XMNR: The Elder Scrolls IV: Oblivion was a massive game with lots of quests. However, players would some times run into an instance where actions they took that may seem a bit on the evil side, like killing a certain NPC merchant, would break a quest which left players wondering if they should go back to a previous game save or just move on. Bethesda's Pete Hines explained at Gamescom this past week that that won't happen with The Elder Scrolls V: Skyrim.
As The Elder Scrolls IV: Oblivion Remastered takes up 125GB, original designer Bruce Nesmith recalls fitting Skyrim into a tiny file size.
Skyrim is still my favorite ES game. I’m playing through it again right now since I never finished it.
That judicious lack of oversight permeated everything in Bethesda's RPGs, in a positive fashion.
I much prefer a left alone Obsidian and Larian Studios. Bethesda's formula has grown old for me.
Skyrim blew my mind when it released. That game took me to the gaming, promisedland. Going back to it when it was updated for the PS5, it felt slightly rough around the edges, but great for its time
We should leave Obsidian alone. Bethesda on the other hand should be kept under constant psychiatric observation.
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Lol I had to save so many times in Oblivion because I just got the urge to right out murder an NPC.
Er, that kind of came out a touch psychotic, oh well.
Why the hell are we getting news today that we've known for months? There's already been an article today stating that there will be hundreds of hours of gameplay, something we also heard 2 or 3 months ago.
cant wait for skyyyrim
I have every intent to go on many a NPC murdering spree.