Colin Moriarty writes:
"Don’t get me wrong. Under Siege isn’t a bad game. It’s an RTS title with promise, but one that’s just too damn hard and unforgiving. For gamers like me – players with only some RTS experience – you’ll find the price of admittance way too high, the frustration level way too over the top, and the potential for fun gameplay completely destroyed by the fact that there’s no room for error. There’s no ability to grow in Under Siege. It’s not an experience you can ease into. It’s a game that will beat your ass mercilessly until you completely lose the will to play it."
Presentation - 7.0
Graphics - 7.0
Sound - 6.0
Gameplay - 5.0
Lasting Appeal - 5.0
Filipe Pina, responsible for Under Siege has opened a new studio working in a multiplaform unkown project.
New price cut for Under Siege revelead by Seed Studios.
Gaming Unwrapped Writer Ryan T. Writes - "Well, Under Seige is back, and this time it is enhanced! Under Seige: Enhanced Edition puts you back in control of a small group of mercenaries that wants nothing more than to rebel, take back their kingdom, and maybe kick a little bit of butt along the way. I hope you are ready to be brought back to the real-time strategy games that have become so rare in this day and age. All the bullshit aside, while it was quite nostalgic to play Under Seige: Enhanced Edition, the game really didn’t offer me anything new and was nothing more than a mediocre attempt to delve into a dying genre."
I thought I was the only one who found this game extremely difficult, even on easy.
Lowering the score... because it's difficult?
:/
"It's not an experience you can ease into. It’s a game that will beat your ass mercilessly until you completely lose the will to play it."
"Under Siege isn’t a bad game. It’s an RTS title with promise, but one that’s just too damn hard and unforgiving."
...didn't Demon's Souls get multiple GOTY awards for the same reason this game is getting low scores?
I guess everyone at IGN play their games on easy. Play the game a lot and get good at it. That was the only way to beat most games in the 8 and 16 bit days. Gamers are so pampered now with difficulty settings (beginner, very easy, very easy, very very very very very very easy). I think games should be harder. I've played through too many games this gen that have held my hand the whole way through and only has 1 difficulty setting. Sometimes it's just not fun since there's no challenge to it.
I haven't played this game, but I would assume IGN's gripe with the game is that it's more of a "so difficult it's frustrating" as opposed to the "just difficult enough to be gratifying" experience found in Demon souls