GameZone's Joe Donato gives his secret worst thing about modern games. It's not what you think it will probably be.
**Spoiler**
The secret worst thing is gameplay design that advance the story via a cutscene that triggers when you step into a certain area.
Alan Wake, from Max Payne and Control creator Remedy, is a horror classic, prompting one player to buy 4,000 copies that don’t even work.
Kind of a goody story...
On a serious note, that is why I try activating gift cards asap. It's happened to me where the store didnt scan it right where the card was unusuable. Happened at Wally World.
Usually most of those redemption card have an expiry date on them. If they expired all buyer did was buy recycled paper. And some of those codes are country locked to certain countries. I buy a card from the States I can't use it in Canada.
Dumb and silly story. She wasted her money for no reason.
Is it really that hard to go to Steam or GOG. She spent $240, when its currently 70% off on GOG, and only costs $4.49.
Gee, I wonder, should I spend $240 on eBay, or $4.49 on GOG? 🙄
So in short she paid $240.00 assuming usd for a bunch on unactivated game codes.
I still don't understand why I guess cause there's not a physical version and she wanted something for a collection or art project.
Alan Wake 2 continues the writer's story, 13 years later.
Remedy has Alan Wake merch on sale, including a pretty blue thermos. Unfortunately, things haven’t gone according to plan, and many players who want a thermos find themselves without one, though it does appear that Remedy is attempting to fix things. Nevertheless, it has resulted in a lot of upset, illustrating just how much the thermos means to Alan Wake fans.
This drives me crazy, too.
Linear gameplay is the worst kind.
How about the fact that all games post the year 2000 finish themselves.
Gone are the days where only the truly good player could finish a game. Every game today (sans Demons' Souls of course) is entirely too easy. Blind half wits can finish them in 10 hours as opposed to 7
Sounds like achievement whoring was not the developers intent. But, to me it just seems like a giant skinner box.
I completely agree, and it does come down to poor game design. Closing doors behind the player is never good, especially if it comes so close to a potentially interesting piece of content.