130°

Move's First Year - Part One

Movemodo: As PlayStation Move celebrates its first birthday this month, it is an apt time to look back at our year of content and share with you the news and reviews that were a highlight of Move’s year. Starting with Part One of this ‘Year in Review’, we look at the months from its September launch release through to Christmas 2010. If you consider in September 2011 the importance of Sony targeting core gamers with Move titles, the debate that Move’s full potential has not been fulfilled, the prevalence of PSN titles utilising Move and the role of Wii ports or patches for older PS3 games, it may be of interest to reflect that these issues were already being articulated within the first four months of the peripheral’s release.

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gw4k5024d ago (Edited 5024d ago )

In my opinion, pretty poor year.

But, I do like the Frisbee golf game...ALOT!

LOGICWINS5024d ago

Just gt it. Damn things super hard to get used to with Killzone 3...but I do feel myself getting a little better as I keep practicing. I hope it turns out like the experience I had with Warhawk. Gt my ass kicked in the beginning, but I started owning after a couple of days.

gw4k5024d ago

I can't use it to play shooters and etc. Maybe it is me but everyone else I know hates it too. To hard to control, inaccurate.

LOGICWINS5024d ago (Edited 5024d ago )

I agree. When I saw those solid reviews on Gamestop and Amazon for the Sharpshooter I'm like...seriously? The damn thing NEVER does exactly what you want it to do.

I'm gunna spend a couple more hours with it tonight. If I don't gt the sense that it can enhance my experience instead of making it more frustrating...it's going back to the store.

coolbeans5024d ago (Edited 5024d ago )

I don't think it's debatable to say it has failed in its first year. The closest thing to a killer app it's had was Sports Champions and it smeared smeared so many of Sony's endearing, past-time mascots by putting them in that Playstation Move Heroes game. Add onto that an awful Ape Escape game, implentations into a few exclusives, and...that's basically the jist of what they've done so far.

I don't want to say this product has failed altogether, but it's definately left a bad impression for its first year. Who knows what the future holds though. Perhaps the Sorcery game has more unique mechanics than Skyward Sword, and possibly get a GOTY nomination from most sites in 2012.

LOGICWINS5024d ago (Edited 5024d ago )

I'm waiting for Sorcery as well. The only game I can say I've had fun with using the Move is Tumble(and Table Tennis)..but thats not enough IMO.

I've heard from several sites' customer reviews such as Newegg that Killzone 3 in particular is horrible with the Sharpshooter...and so far this is what I've experienced.

I've seen people own with the Move/Nav alone on Youtube, but the Sharpshooter is impractical for SP and MP IMO.

Mgs4isOverrated5024d ago

I've yet to see anyone I know own a move, let alone that've heard of it.

LOGICWINS5024d ago

I'm the first I know of my friends that owns Move as well. And most of my male friends own a PS3.

Mgs4isOverrated5024d ago

Yeah, It's kind of dead beat technology.

colonel1795024d ago (Edited 5024d ago )

It's weird that Sony wanted to go with the Move. They already experienced the backlash with SIXAXIS after LAIR. After that game, a lot of developers started making games with MINIMAL (and optional) or no support for SIXAXIS. I know Move is a much better technology and somewhat for different purposes, but it is the same principle.

Motion gaming is something that will never be as important as regular controllers. People might think that someday we will be playing games like in virtual reality, but that is way too far to be even a prototype, if not impossible.

Developers and console makers should focus their resources in having better consoles in order to have better AI, better gameplay, graphics, animations, stories, etc. Motion controls can be fun, but they are as fun as going to an arcade and playing it for 1 hr tops. It will never replace the conformity of playing a game sitting down for hours.

KingSlayer5024d ago

I've enjoy the hell outta it. I rape in KZ3, enjoy Tumble, Dead Space Extraction, looking forward to House of the Dead and Infamous 2. It delivers what it says it does.

