340°

Mass Effect 3 to Feature Kinect Support?

Cover art for the upcoming Bioware action RPG Mass Effect 3 has been found on EA's digital store and, rather surprisingly, it contains the "Better With Kinect" banner found on games which feature Kinect, but don't require it.

Given the source, the image is definitely legitimate but it could of course be a mistake. Bioware has talked in the past about implementing Kinect in Mass Effect 3. "We're not going to do a party game, we're not going to do Dance Dance Krogan for Mass Effect. The reality is it's going to have a really positive impact. Can we create a greater sense of immersion during conversations by using gestures? I think we probably could and I think that's where we'll explore." Bioware boss Greg Zeschuktold GamesIndustry.biz last year.

"There's that impediment of a controller but hardcore gamers are never going to give that up. It might be nice to see a hybrid of a controller used with additional gesture on the side for immersive elements."

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insidekinect.com
BakedGoods5132d ago (Edited 5132d ago )

For the love of god no.

Eh, I'm grabbing it for PS3 anyway.

fluffydelusions5132d ago

I'll likely go with either PC or PS3 version...haven't decided yet.

darthv725132d ago

of kinect support I'm still getting it for 360. I have the other two and why not continue the flow with #3 on the same platform.

Nothing wrong with that.

Oh and if there is kinect support there would likely be move support as well. Unless...like exclusive DLC...we would now get exclusive motion support.

Kon5132d ago

If you are 'grabbing' it for the PS3, why do you care about Kinect Support or no? Go away dude.

Bigpappy5132d ago (Edited 5132d ago )

PS3 guys need to cool it. This does not impact your version of the game, and will be completely optional on the 360 version.

There are no details on how they plan to implement Kinect, but I could see them doing stuff like: have you read your own lines and have the AI react to your tone, or have you use one hand in combat situations for force gestures. This could be very kool hybrid action if Bioware does it right.
Bioware is not known for putting stuff in a game that does not work.

captain-obvious5131d ago (Edited 5131d ago )

this was rumored looooooooooong time ago and it was shut down by bioware them selves

so wtf is this about

+ Show (2) more repliesLast reply 5131d ago
gamingdroid5132d ago

The source is EA store, so this rumor is now much more likely.

I hope it is true, would love to see what Bioware can do with Kinect. ME is one of my favorite games this generation as well.

SilentNegotiator5132d ago (Edited 5132d ago )

If they end up having the rumored multiplayer, they'll probably put that on it because it will be supported for chatting or something.

Or maybe it will let you pinch the squared-millimeter of exposed rear-end, which was so controversial, during the sex scenes.

Christopher5132d ago (Edited 5132d ago )

Very doubtful. Bioware isn't about peripheral gimmicks and they are already on a rushed schedule for their next game, even with the slight push back to 2012 since they are now developing for 3 platforms at once instead of just two, one of them being the PS3.

FrogLobby5132d ago

Really? They seemed pretty enamoured with Kinect last year. There's Greg's comments in the story itself about trying out Kinect with ME3, and Bioware co-founder Ray Muzyka said this last year: "You could bolt it on, do it as afterthought, kind of 'Hey, Ta-dah! It's Kinect-enabled! Check!' Well, that's not how we would do it. We would actually try to think about how you do it in a way that actually makes the game better".

Not only that, but Bioware created their own Kinect tracking software that they talked about last year too. They're clearly experimenting with it at the very least.

Christopher5132d ago

Yeah, really.

Dr. Muzyka: "We do what we need to make our games awesome and accessible to play. So if we design a Kinect game or a Move game... we haven't anything on that front, but if we were to at some point in the future, we'd do it really thoughtfully."

IMHO, I don't believe they have the time to do it thoughtfully, considering how much time they spent on porting ME2 and how much more time many of them are working to get SWtOR MMO out the door rather than working on ME3 or DA2.

gamingdroid5132d ago

Considering the source, EA store?!

That's a pretty credible when the publisher itself is putting these images out. Like FrogLobby said, if anything it seems Bioware is very interested in the Kinect technology.

If implemented properly it wouldn't be gimmicky, just like a controller based game can be gimmicky.

WildArmed5132d ago

Idk, the EA store doesn't have the same box art.
It might as well be a photoshop w/ no source.
images are a poor source if you can't link where you picked it up from.

I'mma go w/ fake too.

http://eastore.ea.com/DRHM/...

Christopher5132d ago

Yeah, as Skv007 points out, I'm not sure where they are getting this box art from since the one on the EA store shows the standard box art and doesn't contain any of the text they said it does.

http://drh1.img.digitalrive...

