150°

5 Reasons To Use OnLive | Game Crunch

What’s OnLive you ask? OnLive is the video-game on demand service that let’s you “stream” your video games from the cloud onto your Mac, PC and other mobile devices or the official microconsole. The service started in June 2010 in only the USA and has since, expanded to support the United Kingdom as well and has been providing quite convenient gaming experience for gamers.

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gamecrunch.co
fluffydelusions4987d ago

Does anyone ACTUALLY know someone that uses OnLive? I don't.

BrightFalls764987d ago

I could have said the same about Netflix at one time. I'm not sold on it as of now but that doesn't mean it can't take off. If they can continue to grow (both in customer base and content) then it could be huge.

smoothdude4987d ago

I use it, so now you know someone, however, the lag makes some games not playable. They were having a promo where you can buy any game for a buck. So I started the trials to see which one I wanted. I wanted Dirt 3, however, the lag made the game horrible. I couldn't keep the car on the track because all my actions were behind what is happening on the screen.

All the other games, like assassins creed, I would rather play on my PS3. The deals are nice, I got Batman AA for a buck, and Mafia 2 for $5, borderlands goty for $5, but again the graphics are not maxed, and the lag is bad.

I dont see how this will ever beat a dedicated console or computer unless you can't afford one. Then you will have a customer base which will not want to buy games at full price. The service is not bad, however, it is far from brilliant.

saumer4987d ago

I use it. If it had Battle Field 3 and Diablo 3 I would forget all about owning a PC and just have a laptop or Tablet with a keyboard and mouse.

palaeomerus4987d ago (Edited 4987d ago )

I use Onlive. I live about 200 miles away from their hub in DAFW and have a 10 Mb/s connection via a cable modem and it works pretty damned well for me.

If you live further away from their hardware than I do, then it might be a lot worse even if you have a decent connection. I don't know. But I was pleasantly surprised at how well it works and how cheap the games can be if you watch for sales and deals.

@ one2thr " What about the games with online passes? "

Onlive deals with the publishers they get the games from. They have to make a special version of the game to run on Onlive often with a replacement for stuff like Steam or Origin backend code.

That means that buying a full pass(buying the right to unlimited play) is like buying a game new and renting the game for a 3 day pass or playing a game in he $10 a month "Playpack" is providing revenue for the publisher and so you have online access, though it is probably limited to online play with other Onlive users.

Some games on Onlive may not have multiplayer enabled at launch though and you have to wait for it to be put in later.

Currently Warhammer 40K: Space Marine on Onlive, which launched on September 6th, has gone longer than a month (almost two months now) with no multiplayer modes available though Onlive says that MP and coop is still coming as soon as THQ is done with them. To apologize for the delay. Onlive gave $20 discount codes on a future purchase to people who preordered it.

BattleAxe4987d ago

I downloaded the Onlive client, and while I think some features are cool and your first game for $1 is great, I still haven't purchased one game from the service. My 3 biggest issues are graphics quality, latency issues and the huge amount of bandwidth that Streaming games could take up.

If you game regularly, most people would surpass their bandwidth caps in just a week of gaming. I've heard estimates that 6 hours of gaming on Onlive uses around 20GB. If this is true, then this service will unfortunately never reach its potential. If Onlive were smart, they would have both a digital download store and a streaming service to cover all their bases.

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azizmb4987d ago

I actually do but the number of people I know who don't is many times larger than the number of people I know that do. I think it's still a growing service.

PickAShoe4987d ago

i bought Deus Ex: Revolution for 1 dollar. :D

sourav934987d ago

I use Onlive. And I have to say it's pretty great. I am a console/pc gamer but I find onlive pretty sweet. I do most of my gaming on consoles, as I have more friends on it i.e. for multiplayer. But I've got a decent gaming pc rig so I play multiplat games on it. I've got onlive installed on my laptop. It's not really that much of a high spec'd machine (intergrated gfx chipset). The brilliance of onlive is that I can play it anywhere. I only have a few games on it, which I got from the initial promotions. I mainly use onlive to demo games that i'd like to buy for my pc/consoles. It's better than normal demos because I can actually play the full game for 30 minutes without any restrictions. I would personally recommend onlive to anyone who hasn't tried it yet. It's not a subscription service so you're not losing any money to try out all the demos. I was just in awe when my 2 year old dell laptop was playinh metro 2033, when I actually had to upgrade my graphics card on my pc to a GTX 560 to play it with decent performance. Overall, it's a great service. Is it great enough to topple console and pcs? Only time will tell. Peace.

ginsunuva4987d ago

Me and like four others do. Until I upgraded my pc for bf3.

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arnyftw4987d ago

My connection could run HD anyway. Im fine with my gaming pc.

one2thr4987d ago

What about the games with online passes?......

