Matt Randisi writes, "Anticipation for Project Soul’s next SoulCalibur title is gaining a full head of steam with the recent announcements of the newest character additions. Of course the most exciting part of awaiting the next installment is seeing what kind of new additions to the game there will be. While we’ve already been introduced to some of the new characters that will be making their debut, most of them are sporting familiar weapon styles. It is extremely important for a decent array of new weapon styles we have not seen yet to be featured in SCV in order to mix things up and contribute to this game standing out from the others, especially if Sigfried and crew hope to strip players away from Capcom’s genre giant; though a seemingly impending revolt against Capcom for their Ultimate Marvel vs. Capcom 3 announcement amongst gamers will probably set a prime playing field for Project Soul to swoop in and play hero. In any case, I couldn’t help but think about some weapons that would fit perfectly with the SC style. I for one will be ecstatic just to see if developers are like minded on at least one of them."
Soulcalibur official Twitter: "Valiant Warriors - Soul Calibur V is taking its final curtain call on the stage of history and will be sunset on the PlayStation 3 and Xbox 360 on June 19, 2023. The base game and all associated DLC will no longer be available for purchase. Thank you for your continued support."
This is why guest characters shouldn't be on the base roster. Im sure Ezio and the whole Assassin's Creed stuff license expired and that is why it is being removed. The same thing is probably going to happen to Soul Calibur 6 in 10 years.
Bandai Namco's other premier fighting game series, Soulcalibur, has been around for over 25 years, but what game is the best?
Really loved Soulcalibur on Dreamcast. Truly blew all competition away back then when it came to graphics and fluidity, and I liked the roster and arenas.
Haven’t bothered with the newest release because sadly fighting games these days have become too expensive. They’ll release a base-game, then add all the interesting characters through expensive season passes, so unless there’s a Complete Edition released (and if I’m still interested in the game by then), I’m better off just shrugging my shoulders and skipping it completely.
The direction the fighting game genre has picked for itself means it will now only appeal and sell to the hardcore fans of the genre, while the mainstream gamers will spend their money elsewhere.
I prefer SC VI to the SC III. SC II had a really fast pace for a fighting game, when new SC III bursted into the scene it felt sluggish when compared to the second one. On SC VI they brought back the quicker pace of the game, but not as much on SC II, though I think it was a good decision. I wish they would go the MK11 route with their games, but we all know that Bandai Namco is not interested, they hardly gave the devs time and money to support SC VI.
KeenGamer: ''Fighting games have had a long history of wild and iconic characters. But for every Scorpion and Chun-Li, there are groups of Bo Rai Cho's and Lizardmen. This list takes a look at five of the worst fighting game characters to ever exist."
Great list! Id be happy to see even one of these weapon styles in Soul Calibur V.