FrogLobby5132d ago

@Skv007 it was only up on the actual store page for about 15 minutes before it was switched to the one you see now. Go onto the BioWare forum, there are numerous people including myself who saw it.

gamingdroid5132d ago

There was some confusion between the EU and US store, but several people confirmed seeing it in the US store as well here:

http://social.bioware.com/f...

WildArmed5132d ago (Edited 5132d ago )

@Frog

Care to share those links mate?

Much Obliged.

edit:
Thanks gamingd

Christopher5132d ago (Edited 5132d ago )

Thanks gamingdroid.

*grumbles under his breath about "region gates"*

This does make me question the box art.

Here are all of the "original" box art images prior to putting up the generic box art that's there now.

PC - http://drh2.img.digitalrive...

PS3 - http://drh2.img.digitalrive...

360 - http://drh2.img.digitalrive...

No mention of Move support, which I'm kind of happy to see.

Wanna know what my #1 complaint about the box art is? Fem Shephard gets screwed over once again :(

gamingdroid5132d ago

Personally, if true (which is very likely), Kinect support will make me happy. It will be interesting what fresh things Bioware can come up with.

If it turns out a dud, well, it was optional!

@cgoodno:

Why would you not want PS Move support? It doesn't hurt the game if it is an option....

Christopher5132d ago (Edited 5132d ago )

***Why would you not want PS Move support? It doesn't hurt the game if it is an option....***

I just don't think it would add anything of value to a single player game that is in third-person perspective, uses a lot of fired abilities, and is typically played for a long number of hours right in a row with intense action scenes and a ton of movement. I'm not sure they can be implemented well and I'm glad that instead of trying to get them to work, they focused more on the game.

Personally, I say let Sony do all the work on implementing these controls in a ton of games and when they get it working in the mode of your game, then you can quickly learn from their mistakes and spend more time working on the content and QA of the game rather than some new controls.

gamingdroid5132d ago

Perhaps, but when Bungie (at the time a third party studio, and is now as well) created Halo, there were no real competitors. Developers could all sit and wait for MS, Sony or Nintendo (they actually sort of did with Golden Eye) to come up with a FPS, which at the time was considered impossible on console.

Instead Bungie ushered in the era of FPS on consoles and well, I'm frequently enjoying my shooting sessions now thanks to them.

Same thing with iPhone, when it was released we got a bunch of very creative apps and heaps more cr@ppy one, but hey it was just click a way from ignoring it...

If it is optional, I'm in for something fresh! Isn't that what gamers have been asking for? Fresh new ideas, instead of the "annual releases with minimal changes"?

Christopher5132d ago

@gamingdroid: I guess I've just become a bit more skeptical over motion gaming. Things have stagnated since they were released and I've seen the Move improved for FPS games, but absolutely nothing else.

Let me just say, that I am completely ready to be proven wrong by a well implemented Move/Kinect implementation into these sort of games. I'll eat crow, pay money for Kinect, and do whatever else I have to do to play something that truly makes it enjoyable, fresh, and worth playing. It's just, right now, it's been so long and it's like no one is really talking about doing with them what they were talking about a year ago.

+ Show (7) more repliesLast reply 5132d ago
THWIP715132d ago Show
Burning_Finger5132d ago

lol..

PEW PEW PEW

Seriously, Kinect should never be embedded with the core games.

X-Alchemist5132d ago

it could be pretty cool if it was, don't know how they would make it work though.

And someone pleeeeeeeeeeeeeeeeeeeeeease tell me that's not the box art in that pic
it looks horrible

BabyTownFrolics5132d ago

where have all my bubbles gone, oh yeah I dont blindly worship sony and I dont hate on MS, I almost forgot.

i am interested in these hybrid games, disagree away, I'm sure I'll be a one bubble soon enough

krazykombatant5132d ago

Love your profile pic man..

Commenting on N4G one always risk ones bubbles.. you know why

because were in the DANNNNGEEERRRRR ZOOOOONEE!!

SilentNegotiator5132d ago

That's why you have so many agrees; because the sony fanboys are so prevalent.
/s

Eternus5132d ago

That looks horrendously bad. Like a bad photoshop.

FrogLobby5132d ago

That's just compression from the upload. Here's a direct link to the image, still on EA's Store site server (at the time of writing anyway) -- http://drh2.img.digitalrive...

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused7d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19926d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon6d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

70°

BioWare Co-Founder’s Dream: Transforming EA from Within Through SWTOR Success

BioWare co-founder Greg Zeschuk reveals his unrealized dream of transforming EA from within, with hopes pinned on SWTOR’s success.