Murad-D124987d ago (Edited 4987d ago )

am using it, its a nice deal really, pay 7 pounds a month and play 110+ games
and thats if you want play, or just buy games u like..etc
you can have friends, watch people playing their games live..etc a lot of nice features really, just download it and check it by yourself, and you can try every game available for 30 minutes or so to check if you will like it or not before buying it

GraveLord4987d ago

5 Reasons to use Onlive
-You have super fast internet
-You have the money to pay for it
-You hate physical media
-You hate digital downloads(don't know why you hate it since you got super fast internet!)
-You like having a limited number of games to play

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90°

The Cloud Gaming Graveyard: Dead Cloud Gaming Services

We take a walk around the Cloud Gaming Graveyard - listing all the failed cloud gaming services over the last decade.

We discuss the ups, the downs, and overall history of this technology. Turns out running a successful cloud gaming service that addresses the various technical hurdles and actually makes money is a real challenge.

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clouddosage.com
Chocoburger338d ago

I'm sure that there will be more to come in the future.

UltimateOwnage337d ago

Latency and video compression will always make cloud gaming an afterthought.

290°

6 console flops that were actually amazing, from the Sega Dreamcast to the Neo Geo Pocket

DS:
Sometimes life just isn't fair. Vincent Van Gogh went completely unappreciated during his lifetime despite his obvious genius; Jesus - a man who could turn water into wine, don't forget - was nailed to a cross and left for dead; while Steve Brookstein has only ever had one number one single, despite winning the very first series of The X Factor. Now what's that about?

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digitalspy.com
WilliamSheridan3404d ago

Dreamcast was definitely ahead of its time....

Knushwood Butt3404d ago

Loved my Neo Pocket Colour

Spent hours on card fighters clash games

InTheZoneAC3404d ago

the dreamcast was not amazing:
-It's graphics were in between ps1 and ps2
-the controller felt so narrow and skinny
-no dvd drive

I don't know why people act like it was anything more than another overrated undersold flop of a console. My friend had one because "next gen" and I told him I'm just waiting for PS2.

He always talked about graphics, non stop. Of course when I played it did look better than anything I've seen before, but that was it. The games were ok at best. I didn't like NFL 2K's control scheme compared to Madden's.

Even as a kid I predicted this console would die off in 2 years, well what happened...

filchron3404d ago

You must have hated arcades. Youre probably real fun at parties /s

between PS1 and PS2? no. DC had much better filtering than grainy ass PS2. compare the DOA2 on PS2 and the DC and then revise that wrong statement buddy. and the sad thing is PS2 had TWICE the ram of the DC and the 480p signal from DC still came out WAY cleaner than PS2's.

InTheZoneAC3404d ago (Edited 3404d ago )

arcades are definitely fun. Went to celebration station any time we could :)

"you're" probably real fun at parties...because wtf does that have to do with anything...

if dreamcast was any good it wouldn't have died faster than the wii u has...

don't be so defensive, I'm not the one that controlled everyone else not to buy it lol

DivineAssault 3404d ago (Edited 3404d ago )

DC ran games at 60FPS and was an arcade players "Dream" come true.. For the first time, arcade games were surpassed by a console.. Saturn had it 1:1 if you imported with the 4mb cart.. I wasnt in love with the DC controller but i had a 6 button layout 3rd party i used for all those great fighting games.. PS2 was superior in hardware but why is it games like Grandia 2 played like crap on there? Just like the original that played way better on Saturn than PS1..

Yes they both died but they werent bad machines.. Sega was always a middle gen console.. Genesis was meant to compete with NES, Saturn was meant to 1 up Nintendo again but the PS deal fell through and there it went.. VMUs, online, high res 60fps gameplay, 4 control ports... They were ahead of their time..

FlyingFoxy3404d ago

That's the main reason that DC failed, because people lost faith in Sega after the 32x, MEGA CD & kinda the Saturn. People were hyped for the PS2 and that's a big reason why DC failed to sell, it really didn't have many poor games at all and most were good to great.

Not sure what you're on about with the graphics either, most games were just as good looking as ones on PS2.

The only thing you could say was lacking on the DC was storage on the GD roms and maybe they could've added a second thumb stick. There wasn't really anything wrong with its graphics capability for the time, don't forget it came out way earlier than the PS2.

You kinda lost credibility by saying the DC had grainy graphics.

Godmars2903404d ago

Part of the DC's failure was the loss of faith from the core gaming audience coupled with finical choices which left Sega in bad sorts, but another was the lack of a similar hook to the PS2, namely movie playback. At the time GD roms had the option, remember seeing discs for the format in a few places, and if Sega had included it things might have been different.

People/gamers look at the PS2 and only say/think that the games for it made all the difference, sold well over 100 million of the consoles, but it was DVD movies that tipped the scales as far as the general public was concerned.

