The visionary designer chats to RPG Site about how Fable: The Journey isn't on rails, how Kinect reminds him of the early 80s and why he's sticking with the Fable series after all these years.
Project currently codenamed MOAT.
Imagine a game where Peter Molyneux presents an extraordinary set of ideas that players will enjoy for years to come. Now imagine that this particular game will come out because it will never exist.
One of the biggest reveals at this year's Xbox Games Showcase was the latest Fable trailer. After a lengthy stint of silence, Playground Games gave us a look at bits of the title, albeit in a trailer that was mostly made up of CGI nonsense headlined by comedian Richard Ayoade, who is playing a rather frustrated giant.
Molyneux asked about what he thought about the Fable reveal.
From GI.biz: "UK developer 22cans has suffered a round of redundancies, GamesIndustry.biz has learned.
The studio, founded by Fable creator Peter Molyneux, has laid off multiple employees, although an exact figure has not been disclosed.
A spokesperson said: "Unfortunately, due to a number of factors including projects reaching a certain stage in their development, we can confirm that a number of roles at 22cans have been made redundant."
Doesn’t that always happen with every studio lol? Contract workers for certain stages.
Seriously, what is Peter Molyneux up to these days? In his prime, he was the most famous western developer in the world. Now he's doing f all.
They're not actually layoffs, they're fantastical multi-faceted journeys into lands of unimaginable unemployment giving the worker near-infinite freedom of choice.
Seems like lots of things are using Unreal engine nowadays.
I hope it doesn't fall to the same pitfalls as other titles, because Journey sounds pretty cool.
fable 1 - 90 game
fable 2 - 80 game
fable 3 - 70 game
fable the journey - 60 game
a horse riding rpg......I thought I saw it all