Kimerex writes - "I've been waiting for this. Waiting patiently for Splash Damage to add a new entry into the halls of the FPS kingdom. Years of my life were dedicated to both Wolfenstein : ET and Quake Wars : ET. Years I would never wish to forget. The announcement of Brink got me all worked up. Following videos, seeing pictures, conceptualizing the tech and concepts behind the gameplay mechanics. All this culminating in actually talking to a writer from Splash Damage. Truly exciting. The day of release came and at the stroke of midnight a large part of the gaming review community (the supposed upper crust) took a massive dump on it. Complaints in the form of conceptual issues taken as problems that should exist with everyone, when in reality it seems the issue lies more in the fact that the build given to reviewers wasn't complete and therefore they weren't pandered to enough. Who knows. For me, Brink is yet another chapter in what an FPS could be but will most likely never be again. A swell of new ideas on balance and character classing and team work that will be left to collect dust by those who would rather take the easy path of an arcade shooter. Damn you Call of Duty for ruining the advancement of a genre. But that's an argument for another time (and possibly a person with more knowledge of company inner-workings). For now I am going to try and bring to light the many reasons you shouldn't write Brink off and maybe think for a minute on the idea of genre definition."
Pete Hines is retiring from Bethesda Softworks after 24 years.
Im glad he leaving. Bethesda has been terrible under his leadership. Redfall, Starfield, Fallout76 and the list goes on an on. His leadership style is outdated. Hopefully, MS bring someone in that knows what they are doing.
I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stiffling.
I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stifling.
Pete Hines was against locking out the majority of their console playerbase (ps gamers). Probably disgusted at the hypocrisy of white knight Phil assuring PS gamers that they can still play COD. Acquisition goes through, Hines goes out.
Goodbye Pete.
i wonder if he was asked to leave.
im pretty sure not everyone was on board with the acquisition.
Head of Xbox Matt Booty said that it’s ‘unfair’ to put crunch culture on ‘one studio’
"Head of Xbox Matt Booty said that it’s ‘unfair’ to put crunch culture on ‘one studio’"
Alright Matt, so you're saying it's okay because there are other studios that crunch too? What sort of effed up logic is that for a supposed leader?
He's not wrong that it's standard in the industry (unfortunately). That being said, MS are the biggest corporation which is in gaming, they should be leading the way, so I expect better leadership than 'it's the standard so let's keep doing it'.
I hate game delays, but the standard should be to delay games instead of making people work themselves into the grave. Hopefully their working conditions get better now that they're part of MS.
Crunching has been going on forever and will probably not go away anytime soon. But funny how you all want to make this such a big deal. At least In the U.S. I know tons of people who work 12 hour days 6 days a week at factories and small industrial sites. In condition that aren’t some nice comfortable, air conditioned office space.
My point is, this is nothing unique to this industry and plenty of people work shitty long hours for much less pay in other industry.
To discredit how the gaming community reacts to delays is BS. All the negative articles, whining from the community, and toxic twitter crap. Can have an effect, especially on a smaller company.
But what cracks me up the most is people trying to spin this into MS not caring crap. So let me ask? Didn’t Xbox and Bethesda just delay it’s two biggest games this year? Haven’t they been taking a lot of shit for that? But they did the right thing, they didn’t crunch the studios so they could get it done.
Talk is cheap, actions only count and by their actions they have shown their willing to take the hard knocks to do the right thing. Argue all you want proof is in the pudding.
Gamespot : The studio, known for its work on franchises like Wolfenstein and Gears of War, has announced its own original game.