InTheZoneAC3404d ago

who said anything about grainy?

Segata3404d ago

I should kick you into outer space for such a ignorant comment.

Picnic3404d ago

Of course the graphics were inbetween PS1 and PS2... because it was released between PS1 and PS2!

The graphics were closer to PS2 level than PS1 level.

In fact, many early PS2 games did not look as good as Dreamcast games. And Jet Set Radio and Shenmue look great for the time to this day.

Picnic3404d ago (Edited 3404d ago )

Your prediction that it would die off within 2 years was not without basis - the MegaCD, the 32x, the Saturn. Sega's past history of releasing expensive add ons, abandoning some of their previous successes (like no new Sonic game on Saturn!), coupled with a new entrant in the market, Sony, meant that, unfortunately, Sega was like the Ghost of Christmas Past to many people. And if you didn't like arcade games, or arcade-STYLE games, or RPGS, there really wasn't all that much on it. It was a bit like having a new NEO GEO in a way- quite good visually, if a little rough round the edges sometimes, but just not as personal to many people as the competition and not having sufficient sense of depth gameswise apart from Shenmue.

iplay1up23404d ago

Um, when Dreamcast came out it was the most powerful system available. In some ways it was MORE powerful than PS2.

GameCube, had more power than PS2, as well as XBOX. PS2 was the weaker of that gen, but it still won, and went on to be the 1 selling game console o all time.

3403d ago Replies(1)
gangsta_red3403d ago

"-It's graphics were in between ps1 and ps2"

Wow, I was all set to read why the Dreamcast was not amazing and then all credibility became lost with your first point.

InTheZoneAC3403d ago

and I fail to see any of your points why it was great, completely disputing the fact that it died because it did suck

gangsta_red3403d ago

The Dreamcast was great because it did have better graphics than the PS2, they had some of the best looking games at that time. Capcom's fighters played flawlessly on the Dreamcast and was the go to machine to play their games because of how fast the gamer played compared to a much slower PS2.

Dreamcast was also the first system where I played Madden online. Which blew my mind at that time since online was mainly a PC thing.

The system was ahead of it's time, Sega channel and the VMU were just a few examples of what made that system so great along with online and the great Sega games that released with it.

The system failed partly due to lack of third party support. Sega burned many third parties by dropping the Saturn so quickly, many third party devs including Sega of America had games in development for the Saturn. The Saturn architecture was already a nightmare to develop for so imagine these devs having to scrap that work because Sega dropped the Saturn.

Sega also burned a lot of retail stores by not only moving the release date of the Saturn up but exclusively releasing the system in only some retail stores. Because of this some retailers KB Hobbies (i believe) refused to carry Sega products.

"..completely disputing the fact that it died because it did suck.."

You made even less points and more opinions based on nothing really and yet you say "facts"?

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blawren43404d ago

Failure is always relative. How many sales makes something successful? "If your not first, your last", or in this case, you failed. I'll admit, I've never heard of a couple of these.

PhoenixUp3404d ago

GameCube made the most profit in its generation. I don't consider that console a flop.

I consider a flop to be a product that has a negative impact financially for a company.

Picnic3404d ago (Edited 3404d ago )

Have you got proof that the Gamecube made the most profit in its generation as, despite how cost effective Nintendo said it was to make a Gamecube, which had no complicated Emotion engine in it nor DVD drive, I would still highly doubt that the Gamecube overall made more profit for Nintendo than the PS2 did for Sony. The mass popularity of the PS2 meant that it was often sold at (a higher price (sometimes 2-3 times the price) of the Gamecube. For a month or 2, you could get a Gamecube and Resident Evil 4 or Wind Waker for just 40 UK pounds (55.55 dollars). And even if Sony could have made a bit more profit overall on the consoles, surely Sony get a cut on the games. With 155 million owners compared to Gamecube's 21 million, Sony would rake it in.

PhoenixUp3403d ago

Nintendo made profit on every GameCube sold since day one while it took Sony a while before they broke even on PS2.

Picnic3403d ago (Edited 3403d ago )

Please can you provide your source? I can imagine that piracy could have eaten in to Sony's profits whereas piracy was close to impossible on Gamecube. But it would have much more to do with that, I think, than with any minor difference in console manufacturing cost versus console price.

Concertoine3403d ago

Nintendo made the most profit that gen but that was largely due to the GBA and not the GC.

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30°

Gamer Created a Personal Cloud-Gaming Service, and So Can You

OnLive announced that they would be shutting down their streaming service for good at the end of this month, which has unsurprisingly upset some of the streaming service’s supporters. While some took to griping on forums, OnLive user Larry Gadea decided to take action.

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hardcoregamer.com
killatia3721d ago

That pretty cool actually. Glad something cool came out of the demise of Onlive