Read Full Story >>
swtorstrategies.com
LordoftheCritics115d ago (Edited 115d ago )

for us gamers

Dragon Age 4: A Dream Unrealized

SWTOR was a great game on a bad engine.

JunonZanon114d ago

Agreed, SWTOR still has some of the best dialogue from any Star Wars work. I think we all miss this old Bioware the most.

210°

Mark Darrah: stop harassing devs because you don't know what caused "the thing that you're mad at"

Former BioWare executive Mark Darrah says "be a human being, have some empathy."
Fans don't know who is actually to blame.
Darrah throws up a hypothetical that someone might not like how an actor delivered a line. Sure, it could well be down to the actor, but it also might be down to who was directing them, how the writer asked their work to be delivered, or maybe that was the only take they got.

Read Full Story >>
gamesradar.com
-Foxtrot119d ago

This line from the video though

"Maybe the CEO of the entire company really wanted his nephew to be hired as a script consultant and this guy with literally zero experience was coming in and pushing for mandatory changes"

Like others have said that seems far too specific to just be an example...

Eonjay119d ago

Exactly. And the crazy part about this is that the people there just doing their job and trying to make a living are the one's getting hurt and losing their jobs. I am also not a fan of targeting specific individuals. Its poor form. These are video games.

RiseNShine119d ago

If only there was a single problem with this game, it was a train wreck waiting to crash and burn.

thorstein119d ago (Edited 119d ago )

As usual, common sense falls on deaf ears. I mean, he thinks this article is about Dragon Age Veilguard. He rejects logic and evidence.

What possible logic or evidence can you provide to convince him otherwise.

Notellin118d ago

The community has spoken and would like for you to stop instead.

Armaggedon117d ago (Edited 117d ago )

@Thorstein

Cant expect people to see reason now a days.

@Notellin
Sure. Go ahead and bury yourselves beneath your own ignorance.

+ Show (1) more replyLast reply 117d ago
thorstein119d ago

This article isn't about that game.

Gamingsince1981118d ago

Veilguard was complete trash though anyway.

Notellin118d ago

Then don't use it for the thumbnail. It's misleading on purpose to draw this reaction.

thorstein118d ago

Or...I don't know... read the article.

staticall119d ago

Personally, i think we should always blame and criticize the management (especially top management; like with EA - every screw up should be blamed on Andrew Wilson and his goons). They're the ones with the power, the ones who have the last say in the matter - whatever is the plot details, gameplay, microtransactions, budget and «It's ok that it's buggy and crashes constantly, release the game ASAP, we'll fix it later».

Harrasement is not ok in my book, although, nowadays, many people paint every type of criticism (whatever warranted or not) as harrasement. Which is a very narrowminded and waters down actual harrasement problems. But, i guess, it makes it easier to ignore everything bad you see aimed towards yourself.

I would also like to add, that this topic is a double-edged sword, some developers are being mean to their customers, calling them names or any sort of -isms, that happens. In that case, don't be surprised, that, when you're «firing shots», customers are «shooting back» at you.

SimpleDad119d ago

We do want better games, and we get them by criticizing bad ones.

Eonjay119d ago

No you don't. Everything is criticized by somebody these days. By that logic everything is bad. Thats just more fuel for the echo chamber. The way you get games you want is by supporting the types of games you want by buying them. You want more games like Astrobot? Buy Astrobot. Recommend it to others. Its not about bashing what you don't like. its about supporting what you do like. Money talks.

SimpleDad119d ago

Absolutely, I buy my games cause subscriptions are also part of the problem. I don't criticize myself personally, but by observing criticism by others, I avoid purchasing games with problems.

TheColbertinator119d ago

No we don't. FIFA and Madden get criticized every year and the games get worse and more overpriced.

Christopher119d ago

Lack of profit is the only way to do it, but people are fine buying shit games every day, just not the shit games we talk about regularly here. We distract ourselves with this stupid 'social mirage' issue and the corporations get to keep doing less and less but selling it for more and more.

Armaggedon119d ago

“Better game” with big air quotes. What you like more, makes more sense.

Gamingsince1981118d ago

Says the only guy in the world that likes vanguard, I bet you like avowed aswell huh

+ Show (1) more replyLast reply 118d ago
leahcim119d ago

Empathy has no value when it comes to killing a franchise loved by thousands.

Eonjay119d ago

Empathy always has value when dealing with other human beings. This includes empathy towards the fans who feel scorned and the devs who worked their asses off.

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