the PS3, and the collection for PS4, but I didn't truly "love" any of the games until 4.
They're good games, but they always stumble on some element.
The first is good, but the climbing mechanics weren't exactly fine tuned with the first showing. Not to mention the spongey enemies if you played on anything past normal; but you're then faced with a fairly unchallenging game experience.
The second mostly fixed the climbing, but added in a pretty clumsy stealth mechanic.
Three was just two with a new story.
Four got it right though.
I don't remember once getting annoyed by any mechanic had in the game.
I know that everyone has a soft spot for 2, and 3 is sort of the black sheep of the series; but they did, overall, get progressively better. Which doesn't always happen.
I like to say games are locked at 30fps unless of course it drops below that on a regular basis, in which case it would be "capped" at 30fps.
Naughty Dog have optimized the games to run so well, that it looks like they play at way above 60 frames. I've played games on my computer at 100 frames, and Uncharted plays just as well as those do. Dunno how they do it, but they still seem to amaze me.
There was a video on IGN a while back with the same framerate. Possibly it was running on a dev PC, but I always understood that the code ran slower on dev PCs than on dev kits because of cell optimization.
If it would have been possible ND would have done this for sure, since no one but ND(except maybe GG) knows how to max out the PS3. The beautiful graphics would not have been possible @ 60FPS, that's why GG and Naughty Dog make their games @ 30 FPS so the game looks a lot better. Next generation will be amazing, just imagine.
worse, many cgs run at less than 30fps as uncharted and other ps3 exclusive games aim for that type of visual look anyway, so 30fps is the only way to make the game have that cinematic look 60fps probably wouldnt look any where near as good as the 30fps cause it would be to fast for it to be cinematic, and on the subject of a pc dev kit, there are none they make ps3 and 360 games on their own hardware and software kits, so dont hype the "mighty" pc as doing anything other than designing these games