The once-famous mascot has had his wings seriously clipped. Sam Bishop of IGN writes:
"It's hard to know where to start with Eternal Night's review. As I sit here, blood pressure finally dropping back to normal levels -- after nearly tearing the game out of the system to snap it in half -- and getting ready to walk away without ever putting fingers to keys, it strikes me that there's no more perfect example of how a truly good developer makes a franchise, not the other way around."
GuG Writer, Casey Covel does a review of The Legend of Spyro: The Eternal Night on the Wii.
This addition to the hugely popular Spyro franchise, The Eternal Night continues were "A New Beginning" left off. A new villain, Gaul the Ape King, now threatens our hero and is going to resurrect the Dark Master on the Night of Eternal Darkness. You must battle your way through challenging levels and defeat the usually Spyro enemies to reach the Ape King and prevent the resurrection.
Phoenix Games sat down to play this one, expecting to play a good game (Spyro games usually are) but was presented with something else. This game wasn't good at all. First, the controls of Spyro are flawed. Many times the double jump doesn't work and Spyro falls to his death and you must replay that area all over again. Just your average jump and glide can be difficult to execute.
Spyro continues his quest for mediocrity in yet another frustrating, unoriginal adventure.
The Good
* Special attacks and slow motion sometimes come together to make
for fun moments
* Lovely soundtrack.
The Bad
* Constant knockback attacks make the difficulty frustratingly
inconsistent
* Awkward controls
* Slow-motion mechanic is unnecessary and improperly balanced.
It was destined when new developers took over the IP. you can only go down from there ^^
Game development is supposed to be a job that takes passion. It's supposed to be a profession that you took because you love the product and its making. I just don't know or understand how can developers botch their future so bad when they studied for several years very difficult subjects. On the case of LAIR, I can understand, since they were a good developer, and were both mandated to put some features that screwed the game, and also wanted to take a gamble (that didn't pay off). But who in the hell wants to work with leftovers? Who the f*** makes career suicide with sh1t like this? Do they think they'll become the next Jaffe, Kojima or Miyamoto? jebus.