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250°

Mass Effect 3 Multiplayer? P*** Right Off

360 Magazine: Would you play Mass Effect online over Call Of Duty, Battlefield or Gears Of War?

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Don't swear in the title (or description). If anything, put it as p**s.
Kran5061d ago WhoDisagree(3)Agree(0)
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Dailynch5061d ago
skyward5061d ago

Some sort of ME3 horde mode could work in the context of Earth's battle against the Reapers, but that's about it. Actually, I'd play co-op too.

Dailynch5061d ago

Yeah, both of those ideas are actually pretty good.

DaveX3605061d ago

Hells no. "The red team has captured the Reaper". Absolute nonsense of the highest order, totally inappropriate and mechanically not likely to be all that sound. It's meant to be an RPG, for crying out loud!

jimmins5061d ago

And how are you going to co-op Sheperd's conversations then, Mr Smartypants?

The Meerkat5061d ago

A quick game of Rock, Paper, Scissors before each conversation gives control to the winner.

It would be like having a schizophrenic Shepard.

Kee5060d ago

Well, the host would be shepherd and the co-op players are dropped into their game as a "crewmate" but they'd actually be their own shepherd from their world. It'd totally work.

RedDead5061d ago (Edited 5061d ago )

3 player co op(ME squad size)...would like that.

hqgamez5061d ago

That would be nice, but I agree with bioware, I just don't see how it would work. Adding online play, may add more features, but if it plunges, it wouldn't be the game people see it as.
Co-op, 3 people. You might complain about who wants to be Shepard or such and such

beastgamer5061d ago

I just see how they can have an awesome online experience. Just stay SP

Kee5060d ago

Co-op does sound good. Trade in one of your AI crew for a living, breathing, talking teammate.

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Biglet5061d ago

Yes. Simply because I love Mass Effect, am not too fussed about GOW or BF and I couldn't give a toss about COD.

Son_Lee5061d ago

Not gonna lie, it would be fun to see, for example, Shepard unloading rounds into Miranda and vice versa. Some proper RPG elements would be a welcome addition to the multiplayer side of things, but it should in no way hinder the campaign OR force players to play the game with someone because it'll make it better (looking at you, Resident Evil 5).

Baka-akaB5061d ago (Edited 5061d ago )

Not interested at all . And it better have its own separate trophies list and platinum , coz i aint playing that online

Dazel5061d ago

It could be fun for a short while like Uncharted but EA have got it into their heads that every game has to have mp. Dead Space 2 wasn't any better because of the tacked on mp.

A strong sp game like Mass Effect doesn't lose anything by not having mp.

Baka-akaB5061d ago

i couldn eve bother trying DP2's mp judging from gameplay videos ... but i get the logic .

It's tacky and tacked on mp didnt at least hurt the sp , wich s the first thing they should strive for , and it probably did help sell DP2 .

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

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HyperMoused14d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer199214d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon14d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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