370°

OnLive invites Sony and MS to adopt tech on PS3, 360

OnLive believes that if PS3 and Xbox 360 were to integrate its Cloud service, they would "make great consoles".

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computerandvideogames.com
outlawlife5101d ago

translates into "our product isn't selling well on its own please integrate it into your already successful platforms"

onlive is a joke, I tried it out for a short bit

if playing games via a laggy stream is your thing then it is for you

jaosobno5101d ago

OnLive like systems are the future, but not a close one. Network speeds need to increase 5-10 fold for these kind of systems to work properly in full graphical glory.

I believe that in 3 generations Playstation/PSN and Xbox/Live will turn into mostly gaming streaming services.

Imagine it, you have a cheap "console box" device and once you get your network infrastructure up&running you just have to upgrade it.

This will eliminate all forms of console "generations".

r1sh125101d ago

yep...
There are many many people who do not have adequate connections to support the amount of data that will be transmitted.
All media, on demand is heading to a cloud based service, where physical media will slowly decrease.
But to make it viable for all, its going to take years.

kneon5101d ago (Edited 5101d ago )

Actually the required speeds are available in many places, and no not just Japan and South Korea. It need not be as high as you might think. But the problem is that the speed is not sufficiently consistent and latency is too high and inconsistent.

Ulf5101d ago

IPv6 is the only thing that can reduce the major problem of OnLive (latency), and it'll be like 10 years, at least. Even then, latency won't be reduced by much, and increasing the speed of light isn't exactly on the table.

jerethdagryphon5101d ago

yes but you also dont own anything things like this were tried in the past by sega i prefer physical media always will

jaosobno5101d ago (Edited 5101d ago )

@jerethdagryphon, why would you want to own physical copy of data? In the end, you pay for the entertainment&experience that the game provides, not for the physical disc.

DNAbro5101d ago

@jasobno

because after a set amount of time you can't play it anymore. you lose the right to play it again.

if that happened with many of my games i would become pissed.

Saladfax5101d ago

Honestly though, at a certain point, after a certain amount of time...? Unless you're a pack-rat, where the concept of physical ownership is as intrinsically important as the object itself, eventually there's a critical point where you have so much that it's hard to really care about losing old stuff.

There are so many bloody games in the world. I still have a few dozen PS2 games, and it wouldn't cause me more than a twinge of annoyance at this point for that collection to vanish. Hell, I haven't touched my PS1 collection in a loooong time.

There are a couple of reasons why it probably eventually work. First off, the sheer amount of media bombarding from all directions, not just video games but streaming TV and movies, books (if you're into that sort of thing) makes larger amounts of backward-looking less common. Sure, a few bits of nostalgia will hold true, but I'd wager most enthusiasts will play their games to death within the first few months and then not think about it until a long time down the road. Of course, by then they'll have fifteen more titles to worry about playing.

Second, if cost is appropriate, then it won't matter. Most of the game I buy today are done through Steam at under 10 dollars a piece, often under five. Sure, a lot of these have been indie titles, but more recently (for example) Bad Company 2($7), Bioshock 2 ($5), Riddick: Assault on blahblahblah ($5). I bought a copy of Borderlands a few months back for my wife, at $5. Oblivion with all expansions, 10 bucks. All of these are several games made within the last few years, totaling barely above half of a new release in store.

Finally, I think demand by users to hold permanent ownership will kick out any of this long-rental type of deal. Obviously the risk remains of the service going down and the users ending up with squat, but if the hours of entertainment to price ratio is favorable for all of that time, then... well?

awi59515100d ago

Well thats wrong online works great with atleast 5Mb connection 10MB it runs perfect. Those speeds are available in small southern towns like mine we even have 50MB internet here and my town is only 20K people.

DeadlyFire5100d ago

My max is 10 Mbps and its expensive as hell in my town of only 4k people. When the baseline of internet becomes 20-50 Mbps across the board this will skyrocket in popularity. IF it lasts that long. Its got about 10 years to wait.

I personally like OnLive's concept. OTOY is planing a launch/debut in 2012 or later. Gaikai is launching low scale as an advertising medium and then to build from that into a service like OnLive at some point down the road. Smart plan as they can be very flexible.

+ Show (6) more repliesLast reply 5100d ago
gamingdroid5101d ago (Edited 5101d ago )

Even today, a fast connection has a 50ms round trip usually with a fiber optics backbone where the last mile is copper. Now if your game has 30fps you are looking at a 133ms response time and 60fps means a response time of 67ms.

