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Behind The Scenes Of Bioshock Infinite: Meet The Voice Actors Courtnee Draper and Troy Baker

G4TV: We got to go behind the scenes of BioShock Infinite and chat with voice actors Courtnee Draper and Troy Baker about how they bring their characters Elizabeth and Booker to life. The two chat about how they brought their individual emotions to their characters, and about how influential Ken Levine has been to the process.

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Errod884974d ago

Can't wait for this hurry up 2012.

70°

Prime Gaming February Content Update: BioShock Infinite Complete Edition, Wolfenstein: Youngblood

This February, Prime members can claim a fresh lineup of free games, including BioShock Infinite Complete Edition, Surf World Series, AK-xolotl: Together, Sands of Aura, The Talos Principle: Gold Edition, Stunt Kite Party, The Smurfs 2 — The Prisoner of the Green Stone, Hardspace: Shipbreaker, Lysfanga: The Time Shift Warrior, Dark Sky, Wolfenstein: Youngblood, El Hijo — A Wild West Tale, Colt Canyon, Republic of Jungle, Royal Romances: Cursed Hearts Collector’s Edition, Deus Ex: Human Revolution — Director’s Cut, Night Reverie, Sine Mora EX, Redemption Reapers and Yes, Your Grace.

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60°

Best Lead Performance of 2024

VGChartz's Lee Mehr: "As game scripts expand in size and the technology to capture performances improves, blockbuster game companies are under tremendous pressure to get the right fit for a leading role. In some cases, said actor essentially becomes the face of that franchise; their mug may be digitally altered or cropped in select ways, but they're – more or less – in the same spot as a film actor at this point. As a result, there's also a keener interest in how those performers sound if they're replacing somebody else.

Perhaps the most glaring example of that was Bloober Team's Silent Hill 2 remake. Alongside a bevy of other gameplay & story alterations, Luke Roberts replacing Guy Cihi's original James Sunderland was a major point of distress for long-time fans before release. Sure, Cihi wasn't a trained actor at the time (and it shows), but he carried a type of unique charm that meshed perfectly with the game's strange world. A similar situation was Troy Baker assuming the mantle of Indiana Jones. How similar could he actually sound to a younger Harrison Ford? Judging by the collective staff & community acclaim, both of them fared quite well, and so too did the others who made up our final five."

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Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs'

IGN: "We spent six hours playing a recent build of Judas, the next game from BioShock creator Ken Levine, followed by a lengthy conversation with the renowned game designer to discuss the long wait since BioShock Infinite, bringing the "narrative LEGOs" concept to life in Judas, what the game is all about, and much more."

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YT video not embedded : https://youtu.be/aIqmnoo8Ui4
RaidenBlack395d ago WhoDisagree(0)Agree(0)
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RaidenBlack395d ago (Edited 395d ago )

YT video : https://youtu.be/aIqmnoo8Ui...
with new gameplay segments

Psychonaut85395d ago

I’m tentatively hopeful for this. Love Bioshock. As far as the narrative Legos we shall have to wait and see. The early trailer for Infinite showed off a lot of stuff that didn’t make it into the finished product, and Levine is notoriously difficult to work for, so if this narrative stuff makes it into the came will be curious to see how impactful it is. I’d be fine with something more in the vein of the first Bioshock. Not much like that now, especially since Arkane’s fall from grace.

Psychonaut85395d ago

I didn’t realize Levine’s new studio was under 2K Games just like Irrational was. What was the point quitting Irrational and then 2K dissolving the studio only for him to open up a smaller studio still under 2K? Why not just downsize Irrational, keep operations going and have the brand recognition. Cuz it’s not like Judas is a departure from his normal style. Must be a story there

RaidenBlack394d ago

Cloud Chamber, under 2K, is the new studio developing the next Bioshock (4?) game.

toxic-inferno394d ago

I imagine he had a negative experience building Bioshock Infinite, due to the pressure on the team. As you pointed out in your other comment, lots from that game was cut out or changed before release. I suspect he wanted the opportunity to step back and create a game in a timescale that allowed him to deliver the product he wanted.

Irrational may have also been locked into certain contracts under 2K, and opening a new studio may have allowed him to negotiate new terms.