IGN writes: "One sign of a great game is when you never notice it's repetitive. Anyone can be reductive and distill a game down to a few key mechanics that are repeated, but it's up to the level design, enemy A.I., and a host of other factors to keep it interesting from start to finish. Red Faction: Armageddon has successes and failures at this, with pacing issues and levels that swing from super exciting to downright boring. Still, it's worth playing, not only for the better parts of its campaign, but for its great take on cooperative multiplayer".
Talha Amjad writes: "Video games are known to be out of this world and that is what we love about them. At times things can get a bit too strange and that is why here we are going to look into 5 of the weirdest weapons in video games."
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Video game developers are leaving the industry at an unprecedented rate. Why?
sad article. not an easy or rewarding lifestyle.
Thank you to those who do what you do.
From what I played, the game was really really fun. and it felt nice to go back to underground, classic Red Faction style. I'm getting the game.
I loved the open world of Red Faction Guerilla...why the switch from open and expansive to linear and enclosed?..
Makes no sense at all to me. There are enough linear first and third-person shooters, having a good open world to mess around with the destruction in was one of the best things about the previous one.
Probably won't be picking this one up with Infamous 2 launching the same day here.