Now consider the amount of data that has to be sent, how much data transmission get's lost and how many packets actually get that 50ms round trip.

Then finally, consider what your experience is like when playing online now without all the extra overhead of streaming video. Are there any lag? The amount of data sent in traditional online play is minimal.

Then there is the other problem, can you play your game when your internet is down or the service is down? Do you own the games if the service provider stop support? Is at least the cost of the games at least cheaper?

Think about all of that for a second and see if that really is viable and valuable gaming platform.

All I can say is for some types of games, sure! For the vast majority that complains about controller lag isn't going to have any of it.

kneon5101d ago

The technical issues will one day be overcome, just not any time soon. But as you point out the current business model is all wrong. Assuming the infrastructure is someday in place to provide adequate performance then they will still need to offer a more compelling service. A monthly subscription which provides access to any game on the network would be a deal that would appeal to most people, provided it's reasonably priced.

nycredude5101d ago

The day this services becomes the only available choice is the day I quit gaming and just game on pc.

The Great Melon5101d ago (Edited 5101d ago )

I was actually impressed by Onlive when my roommate installed it on his laptop. There was indeed a little bit of lag that I would never accept in my gaming lifestyle, but for my roommate who only has integrated graphics -- he was more than happy.

Now I don't how this service works outside of the university's ~100 Mbit connections, but it worked adequately well when you have a decent internet connection.

lashes2ashes5101d ago

100 mbit connection. you consider that decent. most decent speeds are like 20 mbits. im shure it works great with that speed for the maybe 10 percent of america that has axcess at that speed.

Fox015101d ago (Edited 5101d ago )

100mb divided by 10.000 people = 'not so good connection after all' (I'm assuming it's shared since he's in the campus)

UltimateIdiot9115101d ago

To build a business relying on a good connection already limit your target market by a lot (those with 5Mbit or higher). Then to further break it down, people who are willing to sell out cash for a service like this. You can eliminate the more hardcore gamers as they already have a rig to support many of the games on the market. Now you have competition like Steams who have constant sales on big titles. Then combine with the fact no offline play and another fact that if onlive ever goes out of business, all your purchase will vanish.

So OnLive have already started on a super niche market. It was a lost cause from the start. Maybe in 15 to 20 years but not today.

Tyre5101d ago

@NYCREDUDE See that's the problem...the day that this service will the only available choice is the day the PC hardware industry has been killed, no more motherboard/graphics cards/CPU manufacturers, cause there will be no more markets for hobbies like building ur own PC to make it strong enough to play the latest games, no more custom PCs, why? Cause Onlive live will be getting the best Computers and all everybody will be left with is a black box and a controller, that's it, the Onlive stream gaming will kill the consumers options to build his own setup, so if that day arrives PC Gaming WILL BE DEAD and there would be no console market either. But the biggest reason is u can NEVER play offline anymore...total dependency on Internet, that's just UNACCEPTABLE. This is a future nobody seriously wants, think twice before cheering about Onlive, folks

+ Show (1) more replyLast reply 5101d ago
Persistantthug5101d ago

Because you can't bypass retail without significant repercussions or consequences to said company or the consumer.....or both.

Case in point: PSP GO.

Case in point #2: Onlive's console....no store carry's it....not even in their own backyard, here in the BAY AREA.

But when when they do go bankrupt, some of their technology will be up for sale and perhaps Microsoft, Nintendo, or Sony can get some of it.

palaeomerus5101d ago (Edited 5101d ago )

What the hell are you babbling about ? Onlive is already being built into Visio TV's as standard, it ALREADY works fine on any PC with a fast connection through an app, and they practically give away their micro-console and a controller with just about any game where you preorder a full play pass.

PSP GO failed because Sony over priced it, it couldn't use a lot of the PSP's UMD based library, it offered no advantage over the normal PSPs, no one wanted a discless PSP, and it wasn't very well made. All the PSP Go proved is that Sony, at the time, didn't know what PSP owners wanted very well.

Persistantthug5101d ago (Edited 5101d ago )

You are right about the PSP GO....it was overpriced, but I think perhaps you might not be connecting the dots on why it was so.

It was overpriced because, since they had no actual hard medium for stores to sell, the stores demanded the units carry MARGIN.
As we all know, brick and mortar stores agree to sell consoles and NOT make profit on them (or very little profit...like 5 dollars) because they can sell software which has ample MARGIN.

The end result for PSP GO:
A product that was worse than the previous version(s), with a smaller screen and no way to read the UMD disks, and overall lessor quality build, for $250. And if you noticed, the prices for GO never really went down significantly.

