180°

Peter Molyneux: “I want to make you cry”

4Player - "Fable: The Journey, Lionhead’s next entry into the Fable franchise and first in the series to use only the Kinect, will be no different. Allow me, then to introduce Peter Molyneux trying to make you cry with a horse.

“This horse is one of the most amazing things we’ve ever created,” he claimed. “He’s going to have so much feeling for you. Think about combining the creature from Black and White, the dog from Fable and my hamster from when I was a child.

“I definitely want to make you cry,” he concluded. “I want there to be a lump in your throat. I want you to remember this for the rest of your life. Why would I want to make a game that didn’t do that?”

Read Full Story >>
4playerpodcast.com
Godmars2905098d ago

Kiss of death: he wants to make you feel. Wont deliver on that anyway.

Come to think of it, surprised he just didn't mention the horse in Shadow of the Colossus.

malamdra5097d ago

yeah, the problem is that you're not talented enough, Peter

you're just a glorified middleweight who MS decided to put on the spotlight as some kind of visionary

Mystogan5097d ago

Then why did he win so many awards? were these "controlled" by MS too? did MS make all these votes appear for him?

8bit_Nes_Rambo5096d ago

What awards Mystogan? Spike TV? Some crap from that joke called the AIAS? Most awards are a farce these days anyways, mainly based around politics and merchandising. Hell, even Guiness is a joke these days, you can't imagine the contrived awards they create for some games just so they get more attention when they arrive on the market(read up on the categories the new Mortal Kombat won for a hearty laugh).

StanSmith5097d ago

The only thing that brings a tear to my eye is when mufasa dies and simba tries to wake him up in the lion king. Nothing in movies or games has made me cry like that.

Morbius4205096d ago

The only time I cried during a game was when Ryo lost Nozomi in the first Shenmue. I was falling in love with her; I've never felt such an attachment for a videogame character before or since and I'm sure Molyneux's horse isn't going to top that.

FailOverHero5098d ago

You already did, at E3, you made me weep for the Fable franchise

THC CELL5098d ago

He is a fag man lol, be hard to beat the last guardian lol i no thats gunna make tons of people cry lol..

DigitalRaptor5097d ago (Edited 5097d ago )

Heavy Rain, The Last Guardian, MGS4 + ending. Those are the types of games that if anything will make a person tear up.

The story and characters in a Fable game will not make a person cry because they need to make a true emotional connection. Peter's games are light hearted and too silly to get this sort of reaction.

gdguide5097d ago

Exactly. How the hell do you make someone cry when part of your games is farting? He always has all of these ideas, but has no concept what so ever on what goes with what. He just puts every idea he ever has into a game and goes with it. I'm surprised how he misses this consistently with his games. He talks like X game will be a huge step forward in gaming, he releases a game, half of the hype was crap, and then he's hard on himself for not seeing it at the time. It's really strange.

Elven65097d ago

It's an RPG! You use the mechanics that you want, you can go around farting if you want but don't expect the world to react kindly to you or respect you if you do, unless you come across an immature NPC.

Neckbear5097d ago

"Heavy Rain"

Bwahahahaha

"The Last Guardian"

Give me that time machine, mister.

"MGS4 + ending"

Not quite.

Takoulya5097d ago

You're probably the type of guy who started crying once you got betrayed by Shepard in MW2.

DigitalRaptor5097d ago (Edited 5097d ago )

Heavy Rain set out what Quantic aimed to do for the most part, which was to provide a dark adventure game that made you connect to the characters and the premise in an emotional sense. Plot holes and questionable voice acting aside, the game did a great job and I don't know anyone personally who was looking forward to Heavy Rain that was let down by it. And I'm sure some people shed a tear or two depending on their outcome in the story.

I don't need a time machine to admire Team Ico's pedigree in this industry and from what I've seen so far from The Last Guardian, it looks to be an emotional ride as far as the bond you form with the creature and the adventures you share with it. It's obvious that Ueda is going to perform similarly to his past 2 triumphs.

And did you really play and watch MGS4 through to the end.. the very end? If you are a hardcore fan of the series, it should bring simultaneous tears of revelation, joy and sadness to your eyes. It was beautiful!

My point was one of comparison. The way Peter is going, he is never going to achieve being even close to making people cry from his games. Lionhead are simply not using the right ingredients or methods to gauge this sort of reaction.

VictoriousB135097d ago

The only thing Heavy Rain managed to evoke from me was laughter. Shadow of the Colossus on the other hand...:'(

ChronoJoe5097d ago

Yakuza 3 had a sad part, didn't cry or anythin but sad none the less. I reckon I felt more than from MGS4 or Heavy Rain but those are good too.

blind-reaper5097d ago (Edited 5097d ago )

It is impossible to be a hardcore fan of Metal Gear and not cry in the ending (the one after the credits), it is like the end of an era and totally changes the sense of the many hours you have invested in the franchise. In my opinion the most epic ending in the history of gaming.

Elven65097d ago

I doubt you've played it but in Fable III there's a pretty heavy scene with a character you're connected to where you can basically leave them to die or bring them with you to get them help.

There's a clear benefit to leaving them behind (you're slowed down and constantly under attack) but if you play the game as intended (this implies to all games with such situations) you'll be facing a moral and emotional dilemma, should I leave them behind and survive myself or take them with me and risk it?

FYI: The Last Guardian isn't even out yet...

+ Show (2) more repliesLast reply 5097d ago
Show all comments (40)
230°

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

Read Full Story >>
gamesindustry.biz
darthv7222d ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit21d ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox21d ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga21d ago (Edited 21d ago )

Remember Star Wars Kinect announcement? Biggest laughable acting seen

21d ago
21d ago
rlow121d ago (Edited 21d ago )

Do you mean about project Milo?

+ Show (2) more repliesLast reply 21d ago
-Foxtrot22d ago

It was built on lies Peter...you know this.

isarai22d ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt22d ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai21d ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude21d ago (Edited 21d ago )

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

Show all comments (22)
150°

Is It Time To Trust Peter Molyneux Again?

Masters of Albion is already promising, but can we trust Peter Molyneux to not let us down again?

Read Full Story >>
thegamer.com
OtterX296d ago

I came here to say that I don't want to hear any grand standing or over promises, and I was not left disappointed when I read: "Molyneux has “kept very quiet” about the project as he wanted to “let the game speak for itself”.

Perfect.

Cacabunga296d ago

Milo and Kate 😆
Stellar lie

DivineHand125295d ago

Project Milo could not have been released even if it existed. Why would a grown man want to simulate talking to young kids?

Profchaos296d ago

No he hasn't done anything to earn it if he actually delivers a fun competent game that's different

DiRtY295d ago

Come on, you can hate him for overpromising, but he made some fun games.
Fable I and II were awesome, as was theme park or Dungeon Keeper.

OldDuffer295d ago

Unfortunately its the haters who will always set the agenda on any such discussion. Peter is a visionary who delivered some exceptional games and invented genres. I consider myself blessed to have worked at Bullfrog and seen such creativity up close. The fact he over promissed on several projects later in his career is hardly an issue limited to just him, and certainly does not undo the huge legacy he has.
I was impressed by the showing at the event, and Im pleased to see he's learnt to shutup and just deliver a game. Maybe one two people can let go of the hate if he delivers on this project, but I doubt it - people love to hate.

CrimsonIdol294d ago

Amen. I respect Peter as a dreamer of interesting and grand ideas. Those who remember the golden years of Bullfrog knows how interesting their games were (and still remain) and the glorious feel of manipulating all the little simulation mechanics. If you understand many of his promises were "wouldn't it be cool if" hypotheticals that were strived for but ultimately not achieved (ie the realities of game dev) it makes far more sense than him being deliberately misleading.

Psychonaut85296d ago

No. Too many other developers who HAVEN’T scammed people and lied to our face for two decades. Don’t have time to listen to this dude anymore. If it’s good, good for those people that like that type of game. I still won’t ever trust him.

Plague-Doctor27296d ago

One of the dumbest questions I've ever heard. Guy hasn't told the truth in over 20 years

DodoDojo296d ago

Exactly, the dude likes to suck his own D and talk everything up.

Psychonaut85292d ago

I’m curious who the dislikes are on our comments. Either people old enough to have some deeeeeeep love for Black and White and Populous, or young enough to not know what a massive huckster Molyneux is. He’s the M.Night Shyamalan of game directors. Did a couple good things early on and somehow has managed to ride that for decades.

Show all comments (25)
230°

Peter Molyneux's new game is set in Fable's Albion

Project currently codenamed MOAT.

JusttJD0099609d ago

M.O.A.T

Misleader of all time?

jznrpg609d ago (Edited 609d ago )

It’s between him and Phil. I’d vote Phil

Obscure_Observer608d ago

"It’s between him and Phil. I’d vote Phil"

If Phil were the man that made my life miserable, I would vote for him as well.

Regarding the topic, it could be both Peter and Phil working together.

M.O.A.T takes place in Albion, so it´s possible that Pete is working on new partnership with Xbox, which imo, is nothing but great news!

GhostScholar608d ago

What exactly has Phil mislead about? I can’t wait to hear the verbal diarrhea you come with.

Cacabunga608d ago

Still waiting for Milo and Kate.. most lmao game OAT

+ Show (1) more replyLast reply 608d ago
Becuzisaid609d ago

Wait.

His name is still used as a selling point for new games? Seriously?

jznrpg609d ago

If anyone knows his name you have to be extremely skeptical that what he delivers will be anything like what he says it would be and that’s best case scenario.

RaiderNation609d ago

He's like the "Tom Clancy" of video games.

InUrFoxHole608d ago

Lol what the hell man?!?!?

ZycoFox609d ago

I remember Black & White (PC) but other than that I can only think of Fable, B&W was a pretty cool game tho at the time.

sagapo608d ago

Populous was another one designed by Peter, released before B&W, godlike game as well, pretty good too.

Giblet_Head608d ago

I quite liked Magic Carpet growing up.

Obscure_Observer608d ago (Edited 608d ago )

"His name is still used as a selling point for new games? Seriously?"

The guy is a gaming legend for gamers who actually knows and played his games, like Dungeon Keeper, Populous, Black & White and Fable for example.

Becuzisaid608d ago

I'm certain that most who actually know who he is would contest your use of legend. He's the living, human embodiment of false advertising.

Obscure_Observer608d ago

@Becuzisaid

There´s an abyss between false advertisement and bad games.

Most gamers will get excited for games from great gaming creators rather than focus on their exaggerated promises.

Kojima described his Xbox exclusive game as "very unusual like no one has ever experienced before, leveraging the cloud." He said all publishers he presented the project, called him mad and rejected his game but Microsoft, because it´s too crazy.

Is Kojima exaggerating? Obviously. It´s gonna be a bad game? Hardly.

+ Show (1) more replyLast reply 608d ago
TheColbertinator608d ago

Imagine a game where Peter Molyneux presents an extraordinary set of ideas that players will enjoy for years to come. Now imagine that this particular game will come out because it will never exist.

Profchaos608d ago

Does Milo live under a bridge there

shinoff2183608d ago

Captain overseller is returning. Ain't heard his name in years.

shinoff2183607d ago

Peter was overselling games way way before cdprojectred, and bethesada

Show all comments (24)