One of the more interesting topics in gaming today is the progression of cloud gaming, but what is cloud gaming? how does it work? what are the benefits? what are the drawbacks? well read on.
We take a walk around the Cloud Gaming Graveyard - listing all the failed cloud gaming services over the last decade.
We discuss the ups, the downs, and overall history of this technology. Turns out running a successful cloud gaming service that addresses the various technical hurdles and actually makes money is a real challenge.
DS:
Sometimes life just isn't fair. Vincent Van Gogh went completely unappreciated during his lifetime despite his obvious genius; Jesus - a man who could turn water into wine, don't forget - was nailed to a cross and left for dead; while Steve Brookstein has only ever had one number one single, despite winning the very first series of The X Factor. Now what's that about?
the dreamcast was not amazing:
-It's graphics were in between ps1 and ps2
-the controller felt so narrow and skinny
-no dvd drive
I don't know why people act like it was anything more than another overrated undersold flop of a console. My friend had one because "next gen" and I told him I'm just waiting for PS2.
He always talked about graphics, non stop. Of course when I played it did look better than anything I've seen before, but that was it. The games were ok at best. I didn't like NFL 2K's control scheme compared to Madden's.
Even as a kid I predicted this console would die off in 2 years, well what happened...
Failure is always relative. How many sales makes something successful? "If your not first, your last", or in this case, you failed. I'll admit, I've never heard of a couple of these.
GameCube made the most profit in its generation. I don't consider that console a flop.
I consider a flop to be a product that has a negative impact financially for a company.
OnLive announced that they would be shutting down their streaming service for good at the end of this month, which has unsurprisingly upset some of the streaming service’s supporters. While some took to griping on forums, OnLive user Larry Gadea decided to take action.
Not gonna happen. Bandwidth caps for all ISPs will follow
i need physical format not steamed crap.. what if my broadband went down ?
Cloud gaming will exist in its current margins, but it has no potential of replacing current systems any time soon (and by that I mean a minimum of 15 - 20 years).
While it's too early for PS4/Xbox3 gen to become cloud based, there will be even less chance of PS5/Box4 being cloud based, because they will deliver UHD resolution. So unless someone come up with a internet speed that can carry 33 Megapixel video in less than a second, we're up for hardware based gaming for a solid 15 years.