That's what happens when you try and bypass retail.

PM me when you see ONLIVE's console system hit Best Buys or Gamestop.

Saladfax5101d ago

The biggest difference is that, at present, OnLive seems to be catering more to the PC (owners looking to play games but not build a fat rig) crowd, where the micro-console isn't necessary.

When a primary distribution method doesn't require any kind of retailer involvement, then the usual formulas for it not being available there don't apply quite so much.

The service is what OnLive is pushing, and it's readily and easily available without the little box. Would it get more exposure to the average yokel if it were in Best Buy and Wal-Mart? Of course, but that doesn't mean the service is going bankrupt.

TXIDarkAvenger5101d ago

LMAO.

You have shit internet. I used this service for a good couple of days and hadn't had a single laggy game. The streaming is really good and it sure beats waiting for your demo to finish downloading. Plus, onlive streams the full game thou there is a time limit of course.

IMO, Onlive wouldn't work on consoles. Onlive sells games which would take away customers from the Xbox Live Marketplace and The Playstation Store.

edhe5101d ago

Yeah.. but if you have xbox/sony branded versions then you can have them pay a sub to play any game at any time, no problem.

Imagine an xbox platinum service (or, more sensibly a rebranding of gold so this was the main fee) so that not only do you get the current setup for gold but you get an onlive-like service with it.

I'm sure onlinve could fragment off some of itself to host for the consoles exclusively.

would need some killer networking chips in the new consoles though.

NB - graphene chips are in production, you can imagine they'll be in the big datacentres within a couple of years. Looking at an order-of-magnitude increase in hosted computational power within 5 years as well as significant improves in transmission technology which will make current setups look like string cans.

TXIDarkAvenger5101d ago

Ok but wouldn't that be sharing the money? There's no point since both MS and Sony offer a games on demand service. They probably want more money not less and for something they already have is pretty pointless.

BeastlyRig5101d ago (Edited 5101d ago )

tell u the truth it's not as laggy anymore..

try the free demso!

DA_SHREDDER5101d ago (Edited 5101d ago )

thats what playing on cable internet and 60 hrz tv will do to ya. Get better internet and 120 hrz or more tv and you surely wouldn't be singing that tune.

BTW, i live in a little ass town, corn fields an all, got a crappy single core processor lap top and the games run perfect on it. Just played Red Faction Armageddon and it looked better than it did on my ps3. If i had a controller i would probably have considered buying it onlive than on console.

dcbronco5101d ago

Why add it to their service when they can wait a little longer and buy it cheap when you go bankrupt.

theonlylolking5101d ago

I like onlive and I think they should adopt it.

+ Show (6) more repliesLast reply 5100d ago
andron5101d ago

What would be the point of that? Would it make gaming on consoles better? That's doubtful...

edhe5101d ago

back of the box selling point - instant access to any game for a monthly rental fee.

Soldierone5101d ago (Edited 5101d ago )

1 The reason I dont like everything going digital. Go to PSN store and look up older games. MAG is still 30 dollars, less than 20 on store shelves everywhere. Socom Confrontation is 30 dollars, it sells for less than 10 on store shelves if its still being sold. Ghost Recon is 20 to 30 dollars, and its less than 10 dollars now. They dont need to clear these titles, so they never go on sale...

2 A quote from the article about handhelds only "going so far" and "why not take an experience like LA Noire with you." Because you are using handhelds such as smartphones. Those are not real games, they are casual time wasters. Notice how games that boot up fast and get going fast are a lot more popular than attempts at real games? People need something they pull out and play for 2 minutes, then put it away. When your at home you expect to spend hours on end playing a game, not a few minutes.

3 OnLive is supposedly the best their is at this streaming service thing, and it still has plenty of issues.

edhe5101d ago

It's amoebic. Let it grow.

With all the support it's receiving from HTC, Vizio etc it'll grow fast and grow well.

Baka-akaB5101d ago (Edited 5101d ago )

Onlive is panicking there . They know that ms , nintendo and sony will literally spit on them , by providing their own equivalent solution .

Hell the way vita and ps3 , wii u and its pad , interract , already make them seem outmatched .

palaeomerus5101d ago

None of those devices stream PC games entirely over a 5Mbps connection. You clearly have no ideas what Onlive is or what it does.

DNAbro5101d ago

and your point is? nintendo, sony, and microsoft will never support it.

