Movemodo: As PlayStation Move celebrates its first birthday this month, it is an apt time to look back at our year of content and share with you the news and reviews that were a highlight of Move’s year. Starting with Part One of this ‘Year in Review’, we look at the months from its September launch release through to Christmas 2010. If you consider in September 2011 the importance of Sony targeting core gamers with Move titles, the debate that Move’s full potential has not been fulfilled, the prevalence of PSN titles utilising Move and the role of Wii ports or patches for older PS3 games, it may be of interest to reflect that these issues were already being articulated within the first four months of the peripheral’s release.
A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.
That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.
Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.
Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.
Lack of games that proved the concept that 3rd parties could then copy en masse?
Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.
Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.
In my opinion, pretty poor year.
But, I do like the Frisbee golf game...ALOT!
I don't think it's debatable to say it has failed in its first year. The closest thing to a killer app it's had was Sports Champions and it smeared smeared so many of Sony's endearing, past-time mascots by putting them in that Playstation Move Heroes game. Add onto that an awful Ape Escape game, implentations into a few exclusives, and...that's basically the jist of what they've done so far.
I don't want to say this product has failed altogether, but it's definately left a bad impression for its first year. Who knows what the future holds though. Perhaps the Sorcery game has more unique mechanics than Skyward Sword, and possibly get a GOTY nomination from most sites in 2012.
I've yet to see anyone I know own a move, let alone that've heard of it.
It's weird that Sony wanted to go with the Move. They already experienced the backlash with SIXAXIS after LAIR. After that game, a lot of developers started making games with MINIMAL (and optional) or no support for SIXAXIS. I know Move is a much better technology and somewhat for different purposes, but it is the same principle.
Motion gaming is something that will never be as important as regular controllers. People might think that someday we will be playing games like in virtual reality, but that is way too far to be even a prototype, if not impossible.
Developers and console makers should focus their resources in having better consoles in order to have better AI, better gameplay, graphics, animations, stories, etc. Motion controls can be fun, but they are as fun as going to an arcade and playing it for 1 hr tops. It will never replace the conformity of playing a game sitting down for hours.
I've enjoy the hell outta it. I rape in KZ3, enjoy Tumble, Dead Space Extraction, looking forward to House of the Dead and Infamous 2. It delivers what it says it does.