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170°

PlayStation Move Controller Used to Perform Surgery on a Pig That Was 5,780 Miles Away

A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.

jznrpg250d ago

There is at least a few good jokes that could come from that title

Cacabunga249d ago

Yet another powerful device Sony gave up supporting. KZ3 move was one of the best motion controller implementation ever

just_looken249d ago

Right the ps move was awesome i have the gun thing from killzone still.

Relientk77250d ago

That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.

Lexreborn2249d ago

Guess that submarine should’ve used move controllers instead of logitech

249d ago
anast249d ago

PlayStation is saving lives and releasing the best games.

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50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

350°

Why the PlayStation Move Failed

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.

SullysCigar1378d ago

I use them most days and have for years 🤷🏻‍♂️

They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.

bouzebbal1378d ago

The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games

thorstein1378d ago

They are used constantly for PSVR games. So, no they haven't failed. Neither has PSVR (or VR in general.)

Bigman4k1378d ago (Edited 1378d ago )

The article was talking about why it ps move failed before psvr came along

SPEAKxTHExTRUTH1379d ago

It failed because it sucked plain and simple.

LOGICWINS1379d ago

I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.

I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".

SPEAKxTHExTRUTH1379d ago

It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...

Minute Man 7211378d ago

@SPEAK

The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??

yeahokwhatever1378d ago

I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.

SullysCigar1378d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"

Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.

Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.

+ Show (1) more replyLast reply 1378d ago
LordoftheCritics1379d ago

I would say both Move and Kinect weren't supported properly.

Sony and MS abandoned what could have been amazing.

SPEAKxTHExTRUTH1379d ago

Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?

Profchaos1378d ago

I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR

RedDevils1378d ago

Kinect should be kept as media interactive features.

LordoftheCritics1379d ago (Edited 1379d ago )

@SPEAKxTHExTRUTH
Again if it was supported right.

Where even a fast click of my fingers could get an immediate in game response.

It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.

''You people can act like it was something special all you want but it was horrible.''

No one is acting like it was special, I said it could be amazing.

''I think Move was simply not as profitable as Sony wanted it to be''

Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.

1378d ago
SPEAKxTHExTRUTH1378d ago

I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.

thorstein1378d ago

"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"

You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.

Silly gameAr1378d ago

And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.

You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.

Minute Man 7211378d ago

Wait you can play Dead Space with the Move?? I need it

Orchard1378d ago

“You can pretend that you had a move”

I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!

Because all hardware and software has a 100% approval rating from all purchasers…

P_Bomb1378d ago (Edited 1378d ago )

Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).

SPEAKxTHExTRUTH1378d ago

I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff

yeahokwhatever1378d ago

SO MANY really great experiences for the Move. The Fight was excellent!

Silly gameAr1378d ago (Edited 1378d ago )

@Minute Man

There was a game called Dead Space Extraction that you could play the Move with.

@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.

+ Show (3) more repliesLast reply 1378d ago
Vanfernal1378d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."

That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.

SPEAKxTHExTRUTH1378d ago (Edited 1378d ago )

VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.

Vanfernal1378d ago

@SPEAKxTHExTRUTH

"And VR is not the same as PS move or Kinect."

PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.

ScootaKuH1378d ago

It didn't suck. It worked but the games just weren't there, that's why it failed.

Father__Merrin1378d ago

The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote

1378d ago
+ Show (5) more repliesLast reply 1378d ago
Godmars2901379d ago

Lack of games that proved the concept that 3rd parties could then copy en masse?

Silly Mammo1378d ago

I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.

Dario_DC1378d ago

Try Creed for PSVR, it's brilliant

OMGitzThatGuy1379d ago

Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.

Ryushaa1379d ago

Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)

Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.

jukins1379d ago

Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.

Profchaos1378d ago

Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.

1378d ago Replies(2)
yeahokwhatever1378d ago

99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..

EvertonFC1379d ago

Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.

yeahokwhatever1378d ago

There were plenty of games and I'm glad that not every game became a Move game.

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