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90°

The Cloud Gaming Graveyard: Dead Cloud Gaming Services

We take a walk around the Cloud Gaming Graveyard - listing all the failed cloud gaming services over the last decade.

We discuss the ups, the downs, and overall history of this technology. Turns out running a successful cloud gaming service that addresses the various technical hurdles and actually makes money is a real challenge.

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clouddosage.com
Chocoburger327d ago

I'm sure that there will be more to come in the future.

UltimateOwnage326d ago

Latency and video compression will always make cloud gaming an afterthought.

290°

6 console flops that were actually amazing, from the Sega Dreamcast to the Neo Geo Pocket

DS:
Sometimes life just isn't fair. Vincent Van Gogh went completely unappreciated during his lifetime despite his obvious genius; Jesus - a man who could turn water into wine, don't forget - was nailed to a cross and left for dead; while Steve Brookstein has only ever had one number one single, despite winning the very first series of The X Factor. Now what's that about?

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digitalspy.com
WilliamSheridan3393d ago

Dreamcast was definitely ahead of its time....

Knushwood Butt3393d ago

Loved my Neo Pocket Colour

Spent hours on card fighters clash games

InTheZoneAC3393d ago

the dreamcast was not amazing:
-It's graphics were in between ps1 and ps2
-the controller felt so narrow and skinny
-no dvd drive

I don't know why people act like it was anything more than another overrated undersold flop of a console. My friend had one because "next gen" and I told him I'm just waiting for PS2.

He always talked about graphics, non stop. Of course when I played it did look better than anything I've seen before, but that was it. The games were ok at best. I didn't like NFL 2K's control scheme compared to Madden's.

Even as a kid I predicted this console would die off in 2 years, well what happened...

filchron3393d ago

You must have hated arcades. Youre probably real fun at parties /s

between PS1 and PS2? no. DC had much better filtering than grainy ass PS2. compare the DOA2 on PS2 and the DC and then revise that wrong statement buddy. and the sad thing is PS2 had TWICE the ram of the DC and the 480p signal from DC still came out WAY cleaner than PS2's.

InTheZoneAC3393d ago (Edited 3393d ago )

arcades are definitely fun. Went to celebration station any time we could :)

"you're" probably real fun at parties...because wtf does that have to do with anything...

if dreamcast was any good it wouldn't have died faster than the wii u has...

don't be so defensive, I'm not the one that controlled everyone else not to buy it lol

DivineAssault 3393d ago (Edited 3393d ago )

DC ran games at 60FPS and was an arcade players "Dream" come true.. For the first time, arcade games were surpassed by a console.. Saturn had it 1:1 if you imported with the 4mb cart.. I wasnt in love with the DC controller but i had a 6 button layout 3rd party i used for all those great fighting games.. PS2 was superior in hardware but why is it games like Grandia 2 played like crap on there? Just like the original that played way better on Saturn than PS1..

Yes they both died but they werent bad machines.. Sega was always a middle gen console.. Genesis was meant to compete with NES, Saturn was meant to 1 up Nintendo again but the PS deal fell through and there it went.. VMUs, online, high res 60fps gameplay, 4 control ports... They were ahead of their time..

FlyingFoxy3393d ago

That's the main reason that DC failed, because people lost faith in Sega after the 32x, MEGA CD & kinda the Saturn. People were hyped for the PS2 and that's a big reason why DC failed to sell, it really didn't have many poor games at all and most were good to great.

Not sure what you're on about with the graphics either, most games were just as good looking as ones on PS2.

The only thing you could say was lacking on the DC was storage on the GD roms and maybe they could've added a second thumb stick. There wasn't really anything wrong with its graphics capability for the time, don't forget it came out way earlier than the PS2.

You kinda lost credibility by saying the DC had grainy graphics.

Godmars2903393d ago

Part of the DC's failure was the loss of faith from the core gaming audience coupled with finical choices which left Sega in bad sorts, but another was the lack of a similar hook to the PS2, namely movie playback. At the time GD roms had the option, remember seeing discs for the format in a few places, and if Sega had included it things might have been different.

People/gamers look at the PS2 and only say/think that the games for it made all the difference, sold well over 100 million of the consoles, but it was DVD movies that tipped the scales as far as the general public was concerned.

InTheZoneAC3393d ago

who said anything about grainy?

Segata3393d ago

I should kick you into outer space for such a ignorant comment.

Picnic3393d ago

Of course the graphics were inbetween PS1 and PS2... because it was released between PS1 and PS2!

The graphics were closer to PS2 level than PS1 level.

