Gaming Irresponsibly's Ryan Hillis discusses the pros and cons of the used game market, and how it effects developers and the video game industry.
It seems it was long time ago. A bunch of friends spending hours on end playing RPG games, sitting around the table with the box of cold pizza. Excited about the story, listening to the Game Master, they were completely engaged in the worlds only visible to them and their imaginations.
The GM is the programmer, and in MMOs and co-ops, you can play with others. If you want to ONLY use your imagination for the visuals, read a book.
Scrawl: "Looks like we know how that new Compile Heart countdown is going to end. The latest issue of Famitsu has confirmed that Agarest Senki 2, known as Record of Agarest War 2 in the US, is Compile Heart’s newest title."
1) Hope they put it on disc this time.
2) Hope this is a positive for Neptune coming over as well.
Is this a half decent SRPG, porn aside, cause if it is, i might just decide to go and buy it for the 360.
This is not the first time that Bless Online receives a server merge in Korea. An announcement was made on the official Korean site.
Bless must be an amazing game to be on all these platforms (according to the tags): iPad iPhone Nintendo DS PC PS Vita PS2 PS3 PS4 PSP Wii Wii U Xbox Xbox 360 Xbox One
"It doesn’t seem fair to the creators and producers of these games that GameStop and other companies are making money off of to benefit from their sales while those in charge of creating the game sit by short changed."
It doesn't seem fair to me that disc-based games launch at a $60 price either. $40 would be the sweet spot for me.
I really dont see how used games could ever hurt the industry more than piracy. They both have their negative effects but for a used copy to exist someone must purchase a new copy. Unlike piracy were there is a mass download of the title with little or no indication if the user will actually purchase the game at some point. Companies make money off some one else's work but that can be said for just about everything. Sure thats a very worn out excuse but there are vast majority of thrift stores, record stores, movie stores, car dealerships, houses, furniture and on and on. The monetary value and profit is quite vast and varied with different products but devs get paid for the original sale before the game becomes used so the majority of complaints seem shallow to me.
i call bravo sierra on that, as long as there has been a video game market there has been used game market.
how about giving players the incentive to not trade in or sell their games....every dev charges $60 a pop for a game, yet i can take a game like Oblivion and spend weeks/months/years on the story...then i look at a game like CoD, i can finish the SP in one sitting or other games that cater to SP....it seems as though that 10 hours for a SP campaign is some sort of accomplishment this generation....i find it weak and its one of the reasons that people sell their games...they play it, get the most out of it and then get bored, why not find something else to try, but putting down $60 again can be too much for most gamers, its basic economics, save money, be more cost effective
Think that Game Stop should have to pay a fee to sell a used copy of a game? I don't know because it doesn't affect me at all, I buy most all of my games new.