In fact, many early PS2 games did not look as good as Dreamcast games. And Jet Set Radio and Shenmue look great for the time to this day.

Picnic3393d ago (Edited 3393d ago )

Your prediction that it would die off within 2 years was not without basis - the MegaCD, the 32x, the Saturn. Sega's past history of releasing expensive add ons, abandoning some of their previous successes (like no new Sonic game on Saturn!), coupled with a new entrant in the market, Sony, meant that, unfortunately, Sega was like the Ghost of Christmas Past to many people. And if you didn't like arcade games, or arcade-STYLE games, or RPGS, there really wasn't all that much on it. It was a bit like having a new NEO GEO in a way- quite good visually, if a little rough round the edges sometimes, but just not as personal to many people as the competition and not having sufficient sense of depth gameswise apart from Shenmue.

iplay1up23393d ago

Um, when Dreamcast came out it was the most powerful system available. In some ways it was MORE powerful than PS2.

GameCube, had more power than PS2, as well as XBOX. PS2 was the weaker of that gen, but it still won, and went on to be the 1 selling game console o all time.

3392d ago Replies(1)
gangsta_red3392d ago

"-It's graphics were in between ps1 and ps2"

Wow, I was all set to read why the Dreamcast was not amazing and then all credibility became lost with your first point.

InTheZoneAC3392d ago

and I fail to see any of your points why it was great, completely disputing the fact that it died because it did suck

gangsta_red3392d ago

The Dreamcast was great because it did have better graphics than the PS2, they had some of the best looking games at that time. Capcom's fighters played flawlessly on the Dreamcast and was the go to machine to play their games because of how fast the gamer played compared to a much slower PS2.

Dreamcast was also the first system where I played Madden online. Which blew my mind at that time since online was mainly a PC thing.

The system was ahead of it's time, Sega channel and the VMU were just a few examples of what made that system so great along with online and the great Sega games that released with it.

The system failed partly due to lack of third party support. Sega burned many third parties by dropping the Saturn so quickly, many third party devs including Sega of America had games in development for the Saturn. The Saturn architecture was already a nightmare to develop for so imagine these devs having to scrap that work because Sega dropped the Saturn.

Sega also burned a lot of retail stores by not only moving the release date of the Saturn up but exclusively releasing the system in only some retail stores. Because of this some retailers KB Hobbies (i believe) refused to carry Sega products.

"..completely disputing the fact that it died because it did suck.."

You made even less points and more opinions based on nothing really and yet you say "facts"?

+ Show (8) more repliesLast reply 3392d ago
blawren43393d ago

Failure is always relative. How many sales makes something successful? "If your not first, your last", or in this case, you failed. I'll admit, I've never heard of a couple of these.

PhoenixUp3393d ago

GameCube made the most profit in its generation. I don't consider that console a flop.

I consider a flop to be a product that has a negative impact financially for a company.

Picnic3392d ago (Edited 3392d ago )

Have you got proof that the Gamecube made the most profit in its generation as, despite how cost effective Nintendo said it was to make a Gamecube, which had no complicated Emotion engine in it nor DVD drive, I would still highly doubt that the Gamecube overall made more profit for Nintendo than the PS2 did for Sony. The mass popularity of the PS2 meant that it was often sold at (a higher price (sometimes 2-3 times the price) of the Gamecube. For a month or 2, you could get a Gamecube and Resident Evil 4 or Wind Waker for just 40 UK pounds (55.55 dollars). And even if Sony could have made a bit more profit overall on the consoles, surely Sony get a cut on the games. With 155 million owners compared to Gamecube's 21 million, Sony would rake it in.

PhoenixUp3392d ago

Nintendo made profit on every GameCube sold since day one while it took Sony a while before they broke even on PS2.

Picnic3392d ago (Edited 3392d ago )

Please can you provide your source? I can imagine that piracy could have eaten in to Sony's profits whereas piracy was close to impossible on Gamecube. But it would have much more to do with that, I think, than with any minor difference in console manufacturing cost versus console price.

Concertoine3392d ago

Nintendo made the most profit that gen but that was largely due to the GBA and not the GC.

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30°

Gamer Created a Personal Cloud-Gaming Service, and So Can You

OnLive announced that they would be shutting down their streaming service for good at the end of this month, which has unsurprisingly upset some of the streaming service’s supporters. While some took to griping on forums, OnLive user Larry Gadea decided to take action.

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hardcoregamer.com
killatia3710d ago

That pretty cool actually. Glad something cool came out of the demise of